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Trinkets

Trinkets are small accessories you wear in five extra slots. They add stats like max health, luck, breath, swim speed, job XP or bonus damage to a group of bosses, and some have a special ability that triggers on its own. Trinkets are never sold in the store: every one is earned.

The Trinkets menu with its locked slots

  • Type /trinkets to open your trinket menu. There is also a button for it in your inventory’s crafting area.
  • Click a trinket in your inventory to wear it. You can only wear one copy of each trinket.
  • Trinkets you wear stay on you when you die.
  • The Trinket Satchel in the menu stores 18 spare trinkets.
  • Epic trinkets show small icons orbiting you. /trinkets aura controls the particle effects.

Slots start locked. Each one opens through play.

The five trinket slots (two rings, amulet, gloves, talisman) laid out as in /trinkets, and how each one unlocks

SlotHow to unlock it
Ring 1Finish the Harbor Academy quest The Lost Signet
Ring 2Help bring down any world boss
AmuletSpend 70 Days at Sea, or finish the Path of the Deep
GlovesReach Adept in any job
TalismanFinish the Shallows questline, or reach level 50 in a season’s Season Mastery
TrinketSlotTierStats and abilityHow to get it
Tarnished SignetTarnished SignetCommon · Ring +0.5 Luck+3% Job XP Pulled from a drowned sailor's hand.Someone at the Academy wants it back.Bound to youRingCommon+0.5 luck, +3% job XPThe Lost Signet quest (bound to you)
Rootbound RingRootbound RingEpic · Ring +2 Max Health+10% Boss Damage (Jungle)✦ 15% when hit: roots nearby attackers for 2s Bark grown over old gold.Wreckroot would like it back.RingEpic+2 max health, +10% damage to the Wreckroot. 15% when hit: roots nearby attackers for 2sThe Wreckroot (8% per kill, guaranteed by your 10th)
Frost SignetFrost SignetEpic · Ring +3 Max Health+10% Boss Damage (Frost)✦ 10% on hit: chills the target (Slowness II, 3s) Cold enough to fog your breath.Pried from the ice around Rimeback's Hearth.RingEpic+3 max health, +10% damage to Rimeback. 10% on hit: Slowness II on the target for 3sRimeback (8%, guaranteed by your 10th)
Cinder Heart RingCinder Heart RingEpic · Ring +1 Max Health+12% Boss Damage (Starfall)✦ 10% on hit: sets the target alight for 3s Forged around a Colossus Heart.Never quite cools.RingEpic+1 max health, +12% damage to Starfall guardians. 10% on hit: sets the target alightStarwright shop: 1 Colossus HeartColossus HeartStill warm. Left by the Cinder Colossus., 12 Starsteel, 60 Stardust
Tide-Knot CharmTide-Knot CharmRare · Talisman +4 Max Health+2 Breath A sailor's knot that never slips.Given to those who finished the Shallows.Bound to youTalismanRare+4 max health, +2 breathGranted automatically when you finish the Shallows (bound)
Bones’ EyepatchBones' EyepatchEpic · Talisman +1 Luck+12% Boss Damage (Raiders)✦ 20% on kill: Speed I for 5s Smells like gunpowder and rum.Eyepatch Bones had a spare.TalismanEpic+1 luck, +12% damage to raiders. 20% on kill: Speed I for 5sEyepatch Bones (6%, guaranteed by your 12th)
Drowned LanternDrowned LanternRare · Talisman +2 Breath+10% Boss Damage (Harvestwake)✦ Every 5s at night or underground: reveals hostile mobs within 8 blocks Still burning under the water.The Hollow Captain's last light. Seasonal: Harvestwake 2026 (until Dec 1)TalismanRare+2 breath, +10% damage to Harvestwake bosses. At night or underground, reveals hostile mobs within 8 blocksThe Hollow Captain (10%, guaranteed by your 8th). Harvestwake 2026 seasonal
Starwright’s CompassStarwright's CompassRare · Talisman +1 Luck+8% Boss Damage (Starfall)✦ Every 5s during a Starfall: shows the way to the impact The needle never points north.It points at whatever is falling.TalismanRare+1 luck, +8% damage to Starfall guardians. During a Starfall, points the way to the impactStarwright shop: 90 Stardust, 8 Starsteel. Also in the Abyssal crate
Bloomheart CharmBloomheart CharmEpic · Talisman +1 Luck+10% Job XP (Farmer)+5% Job Pay (Farmer)+2 Safe Fall Pressed petals from a spring that never ended.Awarded for Spring Mastery.TalismanEpic+1 luck, +2 safe fall, +10% Farmer XP, +5% Farmer paySpring Mastery level 50
Sunstone CharmSunstone CharmEpic · Talisman +3% Speed-50% Burn Time+10% Job XP (Hunter)+5% Job Pay (Hunter) Still warm, whatever the weather.Awarded for Summer Mastery.TalismanEpicSpeed, 50% shorter burning, +10% Hunter XP, +5% Hunter paySummer Mastery level 50
Harvest Moon CharmHarvest Moon CharmEpic · Talisman +1 Luck+10% Job XP (Lumberjack)+5% Job Pay (Lumberjack) Amber from the last tree of autumn.Awarded for Fall Mastery.TalismanEpic+1 luck, +10% Lumberjack XP, +5% Lumberjack payFall Mastery level 50
Rimeglass CharmRimeglass CharmEpic · Talisman -20% Fall Damage+2 Safe Fall+10% Job XP (Chef)+5% Job Pay (Chef) Ice that refuses to melt.Awarded for Winter Mastery.TalismanEpic20% less fall damage, +2 safe fall, +10% Chef XP, +5% Chef payWinter Mastery level 50
Shard of the Fallen StarShard of the Fallen StarEpic · Amulet +2 Max Health+10% Boss Damage (Starfall)✦ 12% when hit: a burst of starlight pushes attackers away Still warm from the sky.It hums against your chest.AmuletEpic+2 max health, +10% damage to Starfall guardians. 12% when hit: a starlight burst pushes attackers awayStarfall bosses (6%, guaranteed by your 12th), or the Starwright shop: 220 Stardust, 4 Voidglass, 16 Starsteel
Angler’s CharmAngler's CharmRare · Amulet +2 Breath+30% Swim Speed+8% Job XP (Fisher) A hook, a shell and a lucky knot.Awarded for Fisher mastery.AmuletRare+2 breath, faster swimming, +8% Fisher XPMaster the Fisher job (level 500)
Old Salt’s LocketOld Salt's LocketUncommon · Amulet +2 Max Health+1 Luck Salt-crusted brass, still warm.For those who sailed before the Seamarks.Bound to youAmuletUncommon to Epic+2, +4 or +6 max healthOld Salt refund for veteran players only (bound)
Miner’s GripsMiner's GripsRare · Gloves +1 Mining Efficiency+30% Underwater Mining+8% Job XP (Miner) Worn smooth at the knuckles.Awarded for Miner mastery.GlovesRare+1 mining efficiency, faster mining underwater, +8% Miner XPMaster the Miner job (level 500)

Boss trinkets drop to every player who did real damage in the fight (at least 2% of the boss’s health), not only the last hit. Each boss trinket has a pity counter per player: if you keep fighting that boss without a drop, it is guaranteed on the kill number shown in the table.