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Charters

Charters are Bucketry’s jobs. Sign a trade’s charter and you get paid for the work that trade does: a Miner earns on every ore, a Fisher on every catch, a Hunter on every kill. You level each charter up to 500, and the higher your level, the more each action pays.

The Guild Charters menu with every trade

Open everything with /charters (or the old /jobs).

  1. Run /charters and pick a trade. Use /charters info <trade> to see exactly what it pays for.
  2. Sign it with /charters join <trade>. You start with three charter slots and earn more as you climb the ranks (Paddler 4, Minnow 5, Mariner 6, Swordfish 7, Wavebreaker 8). On top of those you always get one side slot for a side trade: Brewer, Beastmaster, Chef, Enchanter, Villager Trader or Blacksmith. Side trades can also take a normal slot, but a normal trade can never take the side slot. /jobs and /charters mark which trades are side trades and show how many slots you are using.
  3. Just play. A quiet tally on your action bar shows what you are earning, and after a few minutes of rest you get a short shift summary. Turn it down with /charters ledger quiet or off with /charters ledger off.

Money is paid out in one deposit every few seconds rather than per block, so your balance ticks up in steps.

Pay below is the standing rate (which already includes the server’s permanent 3x Charter boost) at levels 1, 100 and 500. Rank perks and events can raise it further.

TradePaid forExample actionLv 1Lv 100Lv 500
MinerMining oresDiamond ore$74$739$1,653
ExcavatorDirt, sand, gravel, nylium, soul soilSoul sand$16$164$366
LumberjackFelling and stripping logs, planting saplingsStripped log$131$1,310$2,930
FarmerCrops, melons, pumpkins, honey, Harvest crops and ordersMelon$74$739$1,653
FisherVanilla fish and Bucketry’s custom fishGold-tier fish$788$7,875$17,609
HunterKilling mobs and bossesRavager$3,938$39,375$88,045
BeastmasterTaming, breeding, milking, shearingTaming a horse$492$4,922$11,007
BlacksmithCrafting and repairing gear, smeltingCrafting a diamond chestplate$1,723$17,226$38,519
EnchanterEnchanting at the tableSharpness V$131$1,312$2,935
BrewerBrewing potions and Tap & Tide brewsBrewing with dragon’s breath$492$4,922$11,007
ChefCooking, baking, Harvest mealsCrafting a golden apple$295$2,953$6,602
ArtisanPlacing building blocks, craftingCrafting a beacon$59$590$1,320
ExplorerDiscovering new land, brushing, rare findsPicking up an elytra$492$4,922$11,007
Villager TraderVillager tradesBuying an enchanted book$185$1,846$4,128

A few headline numbers: a Fisher earns $1,969 for a Diamond-tier fish at level 1 and up to $132,068 for a Mythical at level 500, on top of what the fish itself sells for. A Hunter earns $19,688 for the Ender Dragon at level 1. Pay grows steadily with level, so a level 100 trade earns ten times what it did at level 1. Explorers are paid most for being among the first to visit new land.

The quieter guild trades (Brewer, Beastmaster, Chef, Enchanter, Villager Trader and Blacksmith) earn XP quickly for each action, so they climb fast once you take them up. With the free side slot, there is no reason not to work one while you level your main trades.

From level 200 on, every trade earns triple XP for each action, so the climb from Adept to Master goes about three times faster than the curve alone would suggest.

  • Spawner mobs and mobs you barely touched. A kill only pays if you dealt at least 90% of the damage the mob took.
  • Extra logs from a tree-felling enchant pay only a small share. The log you chop pays in full.
  • Blocks you or others placed. Re-placing and re-breaking the same spot pays nothing for ten minutes.
  • Creative mode, and anywhere in the Frontier (the Pailhaven world) or the Motherlode event mine. Do your paid work in the claiming and resource worlds.
  • More than 20 owned furnaces, smokers, blast furnaces or brewing stands per player.

Each weekday doubles Charter XP for a set of trades (Chicago time). Weekends boost everyone.

DayTrades with 2x XP
MondayLumberjack, Miner, Excavator
TuesdayFarmer, Fisher, Chef, Brewer
WednesdayBlacksmith, Enchanter
ThursdayExplorer, Artisan, Hunter
FridayVillager Trader, Beastmaster
Saturday and SundayEvery trade

When you log in, the Today line of your welcome message shows which trades are boosted, and the harbor repeats it in chat every two hours.

Boost days add XP only. Your money rate never drops on a boost day. When a Wharf Contract fills, every Charter gets a money bounty for 48 hours on top.

Every day you get up to three Work Orders for each charter you hold, matched to your level: short tasks like “Mine 500 Stone” that pay a flat sum (that one is $20,000). Check them with /charters orders. You can skip two orders a day if you dislike what came up, and buy extra swaps with Guild Merit. Orders reset at 2 AM.

Your level in each trade earns a standing, shown in /charters and on your guild’s board.

LevelStanding
1Greenhand
25Deckhand
100Able Hand
200Adept
350Veteran
500Master

Every 50 levels the harbor hears about it, and milestones from 25 to 500 pay out in Job Mastery. Compare yourself with /charters top <trade> and /charters stats.

Every standing is also an advancement. Press L and open the Guild Charters tab to see each trade’s ladder from Greenhand to Master, with Grandmaster at the top. Standings you earned before the tab existed are filled in when you log in.

The first time you reach level 500 in a trade, the whole harbor hears it, and the guild raises a statue of you outside its hall: your skin, your name, the trade’s tool and the month you made it. Statues stand in the order players became Masters, so the first Masters of each guild are there for good. Master all fourteen and a Grandmaster statue joins the Guild Gate in Pailhaven.

TradeHall
Blacksmiththe Anvil Works
Enchanterthe Rune Loft
Villager Traderthe Exchange
Brewerthe Tap & Tide
Fisherthe Net Loft
Farmerthe Long Barn
Chefthe Galley
Lumberjack, Artisanthe Timber Yard
Miner, Excavatorthe Quarry
Hunter, Beastmasterthe Wilds Lodge
Explorerthe Waystation

See who has a statue with /charters masters or /charters masters <trade>.

Once you reach level 25 in a crafting trade, the things you make carry your signature, like ✦ Forged by YourName · Adept Blacksmith. The title shows your standing when you made it, so a Master’s work reads differently from a Deckhand’s.

TradeWhat gets signed
BlacksmithWeapons, tools and armor you craft or upgrade at a smithing table
EnchanterGear you enchant at an enchanting table (a second line, so one sword can show its smith and its enchanter)
BrewerPotions from your brewing stand
ChefCakes and stews

You need the charter signed when you make the item. Marks are cosmetic: they never change stats, and signed gear sells, trades and hands in like any other. Food that stacks is never signed so it keeps stacking, and Tap & Tide brews already name their brewer.

Working a charter also earns Guild Merit, a points balance you spend at the Guildmasters with /merit (or the Guild Merit button on any guild board). It cannot be bought or turned into money.

ItemMeritNotes
Extra Work Order swap10,000
Tide Crate key25,000
Guild Ration40,000+25% XP in that trade for one hour, stacks by the hour
Reef Crate key60,000
Rare book75,000A Rare enchant from that guild’s shelf
Guild Livery tag150,000Needs level 100 in the trade
Epic book200,000Needs level 200 in the trade
Patron of the Guilds tag750,000
Harbour Benefactor tag1,500,000Announced to the whole harbor

Each guild keeps its own shelf of books that suit its work, so a Miner’s Rare book is a mining enchant and a Hunter’s is a combat one.