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Pets

Pets are little shipmates that follow you around and help out. You can’t buy them: every pet starts as an egg you find while playing. Carry the egg while you keep at it, and it hatches.

PetEggWhere it dropsHatches afterPerk (bond 1 / 5 / 10)
Harbor GullSpeckled Gull EggFishing60 catches+25% / +50% / +100% XP from fishing
Hermit CrabBarnacled Crab EggDigging sand, red sand, gravel, clay or mud1,000 blocks minedFetches drops from blocks you break within 3 / 5 / 7 blocks
Lantern WispSmouldering Wisp EggKilling hostile mobs (not from spawners)150 hostile killsLights the dark around you (light 8 / 11 / 15)

Eggs are rare. You can find at most one egg of each kind per day.

  1. Keep the egg anywhere in your inventory.
  2. Keep doing the thing that hatches it (fishing, mining or fighting). Right-click the egg to see how far along it is.
  3. When it hatches, your new pet comes out right away.

Hatching a pet you already have is not wasted: the extra egg turns into 120 minutes of bond for that pet.

Open /pets to see your pets. Each card shows its bond and its perk.

  • Left click a card to call that pet, or to send it home if it is already out.
  • Right click a card for renaming help. Rename the pet that is out with /pets name <name>.
  • /pets home sends your pet home.

Only one pet can be out at a time. Pets go home when you log out or change worlds, and come back with you.

Bond goes from 1 to 10. It grows with the time your pet spends out with you while you are active (it pauses if you stand still for 3 minutes). Perks get stronger at bond 5 and bond 10.

BondTotal time out
230 minutes
55 hours
1022.5 hours

Every pet you hatch also fills in the Shipmates chapter of the Almanac.