Pets
Pets are little shipmates that follow you around and help out. You can’t buy them: every pet starts as an egg you find while playing. Carry the egg while you keep at it, and it hatches.
The pets
Section titled “The pets”| Pet | Egg | Where it drops | Hatches after | Perk (bond 1 / 5 / 10) |
|---|---|---|---|---|
| Harbor Gull | Speckled Gull Egg | Fishing | 60 catches | +25% / +50% / +100% XP from fishing |
| Hermit Crab | Barnacled Crab Egg | Digging sand, red sand, gravel, clay or mud | 1,000 blocks mined | Fetches drops from blocks you break within 3 / 5 / 7 blocks |
| Lantern Wisp | Smouldering Wisp Egg | Killing hostile mobs (not from spawners) | 150 hostile kills | Lights the dark around you (light 8 / 11 / 15) |
| Garden Hedgehog | Leaf-Wrapped Egg | Harvesting ripe crops (Harbor Harvest crops count too) | 400 ripe crops | Replants the ripe crops you break and fetches their drops within 2 / 4 / 6 blocks |
Eggs are rare. You can find at most one egg of each kind per day.
The Garden Hedgehog replants from a seed in the crop’s own drops, or from your bag if you carry one.
Hollow Week pets
Section titled “Hollow Week pets”Two seasonal pets hatch from Hollow Week eggs. Their eggs drop until November 30, 2026. A pet you hatch stays yours for good.
| Pet | Egg | How you get the egg | Hatches after | Perk (bond 1 / 5 / 10) |
|---|---|---|---|---|
| Hollow Lantern | Unlit Hollow Gourd | Your first escape from Hale House | 31 hostile kills | Lights the dark around you (light 7 / 10 / 13) |
| Sodden Scarecrow | Sodden Straw Doll | A 12% chance each time you sink the Hollow Captain, and a sure egg on your third night in a row | 200 ripe crops | Replants the ripe crops you break and fetches their drops within 3 / 4 / 6 blocks |
The Hollow Lantern floats beside you in a faint green haze. Its bond 10 look, the Pale Gourd, glows cold blue instead.
Frostwake pet
Section titled “Frostwake pet”The Frost Puffin is a little waddling puffin in a red scarf. It has no egg: it comes from door 25 of the Advent Doors. Its perk is bonus fishing XP (+20% / +40% / +75% at bond 1 / 5 / 10), and its bond 10 look, Northlight, wears midnight blue and a gold scarf.
Hatching an egg
Section titled “Hatching an egg”- Keep the egg anywhere in your inventory.
- Keep doing the thing that hatches it (fishing, mining or fighting). Right-click the egg to see how far along it is.
- When it hatches, your new pet comes out right away.
Hatching a pet you already have is not wasted: the extra egg turns into 120 minutes of bond for that pet.
Calling and naming
Section titled “Calling and naming”Open /pets to see your pets. Each card shows its bond and its perk.
- Left click a card to call that pet, or to send it home if it is already out.
- Right click a card for renaming help. Rename the pet that is out with
/pets name <name>. /pets homesends your pet home.
Only one pet can be out at a time. Pets go home when you log out or change worlds, and come back with you.
Bond goes from 1 to 10. It grows with the time your pet spends out with you while you are active (it pauses if you stand still for 3 minutes). Perks get stronger at bond 5 and bond 10.
| Bond | Total time out |
|---|---|
| 2 | 30 minutes |
| 5 | 5 hours |
| 10 | 22.5 hours |
Every pet you hatch also fills in the Shipmates chapter of the Almanac.
