Health and Gear
On Bucketry you cannot grind extra hearts out of a skill menu. Every point of max health above the vanilla 20 comes from gear you earn by playing content: trinkets from quests and bosses, and armor sets that upgrade your netherite. Your combat power grows with how far you have gone, not how long you have AFK’d.
Two systems make up the ladder:
- Trinkets: five accessory slots (two rings, amulet, gloves, talisman). Trinkets can add up to +12 max health in total.
- Armor tiers: Barnacle Plate and Tidesteel, upgrades for netherite armor. A full set adds +4 (Barnacle) or +8 (Tidesteel) max health.
That puts the current ceiling at 40 health (20 hearts).
The health ladder
Section titled “The health ladder”This is the usual path. You do not have to follow it in order.
| Step | Where it comes from | Max health |
|---|---|---|
| Start | Vanilla | 20 |
| Given automatically when you finish the Shallows questline | 24 | |
| Boss drops from the Wreckroot or Rimeback | 26 to 29 | |
| Barnacle Plate set (+4) | Wreckroot hoard and Captain’s Orders, needs Shipwright 15 | 30 to 33 |
| Tidesteel set (+8, replaces Barnacle’s +4) | Root Delve High and Spring Tide, Rimeback, Starfall bosses, Vein Wardens (only drops while you wear a full Barnacle set), needs Shipwright 22 | 34 to 37 |
| More health trinkets up to the +12 cap | Second ring, | up to 40 |
Rarity frames
Section titled “Rarity frames”Gear with a place on the ladder shows it in its tooltip: hover an item and its tooltip has a coloured frame.
| Frame | Gear |
|---|---|
| Rare (blue) | Wreckwood set, |
| Epic (purple) | Barnacle Plate, boss and job capes |
| Legendary (gold) | Tidesteel, Skill Mastery capes, |
Trinkets use the frame of their own rarity (common, uncommon, rare or epic). Items you already own get their frame the next time you log in or open them.
Repairing at the anvil
Section titled “Repairing at the anvil”A plain repair at any anvil is cheap and never gets “Too Expensive”. A plain repair is either:
- the item plus its repair material (diamonds for diamond gear, and so on), or
- the item plus another of the same item that adds no new enchant levels.
| Repair | Cost |
|---|---|
| Each repair material used | 1 level |
| Item plus a second copy | 3 levels |
| Renaming at the same time | +1 level |
| Most a plain repair ever costs | 5 levels |
Plain repairs do not add to the item’s anvil penalty, so you can keep repairing the same gear forever. Bows and crossbows repair with string: each string restores a quarter of the durability.
Adding enchants at the anvil (books, or merging two enchanted items) still costs the normal vanilla amount and still raises the penalty. Infinity and Mending still cannot go on the same bow, so an Infinity bow is kept going with string instead.
What gear does not do
Section titled “What gear does not do”- Trinkets never give attack damage or armor points. Those stay on your weapons, armor and custom enchants.
- Seamarks give work perks, not health. The one combat perk is Cutlass Drill (up to +8% damage to mobs, never players).
