Homes and warps
Bucketry has a few ways to get around: your own homes, the server’s warps, warps other players open, and random teleports into the wild.
/sethome <name>saves your current spot as a home./home <name>takes you back./homeslists all of your homes.
Your home limit grows with your Survival rank:
| Rank | Homes | Rank | Homes | |
|---|---|---|---|---|
| Drifter | 1 | Reefkeeper | 11 | |
| Wader | 2 | Swordfish | 11 | |
| Paddler | 3 | Manta | 13 | |
| Angler | 4 | Barracuda | 14 | |
| Minnow | 5 | Tidecaller | 15 | |
| Guppy | 6 | Wavebreaker | 16 | |
| Koi | 7 | Abysswalker | 17 | |
| Salmon | 8 | Leviathan | 18 | |
| Mariner | 9 | Tidemaster | 19 | |
| Diver | 10 | Bucketlord | 20 |
Supporter ranks also come with homes (Shell 5, Coral 6, Pearl 7, Trident and Kraken 10, Tidepass 50). You always get whichever limit is higher, your Survival rank’s or your supporter rank’s.
Server warps
Section titled “Server warps”/warps opens the warp menu with every public destination: Pailhaven’s districts (the market, the Guild Quarter, the tavern, Crate Point and more), the Frontier, the resource areas, boss arenas and event spots. You can also go straight to one with /warp <name>, for example /warp market or /warp crates.
/spawn always brings you back to Pailhaven.
Player warps
Section titled “Player warps”Players can open their own public warps to shops, farms and builds. Use /pwarp to browse them and /pwarp <name> to visit one. When someone opens a new warp it is announced in chat with a clickable [Visit] button, and owners get a private note when someone visits.
How many player warps you can own depends on your rank; check your rank in /ranks to see the number.
Random teleport
Section titled “Random teleport”/rtp (or /wild) sends you somewhere random. Pick the Claiming World when you want a spot to settle. /rtp has a 5 second cooldown.
Teleport timers
Section titled “Teleport timers”| Teleport | Warm-up | Cooldown |
|---|---|---|
/home | 3 seconds | 5 seconds |
/warp | 3 seconds | 5 seconds |
/spawn | 3 seconds | none |
Moving or taking damage during the warm-up cancels the teleport, so stand still until it finishes. Teleports check that the landing spot is safe.
