Your First Day
Your first day on Bucketry starts on a wild beach, next to the wreck of your own little boat. Patch her up, row down the coast, send her on her first voyage, and you end the day with a home, a boat, a claim, a job, some money and your first rank.

1. Wash up beside your boat
Section titled “1. Wash up beside your boat”You wake on a wild coast in the Claiming World, beside the wreck of your dinghy. Your camp is already pitched: a chest with the tools you saved, a lit campfire, a lantern on a post, a bed and a sign. The bed is where you wake if you die, a home called camp is set (/home camp), and the Camp Compass in your pack always points back to it. - The chest holds your salvage tools (a
Salvager’s CutlassSalvager's Cutlass,
Wreck PickWreck Pick,
Driftwood HatchetDriftwood Hatchet and
Bilge SpadeBilge Spade), 10 cooked cod and 16 torches.
- Fix your boat: just right-click her. You wash up already holding the 4 planks and the Rope Coil she needs. Right-click the wreck and a few knocks later she slides into the water. She’s yours. (Lost the planks? Click her twice more and you get them back.)
- Your first night is safe. From the moment you wash up until your first night is over (at most 40 minutes of play), you see daylight and no hostile mobs spawn near you or come after you.
2. Your dinghy and the salvage down the coast
Section titled “2. Your dinghy and the salvage down the coast”Patching her gives you a Ship’s Whistle:
| Use the whistle | What happens |
|---|---|
| Looking at water | She launches and you climb aboard |
| While aboard | She is stowed away safely |
| On land | Opens your ship menu (/ship) |
Only you can board her, and she is stowed for you if you leave her, log off or die. When she floats, a message in a bottle bobs up off her bow. Read it and an arrow on your action bar points to a salvage barrel 120 to 200 blocks along the coast. Row there. Only you can open it: $1,500, a refitted Wreck Pick and Driftwood Hatchet, 8 cooked cod and 2 Sailcloth. Keep the Sailcloth: it is for bigger ships later. A minute or so later, a one-click question asks how you found Bucketry. Answer it or press Skip.
3. Send her on voyages
Section titled “3. Send her on voyages”From the salvage barrel on, your dinghy can sail without you, even while you are offline:
| Voyage | How long | Brings back |
|---|---|---|
| Maiden voyage (once) | 15 minutes | Coast cargo worth about $1,000, plus a Sailcloth |
| Short voyage | 4 hours | Coast cargo worth about $3,000, sometimes a Sailcloth |
When she is home you get a one-line story of her trip (right away, or when you next log in) and her cargo waits in her hold: /ship hold. Send her out again from the message or with /ship send.
4. Your first week
Section titled “4. Your first week”- Salvage tools wear in. Your salvage tools are bound to you and stay with you when you die. Use them and each one wears in: the cutlass after 20 hostile mobs, the pick after 250 blocks mined, the hatchet after 120 blocks chopped and the spade after 150 blocks dug. Then right-click any anvil with it (Pailhaven’s Anvil Works has one) to refit it in iron. It keeps its enchantments. Salvage tools cannot be sold on the auction house.
- Ration Crates wash in for you on days 2 to 7. Right-click one for 6 cooked cod, 8 torches and 4 bone meal.
- Saw us in a video? Each Bucketry video has its own word. Type
/code <word>within 7 days of your first join for a one-time welcome gift of $10,000 and 50 Coins (one code per player, ever). - Your first rank: once you have $5,000, you get a reminder with a Rank up to Wader button (at most 3 times, 10 minutes apart). Your first rank-up gets fireworks.
- Pailhaven is the port town at spawn:
/spawntakes you there any time, and/rtp(or the Captain at the helm) opens the Set Sail shore picker if you want to live somewhere else.
5. Meet Skerry
Section titled “5. Meet Skerry”For your first week a gull named Skerry looks after you. Ask Skerry anything: just type your question in chat, like “how do I fix my boat?” or “what do I do now?”, and Skerry flies over with the answer. You can also type /skerry <question> any time. Skerry also drops by now and then on her own. Skerry cheers you on when you hit a milestone (your first landfall, claim, diamond or fish) and suggests things you have not tried yet, like the auction house, fishing or the Breaker’s Yard. Some tips come with a Show me button.
Skerry retires after 7 play days, or once you have tried 5 suggested features, and leaves you
Skerry’s FeatherSkerry's FeatherA keepsake from the harbor gull.Right-click to call Skerry for a tip.Once every two hours. Right-click it for a fresh tip (once every 2 hours).
6. Follow First Day at Sea
Section titled “6. Follow First Day at Sea”Open /quests. The First Day at Sea chain starts on its own and pays you at every step.
| Step | What to do | Reward |
|---|---|---|
| 1. Set Sail | Wash ashore (or type /rtp, pick a shore and make landfall) | $500, 100 XP |
| 2. Settle Here | Open the salvage barrel down the coast (or click [Settle here] on a landfall card) | $750, 5 Coins, 150 XP |
| 3. Stake Your Claim | Click [Claim this land] or type /claim | $1,000, 5 Coins, 150 XP |
| 4. First Shelter | Place 30 blocks, a bed and a chest or barrel | $1,500, 10 Coins, 250 XP |
| 5. Sign a Charter | Pick a trade in /jobs and earn your first pay | $1,500, 150 XP |
| 6. Back to Harbor | Type /spawn | $2,000, 100 XP, a Tide Crate key |
| 7. Make It Rank | Reach $5,000 and type /rankup | 10 Coins, 200 XP |
7. Set Sail: finding your spot
Section titled “7. Set Sail: finding your spot”/rtp opens the travel menu. Pick the Claiming World to Set Sail. That is where homes and claims go; the resource worlds reset every week.
- Pick a shore: Any shore, Meadows, Forest, Blossom, Coast, Arid, Jungle or Frost.
- You land at least 150 blocks from anyone else’s claim, on reasonably flat ground.
- A landfall card shows the ground, the nearest village and your neighbors. From it you can:
- Settle here: sets a home called
landfalland offers to claim the land./homebrings you back. - Sail nearby: try another spot 300 to 800 blocks away in the same region.
- New voyage: same shore, anywhere on the map.
- Change shore: go back to the shore list.
- Settle here: sets a home called
Sailing with friends
Section titled “Sailing with friends”Playing with friends? Choose Sail with crew (or type /rtp crew) and invite them. Once they accept, anyone in the crew can /rtp and you all land together. Leave with /rtp crew leave.
If you die out there
Section titled “If you die out there”For your first 3 hours of playtime, a death will not strand you. With no bed or home you wash ashore near your landfall, and /graves tp takes you to your grave for free. See Death and graves.
8. Claim it
Section titled “8. Claim it”Your first 3x3 land is free. Stand where you want to build and use /claim, or click the button on your landfall card. /land opens your Deed for friends, rules and more chunks. See Building & Land for the details.
Getting help on day one
Section titled “Getting help on day one”- The Guide stands by the Quest Guide kiosk on Bucket Square (
/spawntakes you there); his label reads Harbor Guide. Click him, or use/guideto read his answers. - Mentors: veteran players (Wavebreaker rank and up) get a ping when you arrive and may offer to show you the ropes. Accept and you both get paid when you reach 2 hours of play: you get $10,000 and 50 Coins. More on the help page.
- This wiki: type
/wiki <topic>in game, like/wiki claims, for a link to the right page. - The Discord is the fastest way to reach staff: discord.gg/gX9Q5Sesn5.
