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Raise the Marrowgale

The Marrowgale lies broken in the Wreck Lagoon, and Mirehollow wants her raised. Raise the Marrowgale is a project the whole server works on together. Every plank, fitting and bit of brass you haul goes on Old Teague’s board, and when the board fills, Mirehollow grows for real: new builds appear in the world.

The Marrowgale's Log

  1. Travel to Mirehollow.
  2. Find Old Teague and the haul chest at the Salvage Yard. Talk to Teague to hear how far along the board is, who leads the tally and where you rank.
  3. Hand in salvage. Points are logged straight away.

The Raise the Marrowgale quests in /quests walk you through your first hauls.

ItemPointsDaily limit per player
Marrowgale BrassMarrowgale BrassBrass, tar and timber from the wreck.Spend it at the Warden Workbench (/log).Jungle currency10 each24
Drowned Lily12 each6
Rootsap8 each8
Lantern Moss4 each16
Fenwort2 each32
Timber (any logs, stems or wood)1 per 4128
Planking (any planks)1 per 16256
Iron ingots1 each32
Copper ingots1 per 464

You can log up to 400 points a day. Brass from the Root Delve is worth the most. The fen herbs grow on beds around Mirehollow.

Every point you haul pays you straight away:

  • $40 per point
  • 3 Shipwright XP per point (Seamarks)

So a full 400-point day is worth $16,000 and 1,200 Shipwright XP. Personal milestones at 100, 400 and 1,000 points hauled unlock extra rewards.

StageBoard totalWhat changes in Mirehollow
1. The crane works600The shear legs get their jib and falls, and the Salvage Yard crane swings.
2. The chapel is shored up1,600Timber shores on Brother Ashby’s Sunken Chapel and a dry catwalk down the flooded aisle.
3. The Outer Rows open3,200The hull gets her gunwale and bowsprit, and a new ring of boards opens west of the Fen Rows with two new herb isles and fresh herb beds.
4. The figurehead is raised5,500The Lady of the Marrowgale goes up on the landing.

When stage 4 is reached, everyone who hauled anything earns the [Marrowgale Raiser] title (/tags).