Your First Day
Your first day on Bucketry is a short guided voyage. Follow it and you end the day with a home, a claim, a job, some money and your first rank.

1. Washed up on the reef
Section titled “1. Washed up on the reef”Your first join starts with a short scene. You wake on a wrecked ship out on a reef in the sound, signal for help, and the Captain rows you into Pailhaven. Follow the hints on screen; if you stall, help comes to you after about a minute.
You come ashore at Bucket Quay, then head up to Bucket Square, the heart of town. Your starter kit is waiting once the scene ends.
2. Meet Skerry
Section titled “2. Meet Skerry”For your first week a gull named Skerry drops by now and then. Skerry cheers you on when you hit a milestone (your first landfall, claim, diamond or fish) and suggests things you have not tried yet, like the auction house, fishing or the Breaker’s Yard. Some tips come with a Show me button.
Skerry retires after 7 play days, or once you have tried 5 suggested features, and leaves you
Skerry’s FeatherSkerry's FeatherA keepsake from the harbor gull.Right-click to call Skerry for a tip.Once every two hours. Right-click it for a fresh tip (once every 2 hours).
3. Follow First Day at Sea
Section titled “3. Follow First Day at Sea”Open /quests. The First Day at Sea chain starts on its own and pays you at every step.
| Step | What to do | Reward |
|---|---|---|
| 1. Set Sail | Type /rtp, pick a shore and make landfall | $500, 100 XP |
| 2. Settle Here | Click [Settle here] on the landfall card | $750, 5 Coins, 150 XP |
| 3. Stake Your Claim | Click [Claim this land] or type /claim | $1,000, 5 Coins, 150 XP |
| 4. First Shelter | Place 30 blocks, a bed and a chest or barrel | $1,500, 10 Coins, 250 XP |
| 5. Sign a Charter | Pick a trade in /jobs and earn your first pay | $1,500, 150 XP |
| 6. Back to Harbor | Type /spawn | $2,000, 100 XP, a Tide Crate key |
| 7. Make It Rank | Reach $5,000 and type /rankup | 10 Coins, 200 XP |
4. Set Sail: finding your spot
Section titled “4. Set Sail: finding your spot”/rtp opens the travel menu. Pick the Claiming World to Set Sail. That is where homes and claims go; the resource worlds reset every week.
- Pick a shore: Any shore, Meadows, Forest, Blossom, Coast, Arid, Jungle or Frost.
- You land at least 150 blocks from anyone else’s claim, on reasonably flat ground.
- A landfall card shows the ground, the nearest village and your neighbors. From it you can:
- Settle here: sets a home called
landfalland offers to claim the land./homebrings you back. - Sail nearby: try another spot 300 to 800 blocks away in the same region.
- New voyage: same shore, anywhere on the map.
- Change shore: go back to the shore list.
- Settle here: sets a home called
Sailing with friends
Section titled “Sailing with friends”Playing with friends? Choose Sail with crew (or type /rtp crew) and invite them. Once they accept, anyone in the crew can /rtp and you all land together. Leave with /rtp crew leave.
5. Claim it
Section titled “5. Claim it”Your first 3x3 land is free. Stand where you want to build and use /claim, or click the button on your landfall card. /land opens your Deed for friends, rules and more chunks. See Building & Land for the details.
Getting help on day one
Section titled “Getting help on day one”- The Guide stands by the Quest Guide kiosk on Bucket Square. Click him, or use
/guideto read his answers. - Mentors: veteran players (Wavebreaker rank and up) get a ping when you arrive and may offer to show you the ropes. Accept and you both get paid when you reach 2 hours of play: you get $10,000 and 50 Coins. More on the help page.
- The Discord is the fastest way to reach staff: discord.gg/gX9Q5Sesn5.
