# Skyblock Custom Enchantments

### Melee Weapons

<table data-full-width="true"><thead><tr><th>Enchant</th><th>Applies To</th><th align="right">Max</th><th>Treasure</th><th>Discoverable</th><th>Effect</th></tr></thead><tbody><tr><td>Bane of Netherspawn</td><td>Sword, Axe</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>Inflicts %damage% more damage to nether mobs.</td></tr><tr><td>Blindness</td><td>Sword, Axe</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on hit.'</td></tr><tr><td>Confusion</td><td>Sword, Axe</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on hit.'</td></tr><tr><td>Cure</td><td>Sword, Axe</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to cure Zombified Piglins and Zombie Villagers on hit.'</td></tr><tr><td>Curse of Death</td><td>Sword, Axe</td><td align="right">3</td><td>Yes</td><td>Not via table</td><td>When killing players, you have a chance of dying too.</td></tr><tr><td>Curse of Mediocrity</td><td>Sword, Axe, Trident, Pickaxe, Shovel, Hoe</td><td align="right">3</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to disenchant item drops.'</td></tr><tr><td>Curse of Misfortune</td><td>Pickaxe, Axe, Shovel, Hoe, Sword, Trident</td><td align="right">3</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to have no drops from blocks or mobs.'</td></tr><tr><td>Cutter</td><td>Sword, Axe</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to throw away enemy''''s armor and damage it for %damage%.'</td></tr><tr><td>Decapitator</td><td>Sword, Axe</td><td align="right">2</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to obtain player''s or mob''s head.'</td></tr><tr><td>Double Strike</td><td>Sword, Axe</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to inflict double damage.'</td></tr><tr><td>Exhaust</td><td>Sword, Axe</td><td align="right">4</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on hit.'</td></tr><tr><td>Ice Aspect</td><td>Sword, Axe</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>Freezes and applies %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on hit.</td></tr><tr><td>Nimble</td><td>Sword, Axe</td><td align="right">1</td><td>No</td><td>Enchanting table</td><td>Moves all entity's loot directly to your inventory.</td></tr><tr><td>Paralyze</td><td>Sword, Axe</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on hit.'</td></tr><tr><td>Rage</td><td>Sword, Axe</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to get %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on hit.'</td></tr><tr><td>Rocket</td><td>Sword, Axe</td><td align="right">3</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to launch your enemy into the space.'</td></tr><tr><td>Silk Chest</td><td>Axe, Pickaxe, Shovel</td><td align="right">1</td><td>No</td><td>Enchanting table</td><td>Drop chests and saves all its content.</td></tr><tr><td>Swiper</td><td>Sword, Axe</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to steal %amount% XP from players.'</td></tr><tr><td>Temper</td><td>Sword, Axe</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>Inflicts %amount% more damage for each %radius% missing.</td></tr><tr><td>Thrifty</td><td>Sword, Axe</td><td align="right">3</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance for mobs to drop spawn egg.'</td></tr><tr><td>Thunder</td><td>Sword, Axe</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to strike lightning with %damage% extra damage.'</td></tr><tr><td>Treefeller</td><td>Axe</td><td align="right">1</td><td>No</td><td>Enchanting table</td><td>Cuts down an entire tree.</td></tr><tr><td>Vampire</td><td>Sword, Axe</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to heal for %amount% on hit.'</td></tr><tr><td>Venom</td><td>Sword, Axe</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on hit.'</td></tr><tr><td>Village Defender</td><td>Sword, Axe</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>Inflicts %amount% more damage to all pillagers.</td></tr><tr><td>Wisdom</td><td>Sword, Axe</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>Mobs drops x%modifier% more XP.</td></tr><tr><td>Wither</td><td>Sword, Axe</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on hit.'</td></tr></tbody></table>

### Ranged

<table data-full-width="true"><thead><tr><th>Enchant</th><th>Applies To</th><th align="right">Max</th><th>Treasure</th><th>Discoverable</th><th>Effect</th></tr></thead><tbody><tr><td>Bomber</td><td>Bow, Crossbow</td><td align="right">3</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to shoot a TNT ignited for %time%s.'</td></tr><tr><td>Confusing Arrows</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance for arrow to have %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.)'</td></tr><tr><td>Darkness Arrows</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance for arrow to have %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.)'</td></tr><tr><td>Dragonfire Arrows</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance for arrow to have Dragonfire Effect (R=%radius%, %duration%s).'</td></tr><tr><td>Electrified Arrows</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance for an arrow to strike lightning with %damage% extra damage.'</td></tr><tr><td>Ender Bow</td><td>Bow</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Shoots ender pearls instead of arrows.</td></tr><tr><td>Explosive Arrows</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to shoot an explosive arrow.'</td></tr><tr><td>Flare</td><td>Bow</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to create a torch where arrow lands.'</td></tr><tr><td>Ghast</td><td>Bow, Crossbow</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Shoots fireballs instead of arrows.</td></tr><tr><td>Hover</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance for arrow to have %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.)'</td></tr><tr><td>Infernus</td><td>Trident</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>Launched trident will ignite the enemy for %time%s. on hit.</td></tr><tr><td>Lingering</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance for tipped arrows to generate a lingering effect.'</td></tr><tr><td>Poisoned Arrows</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance for arrow to have %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.)'</td></tr><tr><td>Sniper</td><td>Bow, Crossbow</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>Increases projectile speed by %amount%</td></tr><tr><td>Vampiric Arrows</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to restore %amount% on arrow hit.'</td></tr><tr><td>Withered Arrows</td><td>Bow, Crossbow</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance for arrow to have %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.)'</td></tr></tbody></table>

### Armor

<table data-full-width="true"><thead><tr><th width="217">Enchant</th><th>Applies To</th><th width="97" align="right">Max</th><th width="136">Treasure</th><th width="167">Discoverable</th><th>Effect</th></tr></thead><tbody><tr><td>Cold Steel</td><td>Chestplate, chestplate_elytra</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on attacker.'</td></tr><tr><td>Darkness Cloak</td><td>Chestplate, chestplate_elytra</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on attacker.'</td></tr><tr><td>Elemental Protection</td><td>Helmet, Chestplate, Leggings, Boots</td><td align="right">4</td><td>No</td><td>Enchanting table</td><td>Reduces potion and elemental damage by %amount%.</td></tr><tr><td>Fire Shield</td><td>Chestplate, chestplate_elytra</td><td align="right">4</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to ignite attackers for %duration%s.'</td></tr><tr><td>Flame Walker</td><td>Boots</td><td align="right">2</td><td>Yes</td><td>Not via table</td><td>Ability to walk on lava, immunity to magma damage.</td></tr><tr><td>Hardened</td><td>Chestplate, chestplate_elytra</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to get %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) when damaged.'</td></tr><tr><td>Ice Shield</td><td>Chestplate, chestplate_elytra</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to freeze and apply %enchantment_potion_type% %enchantment_potion_level% (%enchantment_potion_duration%s.) on attacker.'</td></tr><tr><td>Jumping</td><td>Boots</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>Grants permanent %enchantment_potion_type% %enchantment_potion_level% effect.</td></tr><tr><td>Kamikadze</td><td>Chestplate, chestplate_elytra</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to explode on death.'</td></tr><tr><td>Night Vision</td><td>Helmet</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Grants permanent %enchantment_potion_type% %enchantment_potion_level% effect.</td></tr><tr><td>Rebound</td><td>Boots</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Effect of landing on a slime block.</td></tr><tr><td>Regrowth</td><td>Chestplate, chestplate_elytra</td><td align="right">4</td><td>Yes</td><td>Not via table</td><td>Restores %amount% every few seconds.</td></tr><tr><td>Saturation</td><td>Helmet</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>Restores %amount% food points every few seconds.</td></tr><tr><td>Speed</td><td>Boots</td><td align="right">2</td><td>No</td><td>Enchanting table</td><td>Grants permanent %enchantment_potion_type% %enchantment_potion_level% effect.</td></tr><tr><td>Stopping Force</td><td>Leggings</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to reduce knockback for %amount%.'</td></tr><tr><td>Water Breathing</td><td>Helmet</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Grants permanent %enchantment_potion_type% %enchantment_potion_level% effect.</td></tr></tbody></table>

### Tools & Mining

<table data-full-width="true"><thead><tr><th>Enchant</th><th width="232">Applies To</th><th width="100" align="right">Max</th><th width="124">Treasure</th><th width="191">Discoverable</th><th>Effect</th></tr></thead><tbody><tr><td>Blast Mining</td><td>Pickaxe</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to mine blocks by explosion.'</td></tr><tr><td>Glass Breaker</td><td>Pickaxe, Shovel, Axe, Hoe</td><td align="right">1</td><td>No</td><td>Enchanting table</td><td>Breaks glass instantly</td></tr><tr><td>Haste</td><td>Pickaxe, Shovel, Axe, Hoe</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>Grants permanent %enchantment_potion_type% %enchantment_potion_level% effect.</td></tr><tr><td>Lucky Miner</td><td>Pickaxe</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to gain %amount% more XP from ores.'</td></tr><tr><td>Replanter</td><td>Hoe</td><td align="right">1</td><td>No</td><td>Enchanting table</td><td>Automatically replant crops on right click and when harvest.</td></tr><tr><td>Silk Spawner</td><td>Pickaxe, Shovel</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to mine spawner.'</td></tr><tr><td>Smelter</td><td>Pickaxe, Shovel, Axe, Hoe</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>Smelts mined blocks with %enchantment_trigger_chance% chance.</td></tr><tr><td>Telekinesis</td><td>Pickaxe, Shovel, Axe, Hoe</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Moves all blocks loot directly to your inventory.</td></tr><tr><td>Tunnel</td><td>Pickaxe, Shovel</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>Mines multiple blocks at once in a certain shape.</td></tr><tr><td>Veinminer</td><td>Pickaxe</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>Mines up to %amount% blocks of the ore vein at once.</td></tr></tbody></table>

### Fishing

<table data-full-width="true"><thead><tr><th>Enchant</th><th width="207">Applies To</th><th width="106" align="right">Max</th><th width="156">Treasure</th><th width="194">Discoverable</th><th>Effect</th></tr></thead><tbody><tr><td>Auto Reel</td><td>Fishing Rod</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Automatically reels in a hook on bite.</td></tr><tr><td>Curse of Drowned</td><td>Fishing Rod</td><td align="right">3</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to fish up a Drowned Zombie.'</td></tr><tr><td>Double Catch</td><td>Fishing Rod</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>Increases amount of caught item by x2 with %enchantment_trigger_chance% chance.</td></tr><tr><td>River Master</td><td>Fishing Rod</td><td align="right">5</td><td>No</td><td>Enchanting table</td><td>Increases casting distance.</td></tr><tr><td>Seasoned Angler</td><td>Fishing Rod</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>Increases amount of XP gained from fishing by %amount%.</td></tr><tr><td>Survivalist</td><td>Fishing Rod</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Automatically cooks fish if what is caught is raw.</td></tr></tbody></table>

### Universal

<table data-full-width="true"><thead><tr><th>Enchant</th><th>Applies To</th><th width="113" align="right">Max</th><th width="136">Treasure</th><th width="195">Discoverable</th><th>Effect</th></tr></thead><tbody><tr><td>Curse of Breaking</td><td>Any breakable item</td><td align="right">3</td><td>Yes</td><td>Not via table</td><td>'%enchantment_trigger_chance% chance to consume extra %amount% durability points.'</td></tr><tr><td>Curse of Fragility</td><td>Any breakable item</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Prevents an item from being grindstoned or anviled.</td></tr><tr><td>Restore</td><td>Any breakable item</td><td align="right">3</td><td>No</td><td>Enchanting table</td><td>'%enchantment_trigger_chance% chance to save item from breaking back to %amount%'</td></tr><tr><td>Soulbound</td><td>Any breakable item</td><td align="right">1</td><td>Yes</td><td>Not via table</td><td>Protects from being dropped on death.</td></tr></tbody></table>
