Skip to content

Pets

Pets are little shipmates that follow you around and help out. You can’t buy them: every pet starts as an egg you find while playing. Carry the egg while you keep at it, and it hatches.

PetEggWhere it dropsHatches afterPerk (bond 1 / 5 / 10)
Harbor GullSpeckled Gull EggFishing60 catches+25% / +50% / +100% XP from fishing
Hermit CrabBarnacled Crab EggDigging sand, red sand, gravel, clay or mud1,000 blocks minedFetches drops from blocks you break within 3 / 5 / 7 blocks
Lantern WispSmouldering Wisp EggKilling hostile mobs (not from spawners)150 hostile killsLights the dark around you (light 8 / 11 / 15)
Garden HedgehogLeaf-Wrapped EggHarvesting ripe crops (Harbor Harvest crops count too)400 ripe cropsReplants the ripe crops you break and fetches their drops within 2 / 4 / 6 blocks

Eggs are rare. You can find at most one egg of each kind per day.

The Garden Hedgehog replants from a seed in the crop’s own drops, or from your bag if you carry one.

Two seasonal pets hatch from Hollow Week eggs. Their eggs drop until November 30, 2026. A pet you hatch stays yours for good.

PetEggHow you get the eggHatches afterPerk (bond 1 / 5 / 10)
Hollow LanternUnlit Hollow GourdYour first escape from Hale House31 hostile killsLights the dark around you (light 7 / 10 / 13)
Sodden ScarecrowSodden Straw DollA 12% chance each time you sink the Hollow Captain, and a sure egg on your third night in a row200 ripe cropsReplants the ripe crops you break and fetches their drops within 3 / 4 / 6 blocks

The Hollow Lantern floats beside you in a faint green haze. Its bond 10 look, the Pale Gourd, glows cold blue instead.

The Frost Puffin is a little waddling puffin in a red scarf. It has no egg: it comes from door 25 of the Advent Doors. Its perk is bonus fishing XP (+20% / +40% / +75% at bond 1 / 5 / 10), and its bond 10 look, Northlight, wears midnight blue and a gold scarf.

  1. Keep the egg anywhere in your inventory.
  2. Keep doing the thing that hatches it (fishing, mining or fighting). Right-click the egg to see how far along it is.
  3. When it hatches, your new pet comes out right away.

Hatching a pet you already have is not wasted: the extra egg turns into 120 minutes of bond for that pet.

Open /pets to see your pets. Each card shows its bond and its perk.

  • Left click a card to call that pet, or to send it home if it is already out.
  • Right click a card for renaming help. Rename the pet that is out with /pets name <name>.
  • /pets home sends your pet home.

Only one pet can be out at a time. Pets go home when you log out or change worlds, and come back with you.

Bond goes from 1 to 10. It grows with the time your pet spends out with you while you are active (it pauses if you stand still for 3 minutes). Perks get stronger at bond 5 and bond 10.

BondTotal time out
230 minutes
55 hours
1022.5 hours

Every pet you hatch also fills in the Shipmates chapter of the Almanac.