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Custom Enchants

On top of vanilla enchanting, Bucketry has 131 custom enchants for every kind of gear: Lifesteal on swords, Double Haul on pickaxes, Grapple on fishing rods, Rimewalker on boots and many more. They come on enchant books with a tier (Common up to Mythic) and a chance to apply.

The Enchanting menu

The full list, grouped by gear, is on Custom Enchant List.

Type /ce to open the hub. Everything below starts here.

StationWhat it does
Enchant BrowserEvery enchant, with a tab per gear type and a “fits my held item” filter
EnchanterBuy a random book of the tier you pick, paid in raw XP points
Apply StationPut in your gear, a book, and optionally dust and a White Scroll. Adds +5% success and costs 50 XP points per application
AlchemistCombine two matching books into the next level
TinkererRecycle unwanted books into dust
Enchantment ForgeSpend Embers stored on the item in your hand
Held ItemSee the enchants, slots and Embers on what you hold
Utilities & TrackersBuy trackers and scrolls for money
TierCost (raw XP points)
Common100
Uncommon250
Rare600
Epic1,200
SourceWhat you can get
Enchanting table25% chance a table roll adds a custom enchant (Common to Epic)
Librarian villagersLevel 5 librarians have a 10% chance to offer a custom book, dust, a scroll or a Slot Increaser
Killing hostile mobs0.35% chance per kill of a book (up to level II)
Fishing treasure2% chance
Mining ore0.15% chance per ore
Loot chests5% chance of a book, plus a 2% chance of a scroll
Ender Dragon, Wither, Warden, Elder Guardian20% chance of a Rare to Mythic book, plus a 15% scroll chance
Bucketry bossesYour first kill of the Wreckroot, Rimeback and the Hollow Captain gives one random Legendary book. After that, each of those bosses gives a weekly 5% roll for a Mythic book
Reaching BucketlordOne random Mythic book
Runebound elitesSee below
The Enchanter’s GuildHarbor Academy quests that unlock dust, scrolls and Slot Increasers in /shop

Drag the book onto your item in your inventory, or use the Apply Station in /ce for an extra +5%.

Every book shows two numbers:

  • Success: the chance it applies. If it fails, the book is used up.
  • Destroy: the chance your item shatters when the book fails.

To make applying safer:

  • Dust adds +1% success per dust. It has to match the book’s tier. Get it from the Tinkerer (1 to 6 dust per book, by tier), librarians, the Enchantment Forge, crates and quests.
  • A White Scroll protects an item from shattering on its next failed book. The scroll breaks instead.

Mastering a job (level 500) gives a permanent apply bonus on that job’s gear, for example +10% on pickaxes for a Master Miner or on armor for a Master Blacksmith. Grandmasters (every job mastered) get +10% on everything. Only your single best bonus applies.

Each item holds 3 custom enchants. A Slot Increaser adds one more slot, up to 2 extra (5 total). Your gear shows CE Slots: used/total in its lore. Vanilla enchants do not use slots.

ItemWhat it doesHow to get it
White ScrollSaves your item from its next failed bookLibrarians, Ember Forge (400 Embers), Enchanter’s Guild shop
Black ScrollPulls a random custom enchant off an item onto a book (the new book’s success is 60 to 100%)Finds only: loot chests, bosses, Runebound elites, librarians
Randomization ScrollRerolls a book’s success and destroy ratesFinds only
Transmog ScrollReorders the enchants on a multi-enchant bookFinds only
Cleansing ScrollRemoves one vanilla enchant you pick (curses: 35% chance). A failure only uses the scroll/ce Utilities, $50,000, also findable
Transfer ScrollMoves every enchant (exact levels, custom too) onto a clean item of the same type/ce Utilities, $100,000
Slot Increaser+1 custom enchant slot on an item (max +2)Librarians, Enchanter’s Guild shop
Block, Kill and Fish TrackersCount blocks mined, kills or fish on your gear/ce Utilities, $25,000 each

A grindstone removes custom enchants along with vanilla ones.

Kills made while holding gear (anything that doesn’t stack) add Embers to that item: 1 per hostile mob, 5 per player, 25 per vanilla boss, and 40 per Runebound elite. An item holds up to 500. Spend them at the Enchantment Forge in /ce:

Forge rewardEmbers
1 dust of the item’s highest enchant tier50
Mystery scroll (random book)150
Kill Tracker250
White Scroll400

Ember Gems let you move Embers between items: left-click a gem onto an item to absorb its Embers, right-click to put them back.

Out in the wild, 0.75% of zombies, husks, drowned, skeletons, strays, bogged, pillagers, vindicators, piglins and wither skeletons spawn as Runebound elites. They have a colored name, 50% more health, enchant particles, and a weapon with a real custom enchant that they use on you. About a third also wear an enchanted chainmail piece.

Kill one and it always drops its weapon (armor 50% of the time), plus 40 Embers and a 5% chance of a scroll. The weekly Runebound Hunt quest pays extra for hunting them.

Regular mobs that spawn with gear also have a small chance (1.5%) to carry a low-level enchanted piece that may drop.

Trench is the most sought-after mining enchant: a chance to mine a 3x3 face, from 10% at level I to 100% at level IX. It does not come from tables, the Enchanter, scrolls or mob drops. You get it from:

  • Miner crates (Trench I to III)
  • Weekly block-break tournament top 3 (Trench IV, III, II) and monthly top 3 (VI, V, IV)
  • Mastering the Miner job (Trench V)
  • Very rarely, level 5 librarians

Two books of the same level combine into the next level at the Alchemist.