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Your First Day

Your first day on Bucketry is a short guided voyage. Follow it and you end the day with a home, a claim, a job, some money and your first rank.

The Great Bucket towering over Pailhaven spawn

Your first join starts with a short scene. You wake on a wrecked ship out on a reef in the sound, signal for help, and the Captain rows you into Pailhaven. Follow the hints on screen; if you stall, help comes to you after about a minute.

You come ashore at Bucket Quay, then head up to Bucket Square, the heart of town. Your starter kit is waiting once the scene ends.

For your first week a gull named Skerry drops by now and then. Skerry cheers you on when you hit a milestone (your first landfall, claim, diamond or fish) and suggests things you have not tried yet, like the auction house, fishing or the Breaker’s Yard. Some tips come with a Show me button.

Skerry retires after 7 play days, or once you have tried 5 suggested features, and leaves you Skerry’s FeatherSkerry's FeatherA keepsake from the harbor gull.Right-click to call Skerry for a tip.Once every two hours. Right-click it for a fresh tip (once every 2 hours).

Open /quests. The First Day at Sea chain starts on its own and pays you at every step.

StepWhat to doReward
1. Set SailType /rtp, pick a shore and make landfall$500, 100 XP
2. Settle HereClick [Settle here] on the landfall card$750, 5 Coins, 150 XP
3. Stake Your ClaimClick [Claim this land] or type /claim$1,000, 5 Coins, 150 XP
4. First ShelterPlace 30 blocks, a bed and a chest or barrel$1,500, 10 Coins, 250 XP
5. Sign a CharterPick a trade in /jobs and earn your first pay$1,500, 150 XP
6. Back to HarborType /spawn$2,000, 100 XP, a Tide Crate key
7. Make It RankReach $5,000 and type /rankup10 Coins, 200 XP

/rtp opens the travel menu. Pick the Claiming World to Set Sail. That is where homes and claims go; the resource worlds reset every week.

  1. Pick a shore: Any shore, Meadows, Forest, Blossom, Coast, Arid, Jungle or Frost.
  2. You land at least 150 blocks from anyone else’s claim, on reasonably flat ground.
  3. A landfall card shows the ground, the nearest village and your neighbors. From it you can:
    • Settle here: sets a home called landfall and offers to claim the land. /home brings you back.
    • Sail nearby: try another spot 300 to 800 blocks away in the same region.
    • New voyage: same shore, anywhere on the map.
    • Change shore: go back to the shore list.

Playing with friends? Choose Sail with crew (or type /rtp crew) and invite them. Once they accept, anyone in the crew can /rtp and you all land together. Leave with /rtp crew leave.

Your first 3x3 land is free. Stand where you want to build and use /claim, or click the button on your landfall card. /land opens your Deed for friends, rules and more chunks. See Building & Land for the details.

A rough path through your first weeks: First Day at Sea, earning with Charters, Quests and Seamarks, Trials of the Shallows, Path of the Deep and the Root Delve, the bosses, then the climb to Bucketlord

  • The Guide stands by the Quest Guide kiosk on Bucket Square. Click him, or use /guide to read his answers.
  • Mentors: veteran players (Wavebreaker rank and up) get a ping when you arrive and may offer to show you the ropes. Accept and you both get paid when you reach 2 hours of play: you get $10,000 and 50 Coins. More on the help page.
  • The Discord is the fastest way to reach staff: discord.gg/gX9Q5Sesn5.