Reforging
Old Grindle keeps the Whetstone at the Anvil Works on Crafts Row in Pailhaven. Pay him and he puts a random prefix on the weapon or armor in your hand, like Sharp, Deadly or Legendary. Not happy with it? Pay again and roll a new one.
How to reforge
Section titled “How to reforge”- Go to the Anvil Works (
/warp anvilworks). Old Grindle stands behind the counter in the hall, beside the smithing table. - Hold the item you want to reforge in your main hand.
- Click Old Grindle, or type
/reforge(or/whetstone) within 6 blocks of him. - Click to reforge. You pay first, then the new prefix replaces the old one. There is no undo.
The item never leaves your hand. If you switch slots or the item changes, the Whetstone closes.
What it costs
Section titled “What it costs”Each roll costs:
| Item | Cost per roll |
|---|---|
| Leather, wooden, stone, golden, chainmail or copper gear | $10,000 |
| Iron or turtle gear | $25,000 |
| Bow or crossbow | $50,000 |
| Diamond gear | $75,000 |
| Netherite gear, mace or trident | $200,000 |
| Barnacle armor | $350,000 |
| Tidesteel armor | $600,000 |
| Starsteel armor | $1,000,000 |
Prefixes
Section titled “Prefixes”Weapon prefixes only count against mobs and bosses, never against other players. Crit means a chance to hit for 1.3x damage, on top of normal jump crits.
Melee weapons
Section titled “Melee weapons”Swords, axes, maces, spears and tridents (thrown too).
| Prefix | Rarity | Effect |
|---|---|---|
| Broken | Bad | -10% damage |
| Dull | Bad | -5% damage |
| Sharp | Common | +4% damage |
| Keen | Common | +4% crit chance |
| Heavy | Common | +5% damage, +15% knockback |
| Savage | Good | +6% damage, +3% crit chance |
| Deadly | Good | +6% damage, +5% crit chance |
| Godly | Top | +7% damage, +5% crit chance, +15% knockback |
| Legendary | Top | +8% damage, +6% crit chance |
Bows and crossbows
Section titled “Bows and crossbows”| Prefix | Rarity | Effect |
|---|---|---|
| Awkward | Bad | -5% damage |
| Sighted | Common | +10% arrow speed |
| Deadly | Good | +5% damage |
| Unreal | Top | +7% damage, +10% arrow speed |
Armor (each piece)
Section titled “Armor (each piece)”| Prefix | Rarity | Effect |
|---|---|---|
| Flimsy | Bad | Take 2% more damage |
| Hardy | Common | Take 2% less damage |
| Steady | Common | +5% knockback resistance |
| Fleet | Common | +2% movement speed |
| Lucky | Good | +0.5 luck |
| Warding | Top | Take 3% less damage |
Armor damage reduction only works against mobs and the world, not other players, and a full set can cut damage by at most 10%. Reforging never adds health or armor points.
