Fishing
Bucketry’s waters hold over a hundred custom fish species across six tiers. Cast a line anywhere and you might pull up a Bronze sardine or, very rarely, a Mythical worth a quarter of a million. Fishing earns three things at once: money when you sell, entropy (fishing’s own currency) and fishing XP, which unlocks augments.

Shift-right-click with a rod, or use /fish, to open the fishing menu.
The six tiers
Section titled “The six tiers”| Tier | Rarity | Sells for | Entropy | Fishing XP |
|---|---|---|---|---|
| Bronze | Common | $250 | 40 | 75 |
| Silver | Uncommon | $1,000 | 70 | 150 |
| Gold | Rare | $3,500 | 120 | 300 |
| Diamond | Very rare | $15,000 | 200 | 700 |
| Platinum | Extremely rare | $60,000 | 425 | 1,700 |
| Mythical | Legendary | $250,000 | 1,500 | 7,500 |
Ordinary vanilla fish still bite too and sell for less. If you hold the Fisher Charter, every custom fish also pays a Charter wage on top: $98 for a Bronze and $5,906 for a Mythical at level 1, rising with your level.
Fishing near other anglers (up to five, within 40 blocks) gives more XP and entropy.
Now and then a catch also brings up a Brewer’s Note or Rumor, a brewing recipe hint. If you’d rather fish without them, turn off Brew Notes While Fishing in /settings.
Curious who the best anglers are? /seamarks top angling (or /skills top fishing) shows the top players for the Angling Seamark, with pages and your own rank.
Selling and the fish market
Section titled “Selling and the fish market”Sell fish at /fish shop. Prices move with supply and demand:
- In demand: every morning at 10 AM (Chicago time) one Bronze, Silver or Gold species is announced in chat as in demand and sells for 1.5x.
- Glut: selling a lot of one species drives its price down, to as little as 60% of normal. It recovers over a few hours.
So the best price comes from selling a varied catch, and saving the in-demand fish for its day.
Weigh before you sell. Take a big catch to the scales to record its weight. Server records for each species are shown on the lighthouse boards and announced when they fall. Weighed fish are trophies: the House Crew buys Gold to Mythical trophy specimens for up to $450,000, and you can hang one on your wall with a Trophy Mount.
Fish orders
Section titled “Fish orders”After your first 30 catches, the Jetty Master’s crew posts paid fish orders at /fish deliveries. Each order asks for a number of fish of one tier, any species, within a time limit.
| Order size | Pays |
|---|---|
| Small (8 fish) | $4,000 plus augment materials |
| Medium (12 fish) | $8,000 plus augment materials |
| Large (18 fish) | $15,000, a Fish Crate key and materials or lures |
| Huge (45 fish) | $40,000, two Fish Crate keys and a full set of materials or rare lures |
Orders are the main source of the materials you need for augments.
Augments
Section titled “Augments”Augments are permanent upgrades forged onto your rod at /fish augments. Each costs entropy plus materials (crab claws and scales, squid tentacles, dolphin tails and a few blocks), and each needs a minimum fishing level.
| Augment | Effect | Max level | Fishing level | Entropy |
|---|---|---|---|---|
| Saturate | Chance to be fed while fishing | 5 | 8 | 35,000 |
| Sage | More fishing XP | 10 | 12 | 57,500 |
| Biome Disruption | Chance to catch fish from any biome (up to 65%) | 3 | 16 | 60,000 |
| Hot Spot | Chance of a double catch (up to 32%) | 13 | 20 | 50,000 |
| Steady Line | Wider green zone in the Big Fish Fight (2 per level on each side) | 5 | 22 | 45,000 |
| Call of the Storm | Double-catch chance in the rain (up to 50%), plus better Diamond and Platinum odds on your main catch during storms | 5 | 24 | 40,000 |
| Precision Cutting | More entropy from gutting fish | 8 | 26 | 70,000 |
| Perception | More entropy per catch | 7 | 28 | 75,000 |
| Intellect | More XP per catch (up to 1.8x) | 10 | 30 | 50,000 |
| Solar Rage | Sell fish for more (up to +25%) | 5 | 35 | 75,000 |
| Ballast | Diamond, Platinum and Mythical fish weigh 3% more per level at the scales | 5 | 40 | 90,000 |
- Steady Line widens the Big Fish Fight’s green zone from 35-80 to 25-90 at level V. Materials: 12 Squid Tentacle, 12 Crab Claw, 4 Lead, 16 Slime Ball, 16 Prismarine Shard and 16 Iron Ingot.
- Ballast only changes the weight on the scales (records, trophies and personal bests). What a fish sells for stays the same. Materials: 10 Dolphin Tail, 20 Crab Scale, 8 Iron Block, 4 Heavy Weighted Pressure Plate and 4 Nautilus Shell.
- Call of the Storm gives more of a Diamond and Platinum boost in a thunderstorm than in plain rain. It never changes your Mythical odds, and its extra-fish chance works as before.
The Leviathan Lure
Section titled “The Leviathan Lure”The Leviathan Lure is a special augment you can’t craft, and each player gets only one. To claim it, ask the Harbormaster (“Tell me of the Leviathan”) or use /fish leviathan claim. You need:
- Half your Personal Codex filled (72 of 144 species)
- At least one species record
Once a day, cast into a deep ocean during a thunderstorm and your next bite is a Big Fish Fight against a Mythical fish, a tougher fight than usual. Losing the fight still uses up that day’s try. Check your progress with /fish leviathan status.
Crabs, squid and dolphins drop materials (Looting helps). In a hurry? The Chandlery (/chandlery) sells materials, lures and Trophy Mounts for entropy. The Fishing line in /quests also pays material bundles at every step.
Fishing moments
Section titled “Fishing moments”- Perfect Reel: about one cast in seven turns into a short timing challenge. Land it for bonus entropy and XP.
- Big Fish Fight: Diamond, Platinum and Mythical fish fight back. Hold sneak to reel and ease off when the fish thrashes, keeping the tension in the green. A clean landing adds 10% to the fish’s weight.
- Strange Catches: rarely, something that is not a fish takes the hook. Be ready.
- Shoals: a fishing shoal gathers somewhere in the claiming world at :34 past every hour and stays for 20 minutes (not during a Stormbreak Raid). Fish inside it for better catches.
- Personal Codex and expeditions: track every species you have caught, earn keepsakes at collection milestones, and complete short expeditions (a new species, 8 catches, 3 biomes) for 250 entropy.
Deep Haul
Section titled “Deep Haul”The old evening rally has been replaced by Deep Haul: a daily co-op fishing event at 5:20 PM (Chicago time) in Gnasher’s Cove, with fast bites, combos, a squall and the Old Gnasher to land together. Up to $600,000 a day plus Haul Tokens. See Deep Haul.
