Pets
Pets are little shipmates that follow you around and help out. You can’t buy them: every pet starts as an egg you find while playing. Carry the egg while you keep at it, and it hatches.
The pets
Section titled “The pets”| Pet | Egg | Where it drops | Hatches after | Perk (bond 1 / 5 / 10) |
|---|---|---|---|---|
| Harbor Gull | Speckled Gull Egg | Fishing | 60 catches | +25% / +50% / +100% XP from fishing |
| Hermit Crab | Barnacled Crab Egg | Digging sand, red sand, gravel, clay or mud | 1,000 blocks mined | Fetches drops from blocks you break within 3 / 5 / 7 blocks |
| Lantern Wisp | Smouldering Wisp Egg | Killing hostile mobs (not from spawners) | 150 hostile kills | Lights the dark around you (light 8 / 11 / 15) |
Eggs are rare. You can find at most one egg of each kind per day.
Hatching an egg
Section titled “Hatching an egg”- Keep the egg anywhere in your inventory.
- Keep doing the thing that hatches it (fishing, mining or fighting). Right-click the egg to see how far along it is.
- When it hatches, your new pet comes out right away.
Hatching a pet you already have is not wasted: the extra egg turns into 120 minutes of bond for that pet.
Calling and naming
Section titled “Calling and naming”Open /pets to see your pets. Each card shows its bond and its perk.
- Left click a card to call that pet, or to send it home if it is already out.
- Right click a card for renaming help. Rename the pet that is out with
/pets name <name>. /pets homesends your pet home.
Only one pet can be out at a time. Pets go home when you log out or change worlds, and come back with you.
Bond goes from 1 to 10. It grows with the time your pet spends out with you while you are active (it pauses if you stand still for 3 minutes). Perks get stronger at bond 5 and bond 10.
| Bond | Total time out |
|---|---|
| 2 | 30 minutes |
| 5 | 5 hours |
| 10 | 22.5 hours |
Every pet you hatch also fills in the Shipmates chapter of the Almanac.
