Charters
Charters are Bucketry’s jobs. Sign a trade’s charter and you get paid for the work that trade does: a Miner earns on every ore, a Fisher on every catch, a Hunter on every kill. You level each charter up to 500, and the higher your level, the more each action pays.

Open everything with /charters (or the old /jobs).
Getting started
Section titled “Getting started”- Run
/chartersand pick a trade. Use/charters info <trade>to see exactly what it pays for. - Sign it with
/charters join <trade>. You start with three charter slots and earn more as you climb the ranks (Paddler 4, Minnow 5, Mariner 6, Swordfish 7, Wavebreaker 8). On top of those you always get one side slot for a side trade: Brewer, Beastmaster, Chef, Enchanter, Villager Trader or Blacksmith. Side trades can also take a normal slot, but a normal trade can never take the side slot./jobsand/chartersmark which trades are side trades and show how many slots you are using. - Just play. A quiet tally on your action bar shows what you are earning, and after a few minutes of rest you get a short shift summary. Turn it down with
/charters ledger quietor off with/charters ledger off.
Money is paid out in one deposit every few seconds rather than per block, so your balance ticks up in steps.
The fourteen trades
Section titled “The fourteen trades”Pay below is the standing rate (which already includes the server’s permanent 3x Charter boost) at levels 1, 100 and 500. Rank perks and events can raise it further.
| Trade | Paid for | Example action | Lv 1 | Lv 100 | Lv 500 |
|---|---|---|---|---|---|
| Miner | Mining ores | Diamond ore | $74 | $739 | $1,653 |
| Excavator | Dirt, sand, gravel, nylium, soul soil | Soul sand | $16 | $164 | $366 |
| Lumberjack | Felling and stripping logs, planting saplings | Stripped log | $131 | $1,310 | $2,930 |
| Farmer | Crops, melons, pumpkins, honey, Harvest crops and orders | Melon | $74 | $739 | $1,653 |
| Fisher | Vanilla fish and Bucketry’s custom fish | Gold-tier fish | $788 | $7,875 | $17,609 |
| Hunter | Killing mobs and bosses | Ravager | $3,938 | $39,375 | $88,045 |
| Beastmaster | Taming, breeding, milking, shearing | Taming a horse | $492 | $4,922 | $11,007 |
| Blacksmith | Crafting and repairing gear, smelting | Crafting a diamond chestplate | $1,723 | $17,226 | $38,519 |
| Enchanter | Enchanting at the table | Sharpness V | $131 | $1,312 | $2,935 |
| Brewer | Brewing potions and Tap & Tide brews | Brewing with dragon’s breath | $492 | $4,922 | $11,007 |
| Chef | Cooking, baking, Harvest meals | Crafting a golden apple | $295 | $2,953 | $6,602 |
| Artisan | Placing building blocks, crafting | Crafting a beacon | $59 | $590 | $1,320 |
| Explorer | Discovering new land, brushing, rare finds | Picking up an elytra | $492 | $4,922 | $11,007 |
| Villager Trader | Villager trades | Buying an enchanted book | $185 | $1,846 | $4,128 |
A few headline numbers: a Fisher earns $1,969 for a Diamond-tier fish at level 1 and up to $132,068 for a Mythical at level 500, on top of what the fish itself sells for. A Hunter earns $19,688 for the Ender Dragon at level 1. Pay grows steadily with level, so a level 100 trade earns ten times what it did at level 1. Explorers are paid most for being among the first to visit new land.
The quieter guild trades (Brewer, Beastmaster, Chef, Enchanter, Villager Trader and Blacksmith) earn XP quickly for each action, so they climb fast once you take them up. With the free side slot, there is no reason not to work one while you level your main trades.
From level 200 on, every trade earns triple XP for each action, so the climb from Adept to Master goes about three times faster than the curve alone would suggest.
What does not pay
Section titled “What does not pay”- Spawner mobs and mobs you barely touched. A kill only pays if you dealt at least 90% of the damage the mob took.
- Extra logs from a tree-felling enchant pay only a small share. The log you chop pays in full.
- Blocks you or others placed. Re-placing and re-breaking the same spot pays nothing for ten minutes.
- Creative mode, and anywhere in the Frontier (the Pailhaven world) or the Motherlode event mine. Do your paid work in the claiming and resource worlds.
- More than 20 owned furnaces, smokers, blast furnaces or brewing stands per player.
Boost days
Section titled “Boost days”Each weekday doubles Charter XP for a set of trades (Chicago time). Weekends boost everyone.
| Day | Trades with 2x XP |
|---|---|
| Monday | Lumberjack, Miner, Excavator |
| Tuesday | Farmer, Fisher, Chef, Brewer |
| Wednesday | Blacksmith, Enchanter |
| Thursday | Explorer, Artisan, Hunter |
| Friday | Villager Trader, Beastmaster |
| Saturday and Sunday | Every trade |
When you log in, the Today line of your welcome message shows which trades are boosted, and the harbor repeats it in chat every two hours.
Boost days add XP only. Your money rate never drops on a boost day. When a Wharf Contract fills, every Charter gets a money bounty for 48 hours on top.
Work Orders
Section titled “Work Orders”Every day you get up to three Work Orders for each charter you hold, matched to your level: short tasks like “Mine 500 Stone” that pay a flat sum (that one is $20,000). Check them with /charters orders. You can skip two orders a day if you dislike what came up, and buy extra swaps with Guild Merit. Orders reset at 2 AM.
Standings
Section titled “Standings”Your level in each trade earns a standing, shown in /charters and on your guild’s board.
| Level | Standing |
|---|---|
| 1 | Greenhand |
| 25 | Deckhand |
| 100 | Able Hand |
| 200 | Adept |
| 350 | Veteran |
| 500 | Master |
Every 50 levels the harbor hears about it, and milestones from 25 to 500 pay out in Job Mastery. Compare yourself with /charters top <trade> and /charters stats.
Every standing is also an advancement. Press L and open the Guild Charters tab to see each trade’s ladder from Greenhand to Master, with Grandmaster at the top. Standings you earned before the tab existed are filled in when you log in.
Hall of Masters
Section titled “Hall of Masters”The first time you reach level 500 in a trade, the whole harbor hears it, and the guild raises a statue of you outside its hall: your skin, your name, the trade’s tool and the month you made it. Statues stand in the order players became Masters, so the first Masters of each guild are there for good. Master all fourteen and a Grandmaster statue joins the Guild Gate in Pailhaven.
| Trade | Hall |
|---|---|
| Blacksmith | the Anvil Works |
| Enchanter | the Rune Loft |
| Villager Trader | the Exchange |
| Brewer | the Tap & Tide |
| Fisher | the Net Loft |
| Farmer | the Long Barn |
| Chef | the Galley |
| Lumberjack, Artisan | the Timber Yard |
| Miner, Excavator | the Quarry |
| Hunter, Beastmaster | the Wilds Lodge |
| Explorer | the Waystation |
See who has a statue with /charters masters or /charters masters <trade>.
Maker’s Marks
Section titled “Maker’s Marks”Once you reach level 25 in a crafting trade, the things you make carry your signature, like ✦ Forged by YourName · Adept Blacksmith. The title shows your standing when you made it, so a Master’s work reads differently from a Deckhand’s.
| Trade | What gets signed |
|---|---|
| Blacksmith | Weapons, tools and armor you craft or upgrade at a smithing table |
| Enchanter | Gear you enchant at an enchanting table (a second line, so one sword can show its smith and its enchanter) |
| Brewer | Potions from your brewing stand |
| Chef | Cakes and stews |
You need the charter signed when you make the item. Marks are cosmetic: they never change stats, and signed gear sells, trades and hands in like any other. Food that stacks is never signed so it keeps stacking, and Tap & Tide brews already name their brewer.
Guild Merit
Section titled “Guild Merit”Working a charter also earns Guild Merit, a points balance you spend at the Guildmasters with /merit (or the Guild Merit button on any guild board). It cannot be bought or turned into money.
| Item | Merit | Notes |
|---|---|---|
| Extra Work Order swap | 10,000 | |
| Tide Crate key | 25,000 | |
| Guild Ration | 40,000 | +25% XP in that trade for one hour, stacks by the hour |
| Reef Crate key | 60,000 | |
| Rare book | 75,000 | A Rare enchant from that guild’s shelf |
| Guild Livery tag | 150,000 | Needs level 100 in the trade |
| Epic book | 200,000 | Needs level 200 in the trade |
| Patron of the Guilds tag | 750,000 | |
| Harbour Benefactor tag | 1,500,000 | Announced to the whole harbor |
Each guild keeps its own shelf of books that suit its work, so a Miner’s Rare book is a mining enchant and a Hunter’s is a combat one.
