This is every custom enchant you can currently get on Bucketry: 135 enchants, grouped by the gear they go on. In game, the Enchant Browser in /ce shows the same list with tabs for each gear type and a filter for the item in your hand.
New to custom enchants? Start with Custom Enchants for how to get books and apply them.
Tier
Base apply chance (before dust)
Common
90 to 100%
Uncommon
70 to 90%
Rare
50 to 75%
Epic
35 to 60%
Legendary
20 to 45%
Mythic
10 to 30%
Every book rolls its own success and destroy chance inside its tier’s range, and both are printed on the book.
Right-click to pull all nearby enemies toward you.
Meteor Call
Mythic
III
Right-click to call a meteor down on the hostile, block or open air you aim at. Hits hard in a 3 to 4 block blast and only hurts hostiles. Costs 25 Embers a cast; cooldown 60, 45 or 30 seconds by level. From the Starwright (Meteor Call I) or a 9 PM Dark Auction headline lot. Combine two books of the same level for the next level.
Right-click a block with a netherite pickaxe to blast out a 7x7x7 hole. Cooldown 2 minutes. Won’t touch claimed land, Pailhaven or chests. Book from Barnacle’s Quarry Exchange.
Coal Burst
Common
III
Chance to double drops when mining coal ore.
Darksight
Common
I
Grants Night Vision while mining deep underground.
Oil Seeker
Common
III
Rare chance to extract black dye while mining.
Lodestone
Uncommon
I
Continuously pulls nearby item drops toward you.
Scholar
Uncommon
III
Grants bonus XP for each block mined.
Windfall
Uncommon
V
Chance to receive additional drops when mining blocks.
Auto Smelt
Rare
I
Smelt mined blocks directly into ingots.
Deep Miner
Rare
III
Increases drops when mining deep underground.
Double Haul
Rare
III
Chance to double ore drops when mining.
Gem Finder
Rare
III
Rare chance to find a diamond while mining.
Prospector
Rare
III
Chance to reveal nearby ores with glowing particles.
Ricochet
Rare
III
Chance to break additional blocks adjacent to the mined block.
Stone Whisperer
Rare
III
Increases drops from stone-type blocks.
Clean Cut
Epic
III
Chance to double ore drops when mining ore with Silk Touch.
Jackpot
Epic
V
Rare chance to multiply block drops by 5x to 10x.
Overload
Epic
III
Right-click for a powerful but brief burst of Haste and Speed.
Quickpick
Epic
III
Grants Haste while holding, scaling with enchant level.
Replenish
Epic
III
Slowly reduces pickaxe durability loss while mining.
Smelter’s Touch
Epic
I
Smelt mined blocks and apply a fortune multiplier to the result.
Telepathy
Epic
I
All mining drops go directly to your inventory.
Trench
Legendary
IX
Chance to mine a directional 3x3 face, scaling from 10% to 100%. Crates, librarians, tournaments and Master Miner only.
Whetstone
Legendary
III
Chance to repair the pickaxe with each block mined.
Catch extra fish every time you reel something in.
Fishing Expert
Uncommon
III
Chance to reel in a rare nautilus shell while fishing.
Chum Line
Common
III
Every catch adds chum (up to 5). With 5 chum, bites come up to 15%, 20% or 25% faster at I, II or III. Chum fades after about 45 seconds without casting or catching.
Message in a BottleMessage in a Bottle
Uncommon
III
2%, 4% or 6% chance per catch (at most once a minute) to reel in a Corked BottleCorked BottleReeled up with a note rolled inside.Some sailor wanted someone to find this.Right-click to uncork.. Right-click it to uncork a fishing prize.
Deck Hand
Uncommon
III
While fishing from a boat, bites come 5%, 10% or 15% faster and every catch gives +3, +6 or +9 Entropy.
Grapple
Rare
III
Launch yourself toward your fishing hook target.
A Corked Bottle holds one of: 75 or 150 Entropy, 4 Crab Claw and 3 Squid Tentacle, 2 Dolphin Tail, a Fish Key, a Platinum Lure, or a Tide Key. Bottles never hold money.
A few enchants exist but cannot be found right now, so they are left off the tables: Rich Vein, Vein Miner, Laser and Token Hunter.
Haggler and Auto Sell are back after their rework. Haggler keeps your normal ore drops and pays you a cash bonus worth 5% per level of the shop sell value of what you mined. Auto Sell sells the ores you mine straight to the shop at its full sell price, within the shop’s normal sell limits; anything the shop won’t buy drops as usual.