๐Ÿช„Advanced Enchantments

<h2>SIMPLE Enchantments</h2>
<h3>Smelting</h3>
<p><strong>Description:</strong> Chance to smelt mined blocks.</p>
<p><strong>Applies to:</strong> Pickaxes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SHOVEL</p>
<ul><li><strong>Level 1:</strong> Chance: 33%, Effects: SMELT</li>
<li><strong>Level 2:</strong> Chance: 66%, Effects: SMELT</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: SMELT</li></ul>

<h3>Hasten</h3>
<p><strong>Description:</strong> Chance to gain Haste after breaking blocks.</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 3s, Effects: POTION:FAST_DIGGING:0:40</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 3s, Effects: POTION:FAST_DIGGING:1:60</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 3s, Effects: POTION:FAST_DIGGING:2:80</li></ul>

<h3>Rebreather</h3>
<p><strong>Description:</strong> Chance to regain air
when mining under water.</p>
<p><strong>Applies to:</strong> Pickaxe</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 3s, Effects: AIR</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 3s, Effects: AIR</li>
<li><strong>Level 3:</strong> Chance: 75%, Cooldown: 2s, Effects: AIR</li>
<li><strong>Level 4:</strong> Chance: 100%, Cooldown: 2s, Effects: AIR</li></ul>

<h3>Forcefield</h3>
<p><strong>Description:</strong> Chance to push away your opponent.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 36%, Cooldown: 12s, Effects: PULL_AWAY:1.0 @Victim</li>
<li><strong>Level 2:</strong> Chance: 42%, Cooldown: 11s, Effects: PULL_AWAY:1.5 @Victim</li>
<li><strong>Level 3:</strong> Chance: 48%, Cooldown: 11s, Effects: PULL_AWAY:2.0 @Victim</li>
<li><strong>Level 4:</strong> Chance: 54%, Cooldown: 10s, Effects: PULL_AWAY:2.5 @Victim</li>
<li><strong>Level 5:</strong> Chance: 60%, Cooldown: 9s, Effects: PULL_AWAY:3.0 @Victim</li></ul>

<h3>Death Punch</h3>
<p><strong>Description:</strong> Increases damage dealt to Zombies.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 60%, Cooldown: 1s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 80%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Bone Crusher</h3>
<p><strong>Description:</strong> Increases damage dealt to Skeletons.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Cooldown: 1s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Strike</h3>
<p><strong>Description:</strong> A chance to strike lightning
at the opponent.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 24%, Cooldown: 3s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 3s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 4s, Effects: LIGHTNING @Victim</li></ul>

<h3>Shuffle</h3>
<p><strong>Description:</strong> Shuffles opponent's hotbar.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 20s, Effects: SHUFFLE_HOTBAR @Attacker</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 18s, Effects: SHUFFLE_HOTBAR @Attacker</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 15s, Effects: SHUFFLE_HOTBAR @Attacker</li></ul>

<h3>Aquatic</h3>
<p><strong>Description:</strong> Gives permanent water breathing.</p>
<p><strong>Applies to:</strong> Helmets</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:WATER_BREATHING:0</li></ul>

<h3>Auto Smelt</h3>
<p><strong>Description:</strong> Ores are automatically smelted
when mined.</p>
<p><strong>Applies to:</strong> Pickaxes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 41%, Effects: SMELT</li>
<li><strong>Level 2:</strong> Chance: 62%, Effects: SMELT</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: SMELT</li></ul>

<h3>Confusion</h3>
<p><strong>Description:</strong> A chance to deal nausea to
your victim.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 4s, Effects: POTION:CONFUSION:0:40 @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 5s, Effects: POTION:CONFUSION:0:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 6s, Effects: POTION:CONFUSION:0:120 @Victim</li></ul>

<h3>Ethereal</h3>
<p><strong>Description:</strong> Gain haste upon killing mobs</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:FAST_DIGGING:0:80</li>
<li><strong>Level 2:</strong>, Effects: POTION:FAST_DIGGING:1:80</li>
<li><strong>Level 3:</strong>, Effects: POTION:FAST_DIGGING:2:80</li></ul>

<h3>Haste</h3>
<p><strong>Description:</strong> Allows you to swing your tools faster.</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> HELD</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE, ALL_AXE</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:FAST_DIGGING:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:FAST_DIGGING:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:FAST_DIGGING:2</li></ul>

<h3>Insomnia</h3>
<p><strong>Description:</strong> Gives slowness, slow swinging
and confusion.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 10s, Effects: POTION:SLOW:0:40 @Victim, POTION:CONFUSION:0:40 @Victim, POTION:SLOW_DIGGING:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 10s, Effects: POTION:SLOW:0:80 @Victim, POTION:CONFUSION:0:80 @Victim, POTION:SLOW_DIGGING:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 10s, Effects: POTION:SLOW:1:100 @Victim, POTION:CONFUSION:1:100 @Victim, POTION:SLOW_DIGGING:1:120 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 9s, Effects: POTION:SLOW:1:120 @Victim, POTION:CONFUSION:1:120 @Victim, POTION:SLOW_DIGGING:1:140 @Victim</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 9s, Effects: POTION:SLOW:1:140 @Victim, POTION:CONFUSION:1:140 @Victim, POTION:SLOW_DIGGING:1:160 @Victim</li>
<li><strong>Level 6:</strong> Chance: 20%, Cooldown: 8s, Effects: POTION:SLOW:1:180 @Victim, POTION:CONFUSION:1:180 @Victim, POTION:SLOW_DIGGING:1:200 @Victim</li>
<li><strong>Level 7:</strong> Chance: 22%, Cooldown: 8s, Effects: POTION:SLOW:2:80 @Victim, POTION:CONFUSION:2:80 @Victim, POTION:SLOW_DIGGING:2:100 @Victim</li></ul>

<h3>Lightning</h3>
<p><strong>Description:</strong> A chance to strike lightning
at the opponent.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 24%, Cooldown: 3s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 3s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 3s, Effects: LIGHTNING @Victim</li></ul>

<h3>Oxygenate</h3>
<p><strong>Description:</strong> Refills oxygen levels when
breaking blocks under water.</p>
<p><strong>Applies to:</strong> Pickaxe</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: AIR</li></ul>

<h3>Thundering Blow</h3>
<p><strong>Description:</strong> Chance to strike your enemies with lightning.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 6s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 4s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: LIGHTNING @Victim</li></ul>

<h3>Glowing</h3>
<p><strong>Description:</strong> Gives permanent night vision.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:NIGHT_VISION:0</li></ul>

<h3>Decapitation</h3>
<p><strong>Description:</strong> Victims have a chance of dropping
their head on death.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> KILL_PLAYER</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Effects: DROP_HEAD @Victim</li>
<li><strong>Level 2:</strong> Chance: 40%, Effects: DROP_HEAD @Victim</li>
<li><strong>Level 3:</strong> Chance: 60%, Effects: DROP_HEAD @Victim</li></ul>

<h3>Headless</h3>
<p><strong>Description:</strong> Victims have a chance of dropping
their head on death.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_PLAYER</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Effects: DROP_HEAD @Victim</li>
<li><strong>Level 2:</strong> Chance: 40%, Effects: DROP_HEAD @Victim</li>
<li><strong>Level 3:</strong> Chance: 60%, Effects: DROP_HEAD @Victim</li></ul>

<h3>Obliterate</h3>
<p><strong>Description:</strong> Extreme knockback.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Cooldown: 12s, Effects: PULL_AWAY:1.0 @Victim</li>
<li><strong>Level 2:</strong> Chance: 36%, Cooldown: 12s, Effects: PULL_AWAY:1.5 @Victim</li>
<li><strong>Level 3:</strong> Chance: 42%, Cooldown: 12s, Effects: PULL_AWAY:2.0 @Victim</li>
<li><strong>Level 4:</strong> Chance: 48%, Cooldown: 13s, Effects: PULL_AWAY:2.5 @Victim</li>
<li><strong>Level 5:</strong> Chance: 54%, Cooldown: 13s, Effects: PULL_AWAY:3.0 @Victim</li></ul>

<h3>Epicness</h3>
<p><strong>Description:</strong> Gives particles and sound effects.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 3s, Effects: PARTICLE:LARGE_SMOKE:50:1 @Victim, PLAY_SOUND:GHAST_SCREAM</li>
<li><strong>Level 2:</strong> Chance: 40%, Cooldown: 3s, Effects: PARTICLE:LARGE_SMOKE:50:1 @Victim, PLAY_SOUND:GHAST_SCREAM</li>
<li><strong>Level 3:</strong> Chance: 60%, Cooldown: 3s, Effects: PARTICLE:LARGE_SMOKE:50:1 @Victim, PLAY_SOUND:GHAST_SCREAM</li></ul>

<h2>UNIQUE Enchantments</h2>
<h3>Replanter</h3>
<p><strong>Description:</strong> Replants crops when you break them.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Effects: PLANT_SEEDS:0:%block drop type%</li></ul>

<h3>Reflect</h3>
<p><strong>Description:</strong> Absorb enemy damage and
reflect it back.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 3%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li>
<li><strong>Level 2:</strong> Chance: 4%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li>
<li><strong>Level 3:</strong> Chance: 5%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li>
<li><strong>Level 4:</strong> Chance: 6%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li>
<li><strong>Level 5:</strong> Chance: 7%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li></ul>

<h3>Frenzy</h3>
<p><strong>Description:</strong> Chance for arrows to explode.</p>
<p><strong>Applies to:</strong> Crossbow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 9s, Effects: TNT @Victim</li>
<li><strong>Level 2:</strong> Chance: 37%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 3:</strong> Chance: 49%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 4:</strong> Chance: 61%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 5:</strong> Chance: 73%, Cooldown: 7s, Effects: TNT @Victim</li></ul>

<h3>Telepathy</h3>
<p><strong>Description:</strong> Automatically places blocks broken
by tools in your inventory.</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_TOOLS</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: TP_DROPS @Block</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: TP_DROPS @Block</li>
<li><strong>Level 3:</strong> Chance: 80%, Effects: TP_DROPS @Block</li>
<li><strong>Level 4:</strong>, Effects: TP_DROPS @Block</li></ul>

<h3>Explosive Demise</h3>
<p><strong>Description:</strong> Summon creepers as your guards
when near death.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: GUARD:CREEPER:8:1:@Victim, POTION:BLINDNESS:0:40 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 3s, Effects: GUARD:CREEPER:8:1:@Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: GUARD:CREEPER:8:1:@Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 3s, Effects: GUARD:CREEPER:8:1:@Victim, POTION:BLINDNESS:1:40 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 38%, Cooldown: 3s, Effects: GUARD:CREEPER:8:2:@Victim, POTION:BLINDNESS:1:80 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 46%, Cooldown: 3s, Effects: GUARD:CREEPER:8:2:@Victim, POTION:BLINDNESS:1:120 @Attacker</li>
<li><strong>Level 7:</strong> Chance: 55%, Cooldown: 3s, Effects: GUARD:CREEPER:8:2:@Victim, POTION:BLINDNESS:2:60 @Attacker</li>
<li><strong>Level 8:</strong> Chance: 69%, Cooldown: 3s, Effects: GUARD:CREEPER:8:3:@Victim, POTION:BLINDNESS:2:100 @Attacker</li></ul>

<h3>Slayer</h3>
<p><strong>Description:</strong> Increases damage dealt to Passive Mobs.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong>, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Hunter</h3>
<p><strong>Description:</strong> Increases damage dealt to Passive Mobs.</p>
<p><strong>Applies to:</strong> Bow, Crossbow, Trident</p>
<p><strong>Type:</strong> SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong>, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Soulless</h3>
<p><strong>Description:</strong> Increases damage dealt to Hostile Mobs.</p>
<p><strong>Applies to:</strong> Bow, Crossbow, Trident</p>
<p><strong>Type:</strong> SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong>, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Famine</h3>
<p><strong>Description:</strong> A chance to give your opponent the hunger effect.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 8s, Effects: POTION:HUNGER:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 8s, Effects: POTION:HUNGER:0:120 @Victim</li>
<li><strong>Level 3:</strong> Chance: 18%, Cooldown: 8s, Effects: POTION:HUNGER:1:80 @Victim</li>
<li><strong>Level 4:</strong> Chance: 22%, Cooldown: 8s, Effects: POTION:HUNGER:1:120 @Victim</li></ul>

<h3>Obsidian Destroyer</h3>
<p><strong>Description:</strong> Chance to instantly break obsidian blocks.</p>
<p><strong>Applies to:</strong> Pickaxe</p>
<p><strong>Type:</strong> SWING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 8s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer I **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 6s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer II **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 5s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer III **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li>
<li><strong>Level 4:</strong> Chance: 35%, Cooldown: 4s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer IV **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li>
<li><strong>Level 5:</strong> Chance: 40%, Cooldown: 3s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer V **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li></ul>

<h3>Berserk</h3>
<p><strong>Description:</strong> A chance of strength
and mining fatigue.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 8s, Effects: POTION:SLOW_DIGGING:0:60 @Attacker, POTION:INCREASE_DAMAGE:0:60 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:0:80 @Attacker, POTION:INCREASE_DAMAGE:0:80 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 6s, Effects: POTION:SLOW_DIGGING:0:100 @Attacker, POTION:INCREASE_DAMAGE:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 5s, Effects: POTION:SLOW_DIGGING:1:80 @Attacker, POTION:INCREASE_DAMAGE:1:80 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 20%, Cooldown: 4s, Effects: POTION:SLOW_DIGGING:1:100 @Attacker, POTION:INCREASE_DAMAGE:1:100 @Attacker</li></ul>

<h3>Ward</h3>
<p><strong>Description:</strong> A chance to absorb enemy
damage and heal you</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 3%, Cooldown: 5s, Effects: CANCEL_EVENT, POTION:ABSORPTION:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 5s, Effects: CANCEL_EVENT, POTION:ABSORPTION:0:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 5s, Effects: CANCEL_EVENT, POTION:ABSORPTION:0:80 @Victim</li>
<li><strong>Level 4:</strong> Chance: 15%, Cooldown: 5s, Effects: CANCEL_EVENT, POTION:ABSORPTION:0:80 @Victim</li></ul>

<h3>Curse</h3>
<p><strong>Description:</strong> Gives strength, slowness and resistance at low hp.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:0:100 @Attacker, POTION:INCREASE_DAMAGE:0:40 @Victim, POTION:DAMAGE_RESISTANCE:0:40 @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:0:120 @Attacker, POTION:INCREASE_DAMAGE:0:60 @Victim, POTION:DAMAGE_RESISTANCE:0:60 @Victim</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:1:80 @Attacker, POTION:INCREASE_DAMAGE:0:80 @Victim, POTION:DAMAGE_RESISTANCE:0:80 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:1:100 @Attacker, POTION:INCREASE_DAMAGE:1:60 @Victim, POTION:DAMAGE_RESISTANCE:1:60 @Victim</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:2:100 @Attacker, POTION:INCREASE_DAMAGE:1:80 @Victim, POTION:DAMAGE_RESISTANCE:1:80 @Victim</li></ul>

<h3>EnderShift</h3>
<p><strong>Description:</strong> Gives speed/health boost at low hp.</p>
<p><strong>Applies to:</strong> Helmet, Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD, ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 6s, Effects: POTION:SPEED:1:120 @Victim, MESSAGE:ยงdYou were about to die, so you have entered the Ender Dimension!, POTION:ABSORPTION:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 8s, Effects: POTION:SPEED:1:120 @Victim, MESSAGE:ยงdYou were about to die, so you have entered the Ender Dimension!, POTION:ABSORPTION:1:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 18%, Cooldown: 12s, Effects: POTION:SPEED:1:120 @Victim, MESSAGE:ยงdYou were about to die, so you have entered the Ender Dimension!, POTION:ABSORPTION:2:80 @Victim</li></ul>

<h3>Explosive</h3>
<p><strong>Description:</strong> Explosive arrows.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 7s, Effects: TNT @Victim</li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 4:</strong> Chance: 50%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 5:</strong> Chance: 60%, Cooldown: 9s, Effects: TNT @Victim</li></ul>

<h3>Featherweight</h3>
<p><strong>Description:</strong> A chance to give a burst of haste.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 35%, Cooldown: 2s, Effects: POTION:FAST_DIGGING:0:60</li>
<li><strong>Level 2:</strong> Chance: 55%, Cooldown: 2s, Effects: POTION:FAST_DIGGING:1:80</li>
<li><strong>Level 3:</strong> Chance: 75%, Cooldown: 2s, Effects: POTION:FAST_DIGGING:2:100</li></ul>

<h3>Molten</h3>
<p><strong>Description:</strong> Chance of setting your attacker ablaze.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 21%, Cooldown: 2s, Effects: BURN:2 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 2s, Effects: BURN:4 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 49%, Cooldown: 2s, Effects: BURN:6 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 63%, Cooldown: 2s, Effects: BURN:8 @Attacker</li></ul>

<h3>Ravenous</h3>
<p><strong>Description:</strong> Chance to regain hunger
whilst in combat.</p>
<p><strong>Applies to:</strong> Axes, Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 14%, Cooldown: 2s, Effects: ADD_FOOD:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 2s, Effects: ADD_FOOD:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 22%, Cooldown: 2s, Effects: ADD_FOOD:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 26%, Cooldown: 2s, Effects: ADD_FOOD:<random number>1-4</random number> @Attacker</li></ul>

<h3>Self Destruct</h3>
<p><strong>Description:</strong> When close to death,
tnt spawns around you to
end you and remove your dropped
items.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 23%, Cooldown: 4s, Effects: MESSAGE:ยงcยงl*** SelfDestruct ***, TNT @Victim</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 4s, Effects: MESSAGE:ยงcยงl*** SelfDestruct ***, TNT @Victim</li>
<li><strong>Level 3:</strong> Chance: 42%, Cooldown: 4s, Effects: MESSAGE:ยงcยงl*** SelfDestruct ***, TNT @Victim</li></ul>

<h3>Sustain</h3>
<p><strong>Description:</strong> Chance to regain hunger when getting hit.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 8s, Effects: ADD_FOOD:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 8s, Effects: ADD_FOOD:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: ADD_FOOD:<random number>1-4</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 20%, Cooldown: 8s, Effects: ADD_FOOD:<random number>1-4</random number> @Victim</li></ul>

<h3>Skill Swipe</h3>
<p><strong>Description:</strong> A chance to steal some of your enemy's
EXP every time you damage them.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-125</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-175</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-225</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-275</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 23%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-350</random number> @Attacker</li></ul>

<h3>Plague Carrier</h3>
<p><strong>Description:</strong> When near death summons creepers
and debuffs to avenge you.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:40 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:40 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 38%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:80 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 46%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:120 @Attacker</li>
<li><strong>Level 7:</strong> Chance: 55%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:2:60 @Attacker</li>
<li><strong>Level 8:</strong> Chance: 69%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:2:100 @Attacker</li></ul>

<h3>Virus</h3>
<p><strong>Description:</strong> Multiplies all Wither and Poison effects on the
affected target.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 3s, Effects: POTION:WITHER:2:60 @Victim, POTION:POISON:2:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 16%, Cooldown: 3s, Effects: POTION:WITHER:2:60 @Victim, POTION:POISON:2:60 @Victim</li>
<li><strong>Level 3:</strong> Chance: 20%, Cooldown: 3s, Effects: POTION:WITHER:2:60 @Victim, POTION:POISON:2:60 @Victim</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 3s, Effects: POTION:WITHER:2:60 @Victim, POTION:POISON:2:60 @Victim</li></ul>

<h3>Devour</h3>
<p><strong>Description:</strong> Chance to restore food while killing mobs.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Effects: ADD_FOOD:1</li>
<li><strong>Level 2:</strong> Chance: 15%, Effects: ADD_FOOD:1</li>
<li><strong>Level 3:</strong> Chance: 20%, Effects: ADD_FOOD:1</li></ul>

<h2>ELITE Enchantments</h2>
<h3>Raid</h3>
<p><strong>Description:</strong> Increases damage dealt to Spiders.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Allure</h3>
<p><strong>Description:</strong> Your attack pulls mobs towards you.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: PULL_CLOSER:0.1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: PULL_CLOSER:0.2 @Victim</li>
<li><strong>Level 3:</strong>, Effects: PULL_CLOSER:0.3 @Victim</li></ul>

<h3>Extinguish</h3>
<p><strong>Description:</strong> Chance to extinguish yourself
when on fire.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB;FIRE</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Effects: WAIT:1, EXTINGUISH @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: WAIT:1, EXTINGUISH @Victim</li>
<li><strong>Level 3:</strong> Chance: 80%, Effects: WAIT:1, EXTINGUISH @Victim</li></ul>

<h3>Bowmaster</h3>
<p><strong>Description:</strong> Multiplies damage against players who are
wielding a Sword at the time they are hit.</p>
<p><strong>Applies to:</strong> Bow, Crossbow, Trident</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> TRIDENT, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>45-70</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>75-90</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>85-165</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 45%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>105-205</random number></li>
<li><strong>Level 5:</strong> Chance: 55%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>105-205</random number></li></ul>

<h3>Momentum</h3>
<p><strong>Description:</strong> Chance to gain speed boost
with fireworks.</p>
<p><strong>Applies to:</strong> Elytra</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 3s, Effects: POTION:SPEED:0:40</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 3s, Effects: POTION:SPEED:1:60</li>
<li><strong>Level 3:</strong> Chance: 65%, Cooldown: 3s, Effects: POTION:SPEED:2:80</li></ul>

<h3>Poseidon</h3>
<p><strong>Description:</strong> Increases damage dealt with Tridents.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 32%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li></ul>

<h3>Poisoned Hook</h3>
<p><strong>Description:</strong> Poisons the hook.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> HOOK_ENTITY</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 2s, Effects: POTION:POISON:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 22%, Cooldown: 2s, Effects: POTION:POISON:0:120 @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 2s, Effects: POTION:POISON:1:80 @Victim</li></ul>

<h3>Fire Hook</h3>
<p><strong>Description:</strong> The hook is on fire.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> HOOK_ENTITY</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 3s, Effects: BURN:40 @Victim</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 6s, Effects: BURN:40 @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Cooldown: 8s, Effects: BURN:40 @Victim</li></ul>

<h3>Replenish</h3>
<p><strong>Description:</strong> Chance to restore food while mining.</p>
<p><strong>Applies to:</strong> Pickaxes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: ADD_FOOD:1</li>
<li><strong>Level 2:</strong> Chance: 40%, Effects: ADD_FOOD:2</li>
<li><strong>Level 3:</strong> Chance: 60%, Effects: ADD_FOOD:3</li></ul>

<h3>Missile</h3>
<p><strong>Description:</strong> Arrows turn into fireballs.</p>
<p><strong>Applies to:</strong> Crossbow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 4:</strong> Chance: 50%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 5:</strong> Chance: 70%, Cooldown: 3s, Effects: FIREBALL @Victim</li></ul>

<h3>Critical</h3>
<p><strong>Description:</strong> Increase damage done with critical hit.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB;ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 5s, Effects: INCREASE_DAMAGE:10</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 5s, Effects: INCREASE_DAMAGE:15</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 5s, Effects: INCREASE_DAMAGE:20</li></ul>

<h3>Spark</h3>
<p><strong>Description:</strong> Light opponents on fire.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 3s, Effects: BURN:40</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 6s, Effects: BURN:40</li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 8s, Effects: BURN:40</li></ul>

<h3>Blunt Force</h3>
<p><strong>Description:</strong> Chance to strike with great force.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 5s, Effects: DO_HARM:1 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 5s, Effects: DO_HARM:2 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 10%, Cooldown: 5s, Effects: DO_HARM:3 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 5s, Effects: DO_HARM:4 @Attacker</li></ul>

<h3>Suspend</h3>
<p><strong>Description:</strong> Chance to cause no knockback to mobs.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: STOP_KNOCKBACK @Victim</li>
<li><strong>Level 2:</strong> Chance: 80%, Effects: STOP_KNOCKBACK @Victim</li>
<li><strong>Level 3:</strong>, Effects: STOP_KNOCKBACK @Victim</li></ul>

<h3>Nightwalker</h3>
<p><strong>Description:</strong> Freeze mobs at night.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: POTION:SLOW:10:400 @Victim</li>
<li><strong>Level 2:</strong> Chance: 70%, Effects: POTION:SLOW:10:400 @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: POTION:SLOW:10:400 @Victim</li></ul>

<h3>Magnet</h3>
<p><strong>Description:</strong> Your attack pulls players towards you.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: PULL_CLOSER:1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: PULL_CLOSER:2 @Victim</li>
<li><strong>Level 3:</strong>, Effects: PULL_CLOSER:3 @Victim</li></ul>

<h3>Impact</h3>
<p><strong>Description:</strong> Chance to double dealt damage.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: DOUBLE_DAMAGE @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 3s, Effects: DOUBLE_DAMAGE @Victim</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 5s, Effects: DOUBLE_DAMAGE @Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 6s, Effects: DOUBLE_DAMAGE @Victim</li></ul>

<h3>Anti Gravity</h3>
<p><strong>Description:</strong> Super jump.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:JUMP:2</li>
<li><strong>Level 2:</strong>, Effects: POTION:JUMP:3</li>
<li><strong>Level 3:</strong>, Effects: POTION:JUMP:4</li></ul>

<h3>Ender Slayer</h3>
<p><strong>Description:</strong> Increases damage dealt to Enderman and Ender dragons.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 21%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 29%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 34%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 41%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Reaper</h3>
<p><strong>Description:</strong> A chance to give your opponent the
Wither and Blindness effects
while dealing damage</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 16s, Effects: POTION:WITHER:0:120 @Victim, POTION:BLINDNESS:0:120 @Victim, MESSAGE:ยงcยงl** REAPER ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 14s, Effects: POTION:WITHER:0:120 @Victim, POTION:BLINDNESS:0:120 @Victim, MESSAGE:ยงcยงl** REAPER ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 12s, Effects: POTION:WITHER:0:120 @Victim, POTION:BLINDNESS:0:120 @Victim, MESSAGE:ยงcยงl** REAPER ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 10s, Effects: POTION:WITHER:0:120 @Victim, POTION:BLINDNESS:0:120 @Victim, MESSAGE:ยงcยงl** REAPER ** @Victim</li></ul>

<h3>Nether Slayer</h3>
<p><strong>Description:</strong> Increases damage dealt to Blazes and Zombie Pigmen.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 21%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 29%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 34%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 41%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Blind</h3>
<p><strong>Description:</strong> A chance of causing blindness
when attacking.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 17%, Cooldown: 3s, Effects: POTION:BLINDNESS:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 3s, Effects: POTION:BLINDNESS:1:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 33%, Cooldown: 3s, Effects: POTION:BLINDNESS:2:100 @Victim</li></ul>

<h3>Shackle</h3>
<p><strong>Description:</strong> Your attack pulls mob toward you.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: PULL_CLOSER:0.1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: PULL_CLOSER:0.1 @Victim</li>
<li><strong>Level 3:</strong>, Effects: PULL_CLOSER:0.1 @Victim</li></ul>

<h3>Cactus</h3>
<p><strong>Description:</strong> Injures your attacker but does not
affect your durability.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 18%, Cooldown: 7s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-2</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 7s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-3</random number> @Attacker</li></ul>

<h3>Execute</h3>
<p><strong>Description:</strong> Damage buff when your target is at
low HP.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:ยงbยงl** EXECUTE ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:ยงbยงl** EXECUTE ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:ยงbยงl** EXECUTE ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:ยงbยงl** EXECUTE ** @Attacker</li>
<li><strong>Level 5:</strong> Chance: 29%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:ยงbยงl** EXECUTE ** @Attacker</li>
<li><strong>Level 6:</strong> Chance: 32%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:ยงbยงl** EXECUTE ** @Attacker</li>
<li><strong>Level 7:</strong> Chance: 40%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:ยงbยงl** EXECUTE ** @Attacker</li></ul>

<h3>Frozen</h3>
<p><strong>Description:</strong> Can cause slowness to attacker
when defending.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 19%, Cooldown: 6s, Effects: POTION:SLOW:0:100 @Attacker, MESSAGE:ยงbยงl** FROZEN ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 6s, Effects: POTION:SLOW:1:100 @Attacker, MESSAGE:ยงbยงl** FROZEN ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 26%, Cooldown: 6s, Effects: POTION:SLOW:1:100 @Attacker, MESSAGE:ยงbยงl** FROZEN ** @Attacker</li></ul>

<h3>Paralyze</h3>
<p><strong>Description:</strong> Gives lightning effect and a chance
for slowness and slow swinging.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 3s, Effects: LIGHTNING @Victim, EXTINGUISH @Victim, MESSAGE:ยงbยงl** PARALYZE ** @Victim, POTION:SLOW:0:60 @Victim, POTION:SLOW_DIGGING:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 3s, Effects: LIGHTNING @Victim, EXTINGUISH @Victim, MESSAGE:ยงbยงl** PARALYZE ** @Victim, POTION:SLOW:0:100 @Victim, POTION:SLOW_DIGGING:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 13%, Cooldown: 3s, Effects: LIGHTNING @Victim, EXTINGUISH @Victim, MESSAGE:ยงbยงl** PARALYZE ** @Victim, POTION:SLOW:1:60 @Victim, POTION:SLOW_DIGGING:1:60 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 3s, Effects: LIGHTNING @Victim, EXTINGUISH @Victim, MESSAGE:ยงbยงl** PARALYZE ** @Victim, POTION:SLOW:1:100 @Victim, POTION:SLOW_DIGGING:1:100 @Victim</li></ul>

<h3>Poison</h3>
<p><strong>Description:</strong> A chance of giving poison effect.</p>
<p><strong>Applies to:</strong> Weapon</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 2s, Effects: POTION:POISON:0:80 @Victim, MESSAGE:ยงbยงl** POISON ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 2s, Effects: POTION:POISON:0:120 @Victim, MESSAGE:ยงbยงl** POISON ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 2s, Effects: POTION:POISON:1:80 @Victim, MESSAGE:ยงbยงl** POISON ** @Victim</li></ul>

<h3>Poisoned</h3>
<p><strong>Description:</strong> Chance to give poison to your attacker.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 6s, Effects: POTION:POISON:0:60 @Attacker, MESSAGE:ยงbยงl** POISONED ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 6s, Effects: POTION:POISON:0:120 @Attacker, MESSAGE:ยงbยงl** POISONED ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 6s, Effects: POTION:POISON:1:60 @Attacker, MESSAGE:ยงbยงl** POISONED ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 23%, Cooldown: 6s, Effects: POTION:POISON:1:120 @Attacker, MESSAGE:ยงbยงl** POISONED ** @Attacker</li></ul>

<h3>Reforged</h3>
<p><strong>Description:</strong> Protects weapons and tools durability, items will be take
longer to break.</p>
<p><strong>Applies to:</strong> Weapons and tools</p>
<p><strong>Type:</strong> ATTACK_MOB;MINING</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD, ALL_PICKAXE, ALL_SPADE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 2:</strong> Chance: 20%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 3:</strong> Chance: 30%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 4:</strong> Chance: 40%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 5:</strong> Chance: 50%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 6:</strong> Chance: 60%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 7:</strong> Chance: 70%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 8:</strong> Chance: 80%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 9:</strong> Chance: 90%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 10:</strong>, Effects: ADD_DURABILITY_ITEM:-1</li></ul>

<h3>Snare</h3>
<p><strong>Description:</strong> Chance to slow and fatigue
enemies with projectiles.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 3s, Effects: POTION:SLOW:0:80 @Victim, POTION:SLOW_DIGGING:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: POTION:SLOW:0:120 @Victim, POTION:SLOW_DIGGING:0:120 @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: POTION:SLOW:1:80 @Victim, POTION:SLOW_DIGGING:1:80 @Victim</li>
<li><strong>Level 4:</strong> Chance: 29%, Cooldown: 3s, Effects: POTION:SLOW:1:120 @Victim, POTION:SLOW_DIGGING:1:120 @Victim</li></ul>

<h3>Springs</h3>
<p><strong>Description:</strong> Gives jump boost.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:JUMP:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:JUMP:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:JUMP:2</li>
<li><strong>Level 4:</strong>, Effects: POTION:JUMP:3</li>
<li><strong>Level 5:</strong>, Effects: POTION:JUMP:4</li></ul>

<h3>Stormcaller</h3>
<p><strong>Description:</strong> Strikes lightning on attacking players.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 17%, Cooldown: 4s, Effects: LIGHTNING @Attacker, EXTINGUISH @Attacker</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 5s, Effects: LIGHTNING @Attacker, EXTINGUISH @Attacker</li>
<li><strong>Level 3:</strong> Chance: 31%, Cooldown: 5s, Effects: LIGHTNING @Attacker, EXTINGUISH @Attacker</li>
<li><strong>Level 4:</strong> Chance: 41%, Cooldown: 5s, Effects: LIGHTNING @Attacker, EXTINGUISH @Attacker</li></ul>

<h3>Demonforged</h3>
<p><strong>Description:</strong> Increases durability loss on
your enemy''s armor.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 6s, Effects: DAMAGE_ARMOR:<random number>1-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 6s, Effects: DAMAGE_ARMOR:<random number>1-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 6s, Effects: DAMAGE_ARMOR:<random number>1-3</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 17%, Cooldown: 6s, Effects: DAMAGE_ARMOR:<random number>1-3</random number> @Victim</li></ul>

<h3>Trap</h3>
<p><strong>Description:</strong> Chance to give buffed slowness effect.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 3s, Effects: POTION:SLOW:2:60 @Victim, MESSAGE:ยงbยงl** TRAP ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 21%, Cooldown: 3s, Effects: POTION:SLOW:2:120 @Victim, MESSAGE:ยงbยงl** TRAP ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 27%, Cooldown: 3s, Effects: POTION:SLOW:2:180 @Victim, MESSAGE:ยงbยงl** TRAP ** @Victim</li></ul>

<h3>Undead Ruse</h3>
<p><strong>Description:</strong> When hit you have a chance to spawn zombie
hordes to distract and disorient your opponents.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 3%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 2:</strong> Chance: 3%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 3:</strong> Chance: 5%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 4:</strong> Chance: 6%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 5:</strong> Chance: 7%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 6:</strong> Chance: 8%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 7:</strong> Chance: 10%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 8:</strong> Chance: 14%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 9:</strong> Chance: 18%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 10:</strong> Chance: 22%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li></ul>

<h3>Venom</h3>
<p><strong>Description:</strong> A chance of dealing poison.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 2s, Effects: POTION:POISON:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 2s, Effects: POTION:POISON:0:120 @Victim</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 2s, Effects: POTION:POISON:1:80 @Victim</li></ul>

<h3>Voodoo</h3>
<p><strong>Description:</strong> Gives a chance to deal weakness.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 2s, Effects: POTION:WEAKNESS:0:60 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 2s, Effects: POTION:WEAKNESS:0:100 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 2s, Effects: POTION:WEAKNESS:0:140 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 13%, Cooldown: 2s, Effects: POTION:WEAKNESS:1:60 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 2s, Effects: POTION:WEAKNESS:1:100 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 21%, Cooldown: 2s, Effects: POTION:WEAKNESS:1:120 @Attacker</li></ul>

<h3>Wither</h3>
<p><strong>Description:</strong> A chance to give the wither effect.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 3s, Effects: POTION:WITHER:0:60 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 11%, Cooldown: 3s, Effects: POTION:WITHER:0:100 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 3s, Effects: POTION:WITHER:0:140 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 17%, Cooldown: 3s, Effects: POTION:WITHER:1:60 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 21%, Cooldown: 3s, Effects: POTION:WITHER:1:100 @Attacker</li></ul>

<h3>Smoke Bomb</h3>
<p><strong>Description:</strong> When you are near death, you will spawn
a smoke bomb to distract your enemies.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 23%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 28%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 30%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:1:60 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 34%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:1:100 @Attacker</li>
<li><strong>Level 7:</strong> Chance: 36%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:1:140 @Attacker</li>
<li><strong>Level 8:</strong> Chance: 38%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:2:120 @Attacker</li></ul>

<h3>Infernal</h3>
<p><strong>Description:</strong> Explosive fire effect.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 2s, Effects: PARTICLE:BURN:2:20, BURN:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 2s, Effects: PARTICLE:BURN:2:40, BURN:4 @Victim</li>
<li><strong>Level 3:</strong> Chance: 50%, Cooldown: 2s, Effects: PARTICLE:BURN:3:20, BURN:6 @Victim</li></ul>

<h3>Pummel</h3>
<p><strong>Description:</strong> Chance to slow nearby enemy
players for a short period.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 17%, Cooldown: 4s, Effects: POTION:SLOW:0:100 @Victim, MESSAGE:ยงbยงl** PUMMEL ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 24%, Cooldown: 4s, Effects: POTION:SLOW:1:100 @Victim, MESSAGE:ยงbยงl** PUMMEL ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 31%, Cooldown: 4s, Effects: POTION:SLOW:2:100 @Victim, MESSAGE:ยงbยงl** PUMMEL ** @Victim</li></ul>

<h3>Shockwave</h3>
<p><strong>Description:</strong> Chance to push back your attacker
when your health is low.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 4s, Effects: PULL_AWAY:0.5 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 4s, Effects: PULL_AWAY:1.0 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 4s, Effects: PULL_AWAY:1.5 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 40%, Cooldown: 4s, Effects: PULL_AWAY:2.0 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 50%, Cooldown: 4s, Effects: PULL_AWAY:2.5 @Attacker</li></ul>

<h3>Vampire</h3>
<p><strong>Description:</strong> A chance to heal you for up to
3hp a few seconds after you strike.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 4s, Effects: WAIT:40, ADD_HEALTH:<random number>1-6</random number></li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 4s, Effects: WAIT:40, ADD_HEALTH:<random number>1-6</random number></li>
<li><strong>Level 3:</strong> Chance: 23%, Cooldown: 4s, Effects: WAIT:40, ADD_HEALTH:<random number>1-6</random number></li></ul>

<h3>Farcast</h3>
<p><strong>Description:</strong> Chance to knockback melee attackers
by a couple of blocks when they hit you.
Increased chance of proccing when your health is low.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Effects: PULL_AWAY:1.0 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 20%, Effects: PULL_AWAY:1.0 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 25%, Effects: PULL_AWAY:2.0 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Effects: PULL_AWAY:2.0 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 35%, Effects: PULL_AWAY:2.0 @Attacker</li></ul>

<h3>Greatsword</h3>
<p><strong>Description:</strong> Multiplies damage against players who are
wielding a BOW at the time they are hit.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>45-70</random number> @Attacker, MESSAGE:ยงbยงl** GREATSWORD ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>75-90</random number> @Attacker, MESSAGE:ยงbยงl** GREATSWORD ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>85-165</random number> @Attacker, MESSAGE:ยงbยงl** GREATSWORD ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 45%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>105-205</random number>, MESSAGE:ยงbยงl** GREATSWORD ** @Attacker</li>
<li><strong>Level 5:</strong> Chance: 55%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>105-205</random number>, MESSAGE:ยงbยงl** GREATSWORD ** @Attacker</li></ul>

<h3>Rocket Escape</h3>
<p><strong>Description:</strong> Blast off into the air at low HP.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 8s, Effects: BOOST:30 @Victim</li>
<li><strong>Level 2:</strong> Chance: 34%, Cooldown: 8s, Effects: BOOST:45 @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 8s, Effects: BOOST:50 @Victim</li></ul>

<h3>Trickster</h3>
<p><strong>Description:</strong> When hit you have a chance to teleport directly
behind your opponent and take them by surprise.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 5:</strong> Chance: 29%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 6:</strong> Chance: 37%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 7:</strong> Chance: 46%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 8:</strong> Chance: 51%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li></ul>

<h3>Hijack</h3>
<p><strong>Description:</strong> Chance to convert summoned enemy
Guardians into your own when they
are shot with an arrow.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 5s, Effects: STEAL_GUARD</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 5s, Effects: STEAL_GUARD</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 5s, Effects: STEAL_GUARD</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 5s, Effects: STEAL_GUARD</li></ul>

<h3>Shattering</h3>
<p><strong>Description:</strong> Instantly breaks glass, glowstone and sea lanterns.</p>
<p><strong>Applies to:</strong> Pickaxes</p>
<p><strong>Type:</strong> SWING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 0s, Effects: BREAK_BLOCK</li></ul>

<h2>ULTIMATE Enchantments</h2>
<h3>Beetroot Planter</h3>
<p><strong>Description:</strong> Plant beetroots in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:BEETROOT</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:BEETROOT</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:BEETROOT</li></ul>

<h3>Potato Planter</h3>
<p><strong>Description:</strong> Plant potatoes in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:POTATO</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:POTATO</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:POTATO</li></ul>

<h3>Carrot Planter</h3>
<p><strong>Description:</strong> Plant carrots in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:CARROT</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:CARROT</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:CARROT</li></ul>

<h3>Snap</h3>
<p><strong>Description:</strong> Pull hit entity towards you.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> CATCH_FISH</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 9s, Effects: PULL_CLOSER:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 38%, Cooldown: 9s, Effects: PULL_CLOSER:3 @Victim</li>
<li><strong>Level 3:</strong> Chance: 50%, Cooldown: 8s, Effects: PULL_CLOSER:3 @Victim</li>
<li><strong>Level 4:</strong> Chance: 65%, Cooldown: 7s, Effects: PULL_CLOSER:5 @Victim</li></ul>

<h3>Permafrost</h3>
<p><strong>Description:</strong> Chance slow and bleed opponents.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 12s, Effects: DO_HARM:1 @Victim, BLOOD @Victim, POTION:SLOW:0:20 @Victim, WAIT:20, DO_HARM:1 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:1 @Victim, BLOOD @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 12s, Effects: DO_HARM:2 @Victim, BLOOD @Victim, POTION:SLOW:0:40 @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:1 @Victim, BLOOD @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 12s, Effects: DO_HARM:3 @Victim, BLOOD @Victim, POTION:SLOW:0:50 @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:1 @Victim, BLOOD @Victim</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 13s, Effects: DO_HARM:3 @Victim, BLOOD @Victim, POTION:SLOW:0:60 @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim</li>
<li><strong>Level 5:</strong> Chance: 25%, Cooldown: 13s, Effects: DO_HARM:3 @Victim, BLOOD @Victim, POTION:SLOW:1:60 @Victim, WAIT:20, DO_HARM:3 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim, PARTICLE:CHERRY_LEAVES:15:1 @Victim</li></ul>

<h3>Perish</h3>
<p><strong>Description:</strong> A chance to give the wither effect.</p>
<p><strong>Applies to:</strong> Bow, Crossbow, Trident</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 3s, Effects: POTION:WITHER:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 11%, Cooldown: 3s, Effects: POTION:WITHER:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 3s, Effects: POTION:WITHER:0:140 @Victim</li>
<li><strong>Level 4:</strong> Chance: 17%, Cooldown: 3s, Effects: POTION:WITHER:1:60 @Victim</li>
<li><strong>Level 5:</strong> Chance: 21%, Cooldown: 3s, Effects: POTION:WITHER:1:100 @Victim</li></ul>

<h3>Ambit</h3>
<p><strong>Description:</strong> Damages mobs within a radius
that increases with the level of enchant.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 8s, Effects: DO_HARM:<random number>1-2</random number> @Aoe{radius=7,target=mobs}</li>
<li><strong>Level 2:</strong> Chance: 5%, Cooldown: 8s, Effects: DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=mobs}</li>
<li><strong>Level 3:</strong> Chance: 6%, Cooldown: 9s, Effects: DO_HARM:<random number>1-3</random number> @Aoe{radius=3,target=mobs}</li>
<li><strong>Level 4:</strong> Chance: 7%, Cooldown: 9s, Effects: DO_HARM:<random number>1-3</random number> @Aoe{radius=4,target=mobs}</li>
<li><strong>Level 5:</strong> Chance: 9%, Cooldown: 10s, Effects: DO_HARM:<random number>2-3</random number> @Aoe{radius=5,target=mobs}</li>
<li><strong>Level 6:</strong> Chance: 12%, Cooldown: 12s, Effects: DO_HARM:<random number>2-3</random number> @Aoe{radius=6,target=mobs}</li>
<li><strong>Level 7:</strong> Chance: 15%, Cooldown: 14s, Effects: DO_HARM:<random number>2-3</random number> @Aoe{radius=7,target=mobs}</li></ul>

<h3>Interrupt</h3>
<p><strong>Description:</strong> Chance to give your enemy mining fatigue.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Effects: POTION:SLOW_DIGGING:0:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 15s, Effects: POTION:SLOW_DIGGING:1:100 @Victim</li></ul>

<h3>Exalted</h3>
<p><strong>Description:</strong> A chance of removing
bad potion effects.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 8s, Effects: CURE:SLOW @Attacker, CURE:CONFUSION @Attacker, CURE:BLINDNESS @Attacker, CURE:POISON @Attacker, CURE:WITHER @Attacker, CURE:HUNGER @Attacker, CURE:WEAKNESS @Attacker, CURE:SLOW_DIGGING @Attacker</li>
<li><strong>Level 2:</strong> Chance: 16%, Cooldown: 8s, Effects: CURE:SLOW @Attacker, CURE:CONFUSION @Attacker, CURE:BLINDNESS @Attacker, CURE:POISON @Attacker, CURE:WITHER @Attacker, CURE:HUNGER @Attacker, CURE:WEAKNESS @Attacker, CURE:SLOW_DIGGING @Attacker</li>
<li><strong>Level 3:</strong> Chance: 22%, Cooldown: 8s, Effects: CURE:SLOW @Attacker, CURE:CONFUSION @Attacker, CURE:BLINDNESS @Attacker, CURE:POISON @Attacker, CURE:WITHER @Attacker, CURE:HUNGER @Attacker, CURE:WEAKNESS @Attacker, CURE:SLOW_DIGGING @Attacker</li>
<li><strong>Level 4:</strong> Chance: 36%, Cooldown: 8s, Effects: CURE:SLOW @Attacker, CURE:CONFUSION @Attacker, CURE:BLINDNESS @Attacker, CURE:POISON @Attacker, CURE:WITHER @Attacker, CURE:HUNGER @Attacker, CURE:WEAKNESS @Attacker, CURE:SLOW_DIGGING @Attacker</li></ul>

<h3>Archer</h3>
<p><strong>Description:</strong> Increases damage dealt with bows.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 32%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li></ul>

<h3>Safeguard</h3>
<p><strong>Description:</strong> Chance to gain Damage Resistance
when defending.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 5s, Effects: POTION:DAMAGE_RESISTANCE:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 5s, Effects: POTION:DAMAGE_RESISTANCE:1:60 @Victim</li></ul>

<h3>Confuse</h3>
<p><strong>Description:</strong> Chance to give nausea effect.</p>
<p><strong>Applies to:</strong> Axes, Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXES</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 6s, Effects: POTION:CONFUSION:0:60</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 7s, Effects: POTION:CONFUSION:1:60</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: POTION:CONFUSION:2:60</li>
<li><strong>Level 4:</strong> Chance: 18%, Cooldown: 8s, Effects: POTION:CONFUSION:3:60</li></ul>

<h3>Sharpness Hook</h3>
<p><strong>Description:</strong> Deal damage with the hook.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> HOOK_ENTITY</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong>, Effects: DO_HARM:2 @Victim</li>
<li><strong>Level 2:</strong>, Effects: DO_HARM:4 @Victim</li>
<li><strong>Level 3:</strong>, Effects: DO_HARM:6 @Victim</li>
<li><strong>Level 4:</strong>, Effects: DO_HARM:9 @Victim</li>
<li><strong>Level 5:</strong>, Effects: DO_HARM:12 @Victim</li>
<li><strong>Level 6:</strong>, Effects: DO_HARM:15 @Victim</li>
<li><strong>Level 7:</strong>, Effects: DO_HARM:19 @Victim</li>
<li><strong>Level 8:</strong>, Effects: DO_HARM:23 @Victim</li>
<li><strong>Level 9:</strong>, Effects: DO_HARM:27 @Victim</li></ul>

<h3>Auto Reel</h3>
<p><strong>Description:</strong> Automatically reels in the fishing rod when it gets a bite.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> BITE_HOOK</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: AUTO_REEL</li>
<li><strong>Level 2:</strong> Chance: 50%, Effects: AUTO_REEL</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: AUTO_REEL</li>
<li><strong>Level 4:</strong>, Effects: AUTO_REEL</li></ul>

<h3>Shatter</h3>
<p><strong>Description:</strong> Chance to deal extra durability damage to
all enemy armor with every attack.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 3:</strong> Chance: 39%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 4:</strong> Chance: 46%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li></ul>

<h3>Netherling</h3>
<p><strong>Description:</strong> Double damage to mobs in Nether.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: INCREASE_DAMAGE:50</li>
<li><strong>Level 2:</strong> Chance: 50%, Effects: INCREASE_DAMAGE:50</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:50</li></ul>

<h3>Endmaster</h3>
<p><strong>Description:</strong> Double damage to mobs in End.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: INCREASE_DAMAGE:50</li>
<li><strong>Level 2:</strong> Chance: 50%, Effects: INCREASE_DAMAGE:50</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:50</li></ul>

<h3>Immolation</h3>
<p><strong>Description:</strong> Set all mobs in radius on fire.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 4s, Effects: PARTICLE:FALLING_LAVA:5:0 @Aoe{r=5,t=damageable}, BURN:40 @Aoe{r=2,t=mobs}</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 5s, Effects: PARTICLE:FALLING_LAVA:5:0 @Aoe{r=4,t=damageable}, BURN:50 @Aoe{r=6,t=mobs}</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 5s, Effects: PARTICLE:FALLING_LAVA:5:0 @Aoe{r=4,t=damageable}, BURN:60 @Aoe{r=4,t=mobs}</li></ul>

<h3>Striker</h3>
<p><strong>Description:</strong> Rain arrows over opponent.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 8s, Effects: SPAWN_ARROWS @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 8s, Effects: SPAWN_ARROWS @Victim</li>
<li><strong>Level 3:</strong> Chance: 22%, Cooldown: 8s, Effects: SPAWN_ARROWS @Victim</li></ul>

<h3>Aegis</h3>
<p><strong>Description:</strong> Chance to gain speed when taking fall damage.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> FALL_DAMAGE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Cooldown: 3s, Effects: POTION:SPEED:0:60</li>
<li><strong>Level 2:</strong> Chance: 60%, Cooldown: 3s, Effects: POTION:SPEED:1:60</li>
<li><strong>Level 3:</strong> Chance: 70%, Cooldown: 3s, Effects: POTION:SPEED:2:60</li></ul>

<h3>Plummet</h3>
<p><strong>Description:</strong> Deal damage to nearby mobs
when taking fall damage.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> FALL_DAMAGE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: DO_HARM:2 @Aoe{r=3,t=mobs}</li>
<li><strong>Level 2:</strong> Chance: 80%, Effects: DO_HARM:3 @Aoe{r=5,t=mobs}</li>
<li><strong>Level 3:</strong>, Effects: DO_HARM:5 @Aoe{r=8,t=mobs}</li></ul>

<h3>Night Owl</h3>
<p><strong>Description:</strong> Deal more damage to mobs at night.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: INCREASE_DAMAGE:25</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: INCREASE_DAMAGE:35</li>
<li><strong>Level 3:</strong> Chance: 80%, Effects: INCREASE_DAMAGE:45</li></ul>

<h3>Fuddle</h3>
<p><strong>Description:</strong> Disorganize opponent's hotbar.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 15s, Effects: SHUFFLE_HOTBAR @Victim</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 15s, Effects: SHUFFLE_HOTBAR @Victim</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 15s, Effects: SHUFFLE_HOTBAR @Victim</li></ul>

<h3>Planter</h3>
<p><strong>Description:</strong> Plant seeds in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:3</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:3</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:3</li></ul>

<h3>Jelly Legs</h3>
<p><strong>Description:</strong> Chance to negate fall damage.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> FALL_DAMAGE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: CANCEL_EVENT, MESSAGE:ยงbยงl*** ยงfยงlNegated Fall Damage ยงbยงl***</li>
<li><strong>Level 2:</strong> Chance: 80%, Effects: CANCEL_EVENT, MESSAGE:ยงbยงl*** ยงfยงlNegated Fall Damage ยงbยงl***</li>
<li><strong>Level 3:</strong>, Effects: CANCEL_EVENT, MESSAGE:ยงbยงl*** ยงfยงlNegated Fall Damage ยงbยงl***</li></ul>

<h3>Restore</h3>
<p><strong>Description:</strong> Upon breaking, item has a chance
to lose this enchantment and repair
half of its durability</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> ITEM_BREAK</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: REMOVE_ENCHANT:restore, ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>, MESSAGE:ยง6ยงl*** ยงeยงlItem Restored ยง6ยงl***</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: REMOVE_ENCHANT:restore, ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>, MESSAGE:ยง6ยงl*** ยงeยงlItem Restored ยง6ยงl***</li>
<li><strong>Level 3:</strong> Chance: 80%, Effects: REMOVE_ENCHANT:restore, ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>, MESSAGE:ยง6ยงl*** ยงeยงlItem Restored ยง6ยงl***</li>
<li><strong>Level 4:</strong> Chance: 100%, Effects: REMOVE_ENCHANT:restore, ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>, MESSAGE:ยง6ยงl*** ยงeยงlItem Restored ยง6ยงl***</li></ul>

<h3>Pickpocket</h3>
<p><strong>Description:</strong> Chance to steal in-game money whilst fighting.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 3%, Cooldown: 80s, Effects: STEAL_MONEY:<random number>200-1000</random number> @Attacker, PLAY_SOUND_OUTLOUD:NOTE_STICKS:10, MESSAGE:ยงaยงl** PICKPOCKET ** ยง7(ยงa+$%random%ยง7) @Attacker, MESSAGE:ยงcยงl** PICKPOCKETED ** ยง7(ยงc-$%random%ยง7) @Victim</li>
<li><strong>Level 2:</strong> Chance: 5%, Cooldown: 80s, Effects: STEAL_MONEY:<random number>200-1200</random number> @Attacker, PLAY_SOUND_OUTLOUD:NOTE_STICKS:10, MESSAGE:ยงaยงl** PICKPOCKET ** ยง7(ยงa+$%random%ยง7) @Attacker, MESSAGE:ยงcยงl** PICKPOCKETED ** ยง7(ยงc-$%random%ยง7) @Victim</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 80s, Effects: STEAL_MONEY:<random number>200-1500</random number> @Attacker, PLAY_SOUND_OUTLOUD:NOTE_STICKS:10, MESSAGE:ยงaยงl** PICKPOCKET ** ยง7(ยงa+$%random%ยง7) @Attacker, MESSAGE:ยงcยงl** PICKPOCKETED ** ยง7(ยงc-$%random%ยง7) @Victim</li></ul>

<h3>Distance</h3>
<p><strong>Description:</strong> Chance to distance yourself from your enemies
and gain regeneration.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 6s, Effects: PULL_AWAY:3.0 @Victim, POTION:REGENERATION:0:20 @Attacker, MESSAGE:ยงaยงl** DISTANCE ** ยง7(ยงo%attacker name%ยง7) @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 6s, Effects: PULL_AWAY:4.5 @Victim, POTION:REGENERATION:0:20 @Attacker, MESSAGE:ยงaยงl** DISTANCE ** ยง7(ยงo%attacker name%ยง7) @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 6s, Effects: PULL_AWAY:5.0 @Victim, POTION:REGENERATION:1:20 @Attacker, MESSAGE:ยงaยงl** DISTANCE ** ยง7(ยงo%attacker name%ยง7) @Victim</li>
<li><strong>Level 4:</strong> Chance: 28%, Cooldown: 6s, Effects: PULL_AWAY:6.5 @Victim, POTION:REGENERATION:1:40 @Attacker, MESSAGE:ยงaยงl** DISTANCE ** ยง7(ยงo%attacker name%ยง7) @Victim</li></ul>

<h3>Reinforced</h3>
<p><strong>Description:</strong> Take less damage when being hit from behind.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 3s, Effects: NEGATE_DAMAGE:<random number>1-35</random number></li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 3s, Effects: NEGATE_DAMAGE:<random number>1-35</random number></li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 3s, Effects: NEGATE_DAMAGE:<random number>1-35</random number></li>
<li><strong>Level 4:</strong> Chance: 18%, Cooldown: 3s, Effects: NEGATE_DAMAGE:<random number>1-35</random number></li></ul>

<h3>Cleave</h3>
<p><strong>Description:</strong> Damages players within a radius
that increases with the level of enchant.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 8s, Effects: DO_HARM:<random number>1-3</random number> <aoe> radius=1 target=damageable </aoe>, MESSAGE:ยงeยงl** CLEAVE ยง7(%attacker name%)ยงeยงl ** <aoe> radius=1 target=damageable </aoe></li>
<li><strong>Level 2:</strong> Chance: 5%, Cooldown: 8s, Effects: DO_HARM:<random number>1-3</random number> <aoe> radius=2 target=damageable </aoe>, MESSAGE:ยงeยงl** CLEAVE ยง7(%attacker name%)ยงeยงl ** <aoe> radius=2 target=damageable </aoe></li>
<li><strong>Level 3:</strong> Chance: 6%, Cooldown: 9s, Effects: DO_HARM:<random number>1-3</random number> <aoe> radius=3 target=damageable </aoe>, MESSAGE:ยงeยงl** CLEAVE ยง7(%attacker name%)ยงeยงl ** <aoe> radius=3 target=damageable </aoe></li>
<li><strong>Level 4:</strong> Chance: 7%, Cooldown: 9s, Effects: DO_HARM:<random number>1-3</random number> <aoe> radius=4 target=damageable </aoe>, MESSAGE:ยงeยงl** CLEAVE ยง7(%attacker name%)ยงeยงl ** <aoe> radius=4 target=damageable </aoe></li>
<li><strong>Level 5:</strong> Chance: 9%, Cooldown: 10s, Effects: DO_HARM:<random number>2-3</random number> <aoe> radius=5 target=damageable </aoe>, MESSAGE:ยงeยงl** CLEAVE ยง7(%attacker name%)ยงeยงl ** <aoe> radius=5 target=damageable </aoe></li>
<li><strong>Level 6:</strong> Chance: 12%, Cooldown: 12s, Effects: DO_HARM:<random number>2-3</random number> <aoe> radius=6 target=damageable </aoe>, MESSAGE:ยงeยงl** CLEAVE ยง7(%attacker name%)ยงeยงl ** <aoe> radius=6 target=damageable </aoe></li>
<li><strong>Level 7:</strong> Chance: 15%, Cooldown: 14s, Effects: DO_HARM:<random number>2-3</random number> <aoe> radius=7 target=damageable </aoe>, MESSAGE:ยงeยงl** CLEAVE ยง7(%attacker name%)ยงeยงl ** <aoe> radius=7 target=damageable </aoe></li></ul>

<h3>Angelic</h3>
<p><strong>Description:</strong> Heals health when damaged.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 7s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim, MESSAGE:ยงeยงl** ANGELIC ** ยง7(ยงc+ %random%HPยง7) @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 9s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim, MESSAGE:ยงeยงl** ANGELIC ** ยง7(ยงc+ %random%HPยง7) @Victim</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 11s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim, MESSAGE:ยงeยงl** ANGELIC ** ยง7(ยงc+ %random%HPยง7) @Victim</li>
<li><strong>Level 4:</strong> Chance: 26%, Cooldown: 13s, Effects: ADD_HEALTH:<random number>1-4</random number> @Victim, MESSAGE:ยงeยงl** ANGELIC ** ยง7(ยงc+ %random%HPยง7) @Victim</li>
<li><strong>Level 5:</strong> Chance: 34%, Cooldown: 15s, Effects: ADD_HEALTH:<random number>1-4</random number> @Victim, MESSAGE:ยงeยงl** ANGELIC ** ยง7(ยงc+ %random%HPยง7) @Victim</li></ul>

<h3>Arrow Lifesteal</h3>
<p><strong>Description:</strong> Chance to steal health from opponent.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li>
<li><strong>Level 4:</strong> Chance: 22%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li>
<li><strong>Level 5:</strong> Chance: 27%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li></ul>

<h3>Arrow Deflect</h3>
<p><strong>Description:</strong> Chance to prevent enemy arrow from dealing damage.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 6s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl* ARROW DEFLECT * @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 6s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl* ARROW DEFLECT * @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 6s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl* ARROW DEFLECT * @Victim</li>
<li><strong>Level 4:</strong> Chance: 45%, Cooldown: 6s, Effects: MESSAGE:ยงeยงl* ARROW DEFLECT * @Victim, CANCEL_EVENT</li></ul>

<h3>Arrow Break</h3>
<p><strong>Description:</strong> Chance for arrows to bounce off
and do no damage to you whenever
you are wielding an axe with this
enchantment on it.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 4:</strong> Chance: 45%, Cooldown: 9s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 5:</strong> Chance: 55%, Cooldown: 9s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 6:</strong> Chance: 65%, Cooldown: 10s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li></ul>

<h3>Assassin</h3>
<p><strong>Description:</strong> The closer you are to your enemy,
 the moredamage you deal (up to 1.25x).
 However, ifyou are more than 2
 blocks away, you will deal LESS
damage than normal.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 7s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 8s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 8s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 8s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 29%, Cooldown: 8s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li></ul>

<h3>Blessed</h3>
<p><strong>Description:</strong> A chance of removing debuffs.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 8s, Effects: CURE_PERMANENT:SLOW @Attacker, CURE_PERMANENT:CONFUSION @Attacker, CURE_PERMANENT:BLINDNESS @Attacker, CURE_PERMANENT:POISON @Attacker, CURE_PERMANENT:WITHER @Attacker, CURE_PERMANENT:HUNGER @Attacker, CURE_PERMANENT:WEAKNESS @Attacker, CURE_PERMANENT:SLOW_DIGGING @Attacker, MESSAGE:ยงeยงl** BLESSED ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 16%, Cooldown: 8s, Effects: CURE_PERMANENT:SLOW @Attacker, CURE_PERMANENT:CONFUSION @Attacker, CURE_PERMANENT:BLINDNESS @Attacker, CURE_PERMANENT:POISON @Attacker, CURE_PERMANENT:WITHER @Attacker, CURE_PERMANENT:HUNGER @Attacker, CURE_PERMANENT:WEAKNESS @Attacker, CURE_PERMANENT:SLOW_DIGGING @Attacker, MESSAGE:ยงeยงl** BLESSED ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 22%, Cooldown: 8s, Effects: CURE_PERMANENT:SLOW @Attacker, CURE_PERMANENT:CONFUSION @Attacker, CURE_PERMANENT:BLINDNESS @Attacker, CURE_PERMANENT:POISON @Attacker, CURE_PERMANENT:WITHER @Attacker, CURE_PERMANENT:HUNGER @Attacker, CURE_PERMANENT:WEAKNESS @Attacker, CURE_PERMANENT:SLOW_DIGGING @Attacker, MESSAGE:ยงeยงl** BLESSED ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 36%, Cooldown: 8s, Effects: CURE_PERMANENT:SLOW @Attacker, CURE_PERMANENT:CONFUSION @Attacker, CURE_PERMANENT:BLINDNESS @Attacker, CURE_PERMANENT:POISON @Attacker, CURE_PERMANENT:WITHER @Attacker, CURE_PERMANENT:HUNGER @Attacker, CURE_PERMANENT:WEAKNESS @Attacker, CURE_PERMANENT:SLOW_DIGGING @Attacker, MESSAGE:ยงeยงl** BLESSED ** @Attacker</li></ul>

<h3>Corrupt</h3>
<p><strong>Description:</strong> Deals damage over time.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 4s, Effects: DO_HARM:<random number>2-3</random number> @Victim, WAIT:20, DO_HARM:<random number>2-3</random number> @Victim, WAIT:40, DO_HARM:<random number>2-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 4s, Effects: DO_HARM:<random number>2-3</random number> @Victim, WAIT:20, DO_HARM:<random number>2-3</random number> @Victim, WAIT:40, DO_HARM:<random number>2-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 4s, Effects: DO_HARM:<random number>2-3</random number> @Victim, WAIT:20, DO_HARM:<random number>2-3</random number> @Victim, WAIT:40, DO_HARM:<random number>2-3</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 31%, Cooldown: 4s, Effects: DO_HARM:<random number>2-3</random number> @Victim, WAIT:20, DO_HARM:<random number>2-3</random number> @Victim, WAIT:40, DO_HARM:<random number>2-3</random number> @Victim</li></ul>

<h3>Ragdoll</h3>
<p><strong>Description:</strong> Chance to be pushed
back when getting hit.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 4s, Effects: PULL_AWAY:0.1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 4s, Effects: PULL_AWAY:0.2 @Victim</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 4s, Effects: PULL_AWAY:0.3 @Victim</li>
<li><strong>Level 4:</strong> Chance: 50%, Cooldown: 4s, Effects: PULL_AWAY:0.4 @Victim</li></ul>

<h3>Block</h3>
<p><strong>Description:</strong> A chance to negate an attack
and deal up to 4 damage back.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 4s, Effects: NEGATE_DAMAGE:50 @Victim, DO_HARM:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 22%, Cooldown: 4s, Effects: NEGATE_DAMAGE:50 @Victim, DO_HARM:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 4s, Effects: NEGATE_DAMAGE:50 @Victim, DO_HARM:<random number>1-4</random number> @Attacker</li></ul>

<h3>Dodge</h3>
<p><strong>Description:</strong> Chance to dodge physical enemy
attacks, increased chance if
sneaking.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li>
<li><strong>Level 4:</strong> Chance: 22%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li>
<li><strong>Level 5:</strong> Chance: 27%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:ยงeยงl*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li></ul>

<h3>Enrage</h3>
<p><strong>Description:</strong> Deal more damage on low HP.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 21%, Cooldown: 5s, Effects: DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 27%, Cooldown: 5s, Effects: DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 33%, Cooldown: 5s, Effects: DO_HARM:<random number>1-4</random number> @Victim</li></ul>

<h3>Guardians</h3>
<p><strong>Description:</strong> A chance to spawn iron golems to
assist you and watch over you.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 8s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 8s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 3:</strong> Chance: 13%, Cooldown: 8s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 8s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 9s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 6:</strong> Chance: 17%, Cooldown: 10s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 7:</strong> Chance: 18%, Cooldown: 12s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 8:</strong> Chance: 20%, Cooldown: 12s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 9:</strong> Chance: 22%, Cooldown: 15s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 10:</strong> Chance: 24%, Cooldown: 15s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li></ul>

<h3>Ice Aspect</h3>
<p><strong>Description:</strong> A chance of causing the slowness
effect on your enemy.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 2s, Effects: POTION:SLOW:1:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 2s, Effects: POTION:SLOW:1:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 31%, Cooldown: 2s, Effects: POTION:SLOW:1:100 @Victim</li></ul>

<h3>Implants</h3>
<p><strong>Description:</strong> Chance to passively heal +1 health
and restore +1 hunger every few seconds.</p>
<p><strong>Applies to:</strong> Helmets</p>
<p><strong>Type:</strong> REPEATING</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li>
<li><strong>Level 2:</strong> Chance: 35%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li>
<li><strong>Level 3:</strong> Chance: 40%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li>
<li><strong>Level 4:</strong> Chance: 55%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li>
<li><strong>Level 5:</strong> Chance: 70%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li></ul>

<h3>Obsidianshield</h3>
<p><strong>Description:</strong> Gives permanent fire resistance.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:FIRE_RESISTANCE:0</li></ul>

<h3>Demonic</h3>
<p><strong>Description:</strong> A chance to remove fire resistance from your enemy.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 2s, Effects: CURE:FIRE_RESISTANCE @Victim, CURE_PERMANENT:FIRE_RESISTANCE @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 2s, Effects: CURE:FIRE_RESISTANCE @Victim, CURE_PERMANENT:FIRE_RESISTANCE @Victim</li>
<li><strong>Level 3:</strong> Chance: 20%, Cooldown: 2s, Effects: CURE:FIRE_RESISTANCE @Victim, CURE_PERMANENT:FIRE_RESISTANCE @Victim</li></ul>

<h3>Piercing</h3>
<p><strong>Description:</strong> Inflicts more damage.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 32%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 37%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li></ul>

<h3>Marksman</h3>
<p><strong>Description:</strong> Increases damage dealt with bows.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 32%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li></ul>

<h3>Disappear</h3>
<p><strong>Description:</strong> Chance to become invisible when
low on health.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 20s, Effects: POTION:INVISIBILITY:2:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 20s, Effects: POTION:INVISIBILITY:2:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 26%, Cooldown: 20s, Effects: POTION:INVISIBILITY:2:100 @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 20s, Effects: POTION:INVISIBILITY:2:120 @Victim</li></ul>

<h3>Disintegrate</h3>
<p><strong>Description:</strong> Chance to deal extra durability damage to
all enemy armor with every attack.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 3:</strong> Chance: 39%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 4:</strong> Chance: 46%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li></ul>

<h3>Dominate</h3>
<p><strong>Description:</strong> Chance to weaken enemy players when attacked,
causing them to deal less damage.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 3s, Effects: POTION:WEAKNESS:0:80 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 22%, Cooldown: 3s, Effects: POTION:WEAKNESS:0:80 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 28%, Cooldown: 3s, Effects: POTION:WEAKNESS:0:80 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 35%, Cooldown: 3s, Effects: POTION:WEAKNESS:0:80 @Attacker</li></ul>

<h3>Arsonist</h3>
<p><strong>Description:</strong> Chance to deal more damage
whilst on fire</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 5s, Effects: DO_HARM:<random number>1-2</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 5s, Effects: DO_HARM:<random number>2-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: DO_HARM:3 @Victim</li></ul>

<h3>Ender Walker</h3>
<p><strong>Description:</strong> Chance to cure Wither and Poison when attacked
nand heal at high levels.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 8s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 8s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim</li>
<li><strong>Level 3:</strong> Chance: 21%, Cooldown: 10s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim</li>
<li><strong>Level 4:</strong> Chance: 28%, Cooldown: 13s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim, ADD_HEALTH:<random number>1-4</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 35%, Cooldown: 14s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim, ADD_HEALTH:<random number>1-4</random number> @Victim</li></ul>

<h3>Eagle Eye</h3>
<p><strong>Description:</strong> Chance to deal 1-4 durability damage to
ALL armor pieces of enemy player.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 26%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 37%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 44%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 56%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li></ul>

<h3>Annihilate</h3>
<p><strong>Description:</strong> Demolish your opponent's armour quicker!</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 10s, Effects: DAMAGE_ARMOR:1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 12s, Effects: DAMAGE_ARMOR:1 @Victim</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 15s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 4:</strong> Chance: 40%, Cooldown: 18s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 5:</strong> Chance: 50%, Cooldown: 20s, Effects: DAMAGE_ARMOR:3 @Victim</li>
<li><strong>Level 6:</strong> Chance: 55%, Cooldown: 28s, Effects: DAMAGE_ARMOR:4 @Victim</li></ul>

<h3>Heavy</h3>
<p><strong>Description:</strong> Decreases damage from enemy bows
by 2% per level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 4s, Effects: DECREASE_DAMAGE:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 4s, Effects: DECREASE_DAMAGE:4 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 4s, Effects: DECREASE_DAMAGE:6 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 4s, Effects: DECREASE_DAMAGE:8 @Victim</li>
<li><strong>Level 5:</strong> Chance: 21%, Cooldown: 4s, Effects: DECREASE_DAMAGE:10 @Victim</li></ul>

<h3>Hellfire</h3>
<p><strong>Description:</strong> All arrows shot by you turn
into explosive fireballs when
 in contact with the enemy.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 4:</strong> Chance: 50%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 5:</strong> Chance: 70%, Cooldown: 3s, Effects: FIREBALL @Victim</li></ul>

<h3>Longbow</h3>
<p><strong>Description:</strong> Greatly increases damage dealt
to enemy players that have
a bow in their hands.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>25-50</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>25-50</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>50-100</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 33%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>50-100</random number> @Attacker</li></ul>

<h3>Tank</h3>
<p><strong>Description:</strong> Chance to decreases damage from enemy
axes by 2% per level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: DECREASE_DAMAGE:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 3s, Effects: DECREASE_DAMAGE:4 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 3s, Effects: DECREASE_DAMAGE:6 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 3s, Effects: DECREASE_DAMAGE:8 @Victim</li></ul>

<h3>Unfocus</h3>
<p><strong>Description:</strong> Chance to Unfocus target player,
reducing their out going bow damage
by 50% for up to 10 seconds.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 4s, Effects: POTION:CONFUSION:0:40 @Victim, HALF_DAMAGE, MESSAGE:ยงeยงl** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:45, MESSAGE:ยงaยงl** YOU'VE REGAINED FOCUS ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 4s, Effects: POTION:CONFUSION:0:80 @Victim, HALF_DAMAGE, MESSAGE:ยงeยงl** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:85, MESSAGE:ยงaยงl** YOU'VE REGAINED FOCUS ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 4s, Effects: POTION:CONFUSION:0:120 @Victim, HALF_DAMAGE, MESSAGE:ยงeยงl** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:125, MESSAGE:ยงaยงl** YOU'VE REGAINED FOCUS ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 25%, Cooldown: 4s, Effects: POTION:CONFUSION:1:60 @Victim, HALF_DAMAGE, MESSAGE:ยงeยงl** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:65, MESSAGE:ยงaยงl** YOU'VE REGAINED FOCUS ** @Victim</li>
<li><strong>Level 5:</strong> Chance: 32%, Cooldown: 4s, Effects: POTION:CONFUSION:1:100 @Victim, HALF_DAMAGE, MESSAGE:ยงeยงl** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:105, MESSAGE:ยงaยงl** YOU'VE REGAINED FOCUS ** @Victim</li></ul>

<h3>Valor</h3>
<p><strong>Description:</strong> Chance to reduces incoming mob damage by up to 20% at max level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>5-8</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 13%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>9-12</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>13-16</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 21%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>17-20</random number> @Victim</li></ul>

<h3>Pacify</h3>
<p><strong>Description:</strong> A chance to pacify your target,
dealing 1-4 damage and
stopping their next attack on you.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-4</random number> @Victim</li></ul>

<h3>Metaphysical</h3>
<p><strong>Description:</strong> A chance to be cured of
Slowness when attacked.
At max level, you will only be
affected approx. 10% of the time.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 4:</strong> Chance: 90%, Effects: CURE:SLOW @Victim</li></ul>

<h3>Creeper Armor</h3>
<p><strong>Description:</strong> Chance to be immune to explosive damage, at
higher levels you have a chance to heal.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> EXPLOSION</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: CANCEL_EVENT</li>
<li><strong>Level 2:</strong> Chance: 50%, Effects: CANCEL_EVENT</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-2</random number></li></ul>

<h3>Bleed</h3>
<p><strong>Description:</strong> Applies bleed stacks to enemies
that decrease their movement speed.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 23%, Effects: POTION:SLOW:1:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Effects: POTION:SLOW:1:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 44%, Effects: POTION:SLOW:1:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 6:</strong> Chance: 60%, Effects: POTION:SLOW:2:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li></ul>

<h3>Pitcher Pod Planter</h3>
<p><strong>Description:</strong> Plant pitcher pods in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:PITCHER_PLANT</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:PITCHER_PLANT</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:PITCHER_PLANT</li></ul>

<h3>Torchflower Planter</h3>
<p><strong>Description:</strong> Plant torchflowers in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:TORCHFLOWER_SEEDS</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:TORCHFLOWER_SEEDS</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:TORCHFLOWER_SEEDS</li></ul>

<h2>LEGENDARY Enchantments</h2>
<h3>Beastslayer</h3>
<p><strong>Description:</strong> Increases damage dealt to Hostile Mobs.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong>, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Hook</h3>
<p><strong>Description:</strong> Get more exp from fishing.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> CATCH_FISH</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 12s, Effects: EXP:%exp%</li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 11s, Effects: EXP:%exp%</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 10s, Effects: EXP:%exp%</li>
<li><strong>Level 4:</strong> Chance: 60%, Cooldown: 10s, Effects: EXP:%exp%</li>
<li><strong>Level 5:</strong> Chance: 75%, Cooldown: 9s, Effects: EXP:%exp%</li></ul>

<h3>Bait</h3>
<p><strong>Description:</strong> Chance to receive double fishing drops.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> CATCH_FISH</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 10s, Effects: MORE_DROPS:1</li>
<li><strong>Level 2:</strong> Chance: 28%, Cooldown: 15s, Effects: MORE_DROPS:1</li>
<li><strong>Level 3:</strong> Chance: 34%, Cooldown: 20s, Effects: MORE_DROPS:1</li></ul>

<h3>Lucky</h3>
<p><strong>Description:</strong> Chance to increase luck while fishing.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 75%, Cooldown: 12s, Effects: POTION:LUCK:1:200</li>
<li><strong>Level 2:</strong> Chance: 85%, Cooldown: 9s, Effects: POTION:LUCK:2:200</li>
<li><strong>Level 3:</strong> Chance: 95%, Cooldown: 7s, Effects: POTION:LUCK:3:200</li>
<li><strong>Level 4:</strong> Chance: 100%, Cooldown: 6s, Effects: POTION:LUCK:3:200</li></ul>

<h3>Patch</h3>
<p><strong>Description:</strong> Chance to recover durability when damaged by mobs.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-1 @Victim</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-2 @Victim</li></ul>

<h3>Fumble</h3>
<p><strong>Description:</strong> Chance to explode enemy
when hit by their arrows.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 8s, Effects: TNT:1 @Attacker, PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 8s, Effects: TNT:1 @Attacker, PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 8s, Effects: TNT:1 @Attacker, PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim</li></ul>

<h3>Turmoil</h3>
<p><strong>Description:</strong> Chance to prevent opponents
guards from spawning.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 8s, Effects: DISABLE_ACTIVATION:guardians:4, DISABLE_ACTIVATION:spirits:4, DISABLE_ACTIVATION:explosivedemise:4, DISABLE_ACTIVATION:undeadruse:4</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 8s, Effects: DISABLE_ACTIVATION:guardians:4, DISABLE_ACTIVATION:spirits:4, DISABLE_ACTIVATION:explosivedemise:4, DISABLE_ACTIVATION:undeadruse:4</li>
<li><strong>Level 3:</strong> Chance: 18%, Cooldown: 8s, Effects: DISABLE_ACTIVATION:guardians:4, DISABLE_ACTIVATION:spirits:4, DISABLE_ACTIVATION:explosivedemise:4, DISABLE_ACTIVATION:undeadruse:4</li></ul>

<h3>Swordsman</h3>
<p><strong>Description:</strong> Chance to reduces incoming damage while
wielding a sword by up to 25% at max level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>1-5</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>6-10</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>11-15</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>16-20</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 36%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>21-25</random number> @Victim</li></ul>

<h3>Rebound</h3>
<p><strong>Description:</strong> Gain some health back after kills.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> KILL_PLAYER;KILL_MOB</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 5s, Effects: ADD_HEALTH:2 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 5s, Effects: ADD_HEALTH:4 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 5s, Effects: ADD_HEALTH:6 @Attacker</li></ul>

<h3>Thunderlord</h3>
<p><strong>Description:</strong> Strike monsters with lightning
every 3 consecutive hits.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: LIGHTNING @Victim, RESET_COMBO @Attacker</li>
<li><strong>Level 2:</strong> Chance: 45%, Cooldown: 2s, Effects: LIGHTNING @Victim, RESET_COMBO @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Cooldown: 2s, Effects: LIGHTNING @Victim, RESET_COMBO @Attacker</li></ul>

<h3>Water Walker</h3>
<p><strong>Description:</strong> Walk on Water.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: WATER_WALKER</li></ul>

<h3>Aqua</h3>
<p><strong>Description:</strong> Deal double damage while in water.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 3s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 3s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 5s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 4:</strong> Chance: 23%, Cooldown: 5s, Effects: DOUBLE_DAMAGE</li></ul>

<h3>Divert</h3>
<p><strong>Description:</strong> Chance of poisoning opponent and
gaining regeneration.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 10%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:1:60 @Victim</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 25s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:1:100 @Victim</li></ul>

<h3>Chaos</h3>
<p><strong>Description:</strong> Deal weakness and wither effects.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 2%, Cooldown: 40s, Effects: POTION:WITHER:0:60 @Victim, POTION:WEAKNESS:0:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 4%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Victim, POTION:WEAKNESS:0:5 @Victim</li>
<li><strong>Level 3:</strong> Chance: 6%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Victim, POTION:WEAKNESS:0:100 @Victim</li>
<li><strong>Level 4:</strong> Chance: 8%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Victim, POTION:WEAKNESS:0:100 @Victim</li>
<li><strong>Level 5:</strong> Chance: 10%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Victim, POTION:WEAKNESS:0:100 @Victim</li></ul>

<h3>Convulse</h3>
<p><strong>Description:</strong> Chance to throw your
attackers into the air.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 10s, Effects: BOOST:UP:5 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: BOOST:UP:6 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Effects: BOOST:UP:7 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 10s, Effects: BOOST:UP:8 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 10s, Effects: BOOST:UP:9 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 18%, Cooldown: 10s, Effects: BOOST:UP:10 @Attacker</li></ul>

<h3>Chunky</h3>
<p><strong>Description:</strong> Chance to receive less damage.</p>
<p><strong>Applies to:</strong> Chestplates</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 10s, Effects: NEGATE_DAMAGE:10 @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: NEGATE_DAMAGE:20 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Effects: NEGATE_DAMAGE:30 @Victim</li>
<li><strong>Level 4:</strong> Chance: 15%, Cooldown: 10s, Effects: NEGATE_DAMAGE:40 @Victim</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 10s, Effects: NEGATE_DAMAGE:50 @Victim</li>
<li><strong>Level 6:</strong> Chance: 20%, Cooldown: 10s, Effects: NEGATE_DAMAGE:60 @Victim</li></ul>

<h3>Lucid</h3>
<p><strong>Description:</strong> Chance to cure blindness and
gain night vision when hit.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 22%, Cooldown: 5s, Effects: CURE:BLINDNESS @Victim, POTION:NIGHT_VISION:0:40 @Victim</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 5s, Effects: CURE:BLINDNESS @Victim, POTION:NIGHT_VISION:0:60 @Victim</li>
<li><strong>Level 3:</strong> Chance: 42%, Cooldown: 5s, Effects: CURE:BLINDNESS @Victim, POTION:NIGHT_VISION:0:80 @Victim</li></ul>

<h3>Deadshot</h3>
<p><strong>Description:</strong> Headshots with tridents
deal double damage.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 35%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li></ul>

<h3>Strife</h3>
<p><strong>Description:</strong> Increases Trident melee damage.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: INCREASE_DAMAGE:15</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 6s, Effects: INCREASE_DAMAGE:25</li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 8s, Effects: INCREASE_DAMAGE:30</li></ul>

<h3>Launch</h3>
<p><strong>Description:</strong> Launch yourself by right-clicking.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 15s, Effects: BOOST:UP:8, PARTICLE:CLOUD:20:2</li>
<li><strong>Level 2:</strong> Chance: 27%, Cooldown: 15s, Effects: BOOST:UP:9, PARTICLE:CLOUD:20:2</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 10s, Effects: BOOST:UP:10, PARTICLE:CLOUD:20:2</li></ul>

<h3>Slingshot</h3>
<p><strong>Description:</strong> Boost yourself into flight by right-clicking.</p>
<p><strong>Applies to:</strong> Elytra</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 15s, Effects: BOOST:UP:10</li>
<li><strong>Level 2:</strong> Chance: 40%, Cooldown: 10s, Effects: BOOST:UP:12</li>
<li><strong>Level 3:</strong> Chance: 50%, Cooldown: 5s, Effects: BOOST:UP:16</li></ul>

<h3>Deranged</h3>
<p><strong>Description:</strong> Strike lightning at nearby players.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 10s, Effects: LIGHTNING@Aoe{r=5,t=damageable}</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 12s, Effects: LIGHTNING@Aoe{r=6,t=damageable}</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 14s, Effects: LIGHTNING@Aoe{r=7,t=damageable}</li></ul>

<h3>Twinge</h3>
<p><strong>Description:</strong> Make your enemy bleed, if
hit using melee attack.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 3s, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 5s, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 6s, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:ยง4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li></ul>

<h3>Experience</h3>
<p><strong>Description:</strong> Chance to get experience from mining.</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li>
<li><strong>Level 4:</strong> Chance: 60%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li>
<li><strong>Level 5:</strong> Chance: 75%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li></ul>

<h3>Hardened</h3>
<p><strong>Description:</strong> Chance to recover durability when damaged by players.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-1 @Victim</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-2 @Victim</li></ul>

<h3>Lava Walker</h3>
<p><strong>Description:</strong> Walk on Lava.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: LAVA_WALKER</li></ul>

<h3>Impale</h3>
<p><strong>Description:</strong> Chance to deal HUGE amounts of damage to your opponent, causing
Slowness V for some time</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 26s, Effects: DOUBLE_DAMAGE, POTION:SLOW:4:20 @Victim</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 24s, Effects: DOUBLE_DAMAGE, POTION:SLOW:4:40 @Victim</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 22s, Effects: DOUBLE_DAMAGE, POTION:SLOW:4:60 @Victim</li>
<li><strong>Level 4:</strong> Chance: 10%, Cooldown: 20s, Effects: DOUBLE_DAMAGE, POTION:SLOW:4:80 @Victim</li></ul>

<h3>Torrent</h3>
<p><strong>Description:</strong> Deal increased damage while in water.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 3s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 3s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 5s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 4:</strong> Chance: 23%, Cooldown: 5s, Effects: DOUBLE_DAMAGE</li></ul>

<h3>Judgement</h3>
<p><strong>Description:</strong> Chance of dealing poison damage to
your target and adding regeneration to yourself.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 10%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:1:60 @Victim</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 25s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:1:100 @Victim</li></ul>

<h3>Surprise</h3>
<p><strong>Description:</strong> Chance to teleport behind your opponent
and take them by surprise.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li></ul>

<h3>Stun</h3>
<p><strong>Description:</strong> Chance to slow opponent, make them
feel weak, and remove slowness from you.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 6s, Effects: POTION:SLOW:0:120 @Victim, CURE:SLOW @Attacker, CURE_PERMANENT:SLOW @Attacker, POTION:WEAKNESS:0:80 @Victim, MESSAGE:ยงcยงl** STUNNED ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 6s, Effects: POTION:SLOW:0:120 @Victim, CURE:SLOW @Attacker, CURE_PERMANENT:SLOW @Attacker, POTION:WEAKNESS:0:80 @Victim, MESSAGE:ยงcยงl** STUNNED ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 6s, Effects: POTION:SLOW:1:120 @Victim, CURE:SLOW @Attacker, CURE_PERMANENT:SLOW @Attacker, POTION:WEAKNESS:0:80 @Victim, MESSAGE:ยงcยงl** STUNNED ** @Victim</li></ul>

<h3>Unholy</h3>
<p><strong>Description:</strong> Chance to give weakness and wither to your attacker.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 2%, Cooldown: 40s, Effects: POTION:WITHER:0:60 @Attacker, POTION:WEAKNESS:0:100 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 4%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Attacker, POTION:WEAKNESS:0:5 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 6%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Attacker, POTION:WEAKNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 8%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Attacker, POTION:WEAKNESS:0:100 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 10%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Attacker, POTION:WEAKNESS:0:100 @Attacker</li></ul>

<h3>Quiver</h3>
<p><strong>Description:</strong> Chance to fling your attackers into the air.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 10s, Effects: PULL_AWAY:1</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: PULL_AWAY:1.5</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Effects: PULL_AWAY:2</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 10s, Effects: PULL_AWAY:2.5</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 10s, Effects: PULL_AWAY:3</li>
<li><strong>Level 6:</strong> Chance: 18%, Cooldown: 10s, Effects: PULL_AWAY:3.5</li></ul>

<h3>Fat</h3>
<p><strong>Description:</strong> Chance to receives increased damage negation
when damaged, as well as absorption at higher levels.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 10s, Effects: NEGATE_DAMAGE:10 @Victim, MESSAGE:ยง6ยงl** FAT ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: NEGATE_DAMAGE:20 @Victim, MESSAGE:ยง6ยงl** FAT ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Effects: NEGATE_DAMAGE:30 @Victim, MESSAGE:ยง6ยงl** FAT ** @Victim, POTION:ABSORPTION:3:60 @Victim</li>
<li><strong>Level 4:</strong> Chance: 15%, Cooldown: 10s, Effects: NEGATE_DAMAGE:40 @Victim, MESSAGE:ยง6ยงl** FAT ** @Victim, POTION:ABSORPTION:4:80 @Victim</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 10s, Effects: NEGATE_DAMAGE:50 @Victim, MESSAGE:ยง6ยงl** FAT ** @Victim, POTION:ABSORPTION:4:80 @Victim</li>
<li><strong>Level 6:</strong> Chance: 20%, Cooldown: 10s, Effects: NEGATE_DAMAGE:60 @Victim, MESSAGE:ยง6ยงl** FAT ** @Victim, POTION:ABSORPTION:5:100 @Victim</li></ul>

<h3>Hex</h3>
<p><strong>Description:</strong> Once a target is affected by Hex,
a portion of all their outgoing damage is decreased.
3-7 damage is reflected back to them.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>10-50</random number> @Attacker, DO_HARM:<random number>3-7</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>10-50</random number> @Attacker, DO_HARM:<random number>3-7</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>10-50</random number> @Attacker, DO_HARM:<random number>3-7</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 25%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>10-50</random number> @Attacker, DO_HARM:<random number>3-7</random number> @Victim</li></ul>

<h3>Barbarian</h3>
<p><strong>Description:</strong> Chance to inflicts more axe damage.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Victim</li></ul>

<h3>Clarity</h3>
<p><strong>Description:</strong> Cure blindness when attacked.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong>, Effects: CURE:BLINDNESS @Victim</li>
<li><strong>Level 2:</strong>, Effects: CURE:BLINDNESS @Victim</li>
<li><strong>Level 3:</strong>, Effects: CURE:BLINDNESS @Victim</li></ul>

<h3>Deathbringer</h3>
<p><strong>Description:</strong> Chance to deal double damage.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 15.8%, Cooldown: 45s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 22.1%, Cooldown: 45s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 28%, Cooldown: 45s, Effects: DOUBLE_DAMAGE</li></ul>

<h3>Double Strike</h3>
<p><strong>Description:</strong> A chance to strike twice.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 15s, Effects: WAIT:20, DO_HARM:%damage% @Victim, MESSAGE:ยง6ยงl** DOUBLE STRIKE ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 15s, Effects: WAIT:20, DO_HARM:%damage% @Victim, MESSAGE:ยง6ยงl** DOUBLE STRIKE ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 15s, Effects: WAIT:20, DO_HARM:%damage% @Victim, MESSAGE:ยง6ยงl** DOUBLE STRIKE ** @Victim</li></ul>

<h3>Drunk</h3>
<p><strong>Description:</strong> Slowness and slow swinging with
a chance to get strength.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:SLOW_DIGGING:0, POTION:INCREASE_DAMAGE:0, POTION:SLOW:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:SLOW_DIGGING:0, POTION:INCREASE_DAMAGE:0, POTION:SLOW:0</li>
<li><strong>Level 3:</strong>, Effects: POTION:SLOW_DIGGING:1, POTION:INCREASE_DAMAGE:1, POTION:SLOW:1</li>
<li><strong>Level 4:</strong>, Effects: POTION:SLOW_DIGGING:2, POTION:INCREASE_DAMAGE:2, POTION:SLOW:2</li></ul>

<h3>Enlightened</h3>
<p><strong>Description:</strong> Can heal hearts while taking damage.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 30s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 30s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 30s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim</li></ul>

<h3>Gears</h3>
<p><strong>Description:</strong> Added speed when equipped.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:SPEED:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:SPEED:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:SPEED:2</li>
<li><strong>Level 4:</strong>, Effects: POTION:SPEED:3</li></ul>

<h3>Inquisitive</h3>
<p><strong>Description:</strong> Increase EXP drops from mobs.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li>
<li><strong>Level 2:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li>
<li><strong>Level 4:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li>
<li><strong>Level 5:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li></ul>

<h3>Inversion</h3>
<p><strong>Description:</strong> Damage dealt to you has a chance to be
blocked and heal you for 1-5 HP.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 4s, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-5</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 4s, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-5</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 4s, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-5</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 4s, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-5</random number> @Victim</li></ul>

<h3>Lifesteal</h3>
<p><strong>Description:</strong> A chance to steal health when
attacking.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-3</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-3</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-5</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 25%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-5</random number> @Attacker</li></ul>

<h3>Overload</h3>
<p><strong>Description:</strong> Permanent increase in hearts.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:HEALTH_BOOST:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:HEALTH_BOOST:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:HEALTH_BOOST:2</li>
<li><strong>Level 4:</strong>, Effects: POTION:HEALTH_BOOST:3</li>
<li><strong>Level 5:</strong>, Effects: POTION:HEALTH_BOOST:4</li>
<li><strong>Level 6:</strong>, Effects: POTION:HEALTH_BOOST:5</li></ul>

<h3>Rage</h3>
<p><strong>Description:</strong> For every combo hit you land,
chance to do 0.5 heart damage per combo
to your opponent.
Up to 5 max combo hits.</p>
<p><strong>Applies to:</strong> Weapon</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 4:</strong> Chance: 40%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 5:</strong> Chance: 45%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 6:</strong> Chance: 50%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li></ul>

<h3>Silence</h3>
<p><strong>Description:</strong> Chance to stop activation of your enemy's custom armor enchants.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 1.8%, Cooldown: 5s, Effects: DISABLE_ACTIVATION:endershift:3 @Victim, DISABLE_ACTIVATION:molten:3 @Victim, DISABLE_ACTIVATION:selfdestruct:3 @Victim, DISABLE_ACTIVATION:plaguecarrier:3 @Victim, DISABLE_ACTIVATION:ragdoll:3 @Victim, DISABLE_ACTIVATION:trickster:3 @Victim, DISABLE_ACTIVATION:smokebomb:3 @Victim, DISABLE_ACTIVATION:undeadruse:3 @Victim, DISABLE_ACTIVATION:voodoo:3 @Victim, DISABLE_ACTIVATION:cactus:3 @Victim, DISABLE_ACTIVATION:shockwave:3 @Victim, DISABLE_ACTIVATION:hardened:3 @Victim, DISABLE_ACTIVATION:wither:3 @Victim, DISABLE_ACTIVATION:tank:3 @Victim, DISABLE_ACTIVATION:valor:3 @Victim, DISABLE_ACTIVATION:dodge:3 @Victim, DISABLE_ACTIVATION:guardians:3 @Victim, DISABLE_ACTIVATION:heavy:3 @Victim, DISABLE_ACTIVATION:marksman:3 @Victim, DISABLE_ACTIVATION:diminish:3 @Victim, DISABLE_ACTIVATION:deathbringer:3 @Victim, DISABLE_ACTIVATION:armored:3 @Victim, DISABLE_ACTIVATION:enlightened:3 @Victim, DISABLE_ACTIVATION:deathgod:3 @Victim, DISABLE_ACTIVATION:planetarydeathbringer:3 @Victim, DISABLE_ACTIVATION:divineenlightened:3 @Victim, DISABLE_ACTIVATION:vengefuldiminish:3 @Victim, DISABLE_ACTIVATION:etherealdodge:3 @Victim, DISABLE_ACTIVATION:paladinarmored:3 @Victim, MESSAGE:ยง5ยงl* SILENCEDยงr ยง7[3s] ยง5ยงl* @Victim</li>
<li><strong>Level 2:</strong> Chance: 2.5%, Cooldown: 5s, Effects: DISABLE_ACTIVATION:endershift:3 @Victim, DISABLE_ACTIVATION:molten:3 @Victim, DISABLE_ACTIVATION:selfdestruct:3 @Victim, DISABLE_ACTIVATION:plaguecarrier:3 @Victim, DISABLE_ACTIVATION:ragdoll:3 @Victim, DISABLE_ACTIVATION:trickster:3 @Victim, DISABLE_ACTIVATION:arrowdeflect:3 @Victim, DISABLE_ACTIVATION:arrowbreak:3 @Victim, DISABLE_ACTIVATION:metaphysical:3 @Victim, DISABLE_ACTIVATION:tank:3 @Victim, DISABLE_ACTIVATION:valor:3 @Victim, DISABLE_ACTIVATION:dodge:3 @Victim, DISABLE_ACTIVATION:guardians:3 @Victim, DISABLE_ACTIVATION:heavy:3 @Victim, DISABLE_ACTIVATION:marksman:3 @Victim, DISABLE_ACTIVATION:diminish:3 @Victim, DISABLE_ACTIVATION:deathbringer:3 @Victim, DISABLE_ACTIVATION:armored:3 @Victim, DISABLE_ACTIVATION:enlightened:3 @Victim, DISABLE_ACTIVATION:deathgod:3 @Victim, DISABLE_ACTIVATION:planetarydeathbringer:3 @Victim, DISABLE_ACTIVATION:divineenlightened:3 @Victim, DISABLE_ACTIVATION:vengefuldiminish:3 @Victim, DISABLE_ACTIVATION:etherealdodge:3 @Victim, DISABLE_ACTIVATION:paladinarmored:3 @Victim, MESSAGE:ยง5ยงl* SILENCEDยงr ยง7[3s] ยง5ยงl* @Victim</li>
<li><strong>Level 3:</strong> Chance: 2.9%, Cooldown: 5s, Effects: DISABLE_ACTIVATION:endershift:5 @Victim, DISABLE_ACTIVATION:molten:5 @Victim, DISABLE_ACTIVATION:selfdestruct:5 @Victim, DISABLE_ACTIVATION:plaguecarrier:5 @Victim, DISABLE_ACTIVATION:angelic:5 @Victim, DISABLE_ACTIVATION:spirits:5 @Victim, DISABLE_ACTIVATION:arrowdeflect:5 @Victim, DISABLE_ACTIVATION:arrowbreak:5 @Victim, DISABLE_ACTIVATION:metaphysical:5 @Victim, DISABLE_ACTIVATION:tank:5 @Victim, DISABLE_ACTIVATION:valor:5 @Victim, DISABLE_ACTIVATION:dodge:5 @Victim, DISABLE_ACTIVATION:guardians:5 @Victim, DISABLE_ACTIVATION:heavy:5 @Victim, DISABLE_ACTIVATION:marksman:5 @Victim, DISABLE_ACTIVATION:diminish:5 @Victim, DISABLE_ACTIVATION:deathbringer:5 @Victim, DISABLE_ACTIVATION:armored:5 @Victim, DISABLE_ACTIVATION:enlightened:5 @Victim, DISABLE_ACTIVATION:deathgod:5 @Victim, DISABLE_ACTIVATION:planetarydeathbringer:5 @Victim, DISABLE_ACTIVATION:divineenlightened:5 @Victim, DISABLE_ACTIVATION:vengefuldiminish:5 @Victim, DISABLE_ACTIVATION:etherealdodge:5 @Victim, DISABLE_ACTIVATION:paladinarmored:5 @Victim, MESSAGE:ยง5ยงl* SILENCEDยงr ยง7[5s] ยง5ยงl* @Victim</li>
<li><strong>Level 4:</strong> Chance: 3.1%, Cooldown: 5s, Effects: DISABLE_ACTIVATION:endershift:7 @Victim, DISABLE_ACTIVATION:molten:7 @Victim, DISABLE_ACTIVATION:selfdestruct:7 @Victim, DISABLE_ACTIVATION:plaguecarrier:7 @Victim, DISABLE_ACTIVATION:ragdoll:7 @Victim, DISABLE_ACTIVATION:spirits:7 @Victim, DISABLE_ACTIVATION:arrowdeflect:7 @Victim, DISABLE_ACTIVATION:arrowbreak:7 @Victim, DISABLE_ACTIVATION:metaphysical:7 @Victim, DISABLE_ACTIVATION:tank:7 @Victim, DISABLE_ACTIVATION:valor:7 @Victim, DISABLE_ACTIVATION:dodge:7 @Victim, DISABLE_ACTIVATION:guardians:7 @Victim, DISABLE_ACTIVATION:heavy:7 @Victim, DISABLE_ACTIVATION:marksman:7 @Victim, DISABLE_ACTIVATION:diminish:7 @Victim, DISABLE_ACTIVATION:deathbringer:7 @Victim, DISABLE_ACTIVATION:armored:7 @Victim, DISABLE_ACTIVATION:enlightened:7 @Victim, DISABLE_ACTIVATION:deathgod:7 @Victim, DISABLE_ACTIVATION:planetarydeathbringer:7 @Victim, DISABLE_ACTIVATION:divineenlightened:7 @Victim, DISABLE_ACTIVATION:vengefuldiminish:7 @Victim, DISABLE_ACTIVATION:etherealdodge:7 @Victim, DISABLE_ACTIVATION:paladinarmored:7 @Victim, MESSAGE:ยง5ยงl* SILENCEDยงr ยง7[7s] ยง5ยงl* @Victim</li></ul>

<h3>Armored</h3>
<p><strong>Description:</strong> Decreases damage from enemy
swords by 2% per level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 8s, Effects: DECREASE_DAMAGE:2 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 8s, Effects: DECREASE_DAMAGE:4 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: DECREASE_DAMAGE:6 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 20%, Cooldown: 8s, Effects: DECREASE_DAMAGE:8 @Attacker</li></ul>

<h3>Exterminator</h3>
<p><strong>Description:</strong> When attacked, chance to temporarily disables
enemy ability to use Undead Ruse, Gaurdians,
and Spirits.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 13s, Effects: DISABLE_ACTIVATION:undeadruse:4 @Attacker, DISABLE_ACTIVATION:guardians:4 @Attacker, DISABLE_ACTIVATION:spirits:4 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 13s, Effects: DISABLE_ACTIVATION:undeadruse:6 @Attacker, DISABLE_ACTIVATION:guardians:6 @Attacker, DISABLE_ACTIVATION:spirits:6 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 18%, Cooldown: 13s, Effects: DISABLE_ACTIVATION:undeadruse:8 @Attacker, DISABLE_ACTIVATION:guardians:8 @Attacker, DISABLE_ACTIVATION:spirits:8 @Attacker</li></ul>

<h3>Abiding</h3>
<p><strong>Description:</strong> Weapons with this enchant become unbreakable</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, BOW</p>
<ul><li><strong>Level 1:</strong>, Effects: REPAIR @Attacker</li></ul>

<h3>Diminish</h3>
<p><strong>Description:</strong> When this effect procs, the next attack
dealt to you cannot deal more than
the (total amount of damage / 2)
you took from the previous attack.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 4:</strong> Chance: 15%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 6:</strong> Chance: 23%, Cooldown: 8s, Effects: HALF_DAMAGE</li></ul>

<h3>Disarmor</h3>
<p><strong>Description:</strong> Chance of unequipping random
armor piece from your opponent.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 0.4%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:ยง6ยงl** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 0.8%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:ยง6ยงl** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 1.0%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:ยง6ยงl** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 1.2%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:ยง6ยงl** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 5:</strong> Chance: 1.4%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:ยง6ยงl** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 6:</strong> Chance: 1.6%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:ยง6ยงl** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 7:</strong> Chance: 1.8%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:ยง6ยงl** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 8:</strong> Chance: 2%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:ยง6ยงl** YOU HAVE BEEN DISARMORED ** @Victim</li></ul>

<h3>Death God</h3>
<p><strong>Description:</strong> Attacks that bring your HP to
(level+4) hearts or lower have a chance
to heal you for (level+5) hearts instead.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 2%, Cooldown: 7s, Effects: ADD_HEALTH:11 @Victim, MESSAGE:ยง6ยงl* DEATH GOD * @Victim</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 10s, Effects: ADD_HEALTH:12 @Victim, MESSAGE:ยง6ยงl* DEATH GOD * @Victim</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 15s, Effects: ADD_HEALTH:13 @Victim, MESSAGE:ยง6ยงl* DEATH GOD * @Victim</li></ul>

<h3>Insanity</h3>
<p><strong>Description:</strong> You swing your axe like a maniac.
 Chance to multiplies damage against players
who are wielding a SWORD at
the time they are hit.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 17%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 29%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 4:</strong> Chance: 35%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 5:</strong> Chance: 41%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 6:</strong> Chance: 49%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 7:</strong> Chance: 52%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 8:</strong> Chance: 56%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li></ul>

<h3>Sniper</h3>
<p><strong>Description:</strong> Headshots with projectile
deal up to 3.5x damage.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:ยง6ยงl** HEADSHOT ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:ยง6ยงl** HEADSHOT ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:ยง6ยงl** HEADSHOT ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:ยง6ยงl** HEADSHOT ** @Victim</li>
<li><strong>Level 5:</strong> Chance: 35%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:ยง6ยงl** HEADSHOT ** @Victim</li></ul>

<h3>Destruction</h3>
<p><strong>Description:</strong> Chance to damages and debuffs
all nearby enemies when attacked.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 10s, Effects: DO_HARM:1 @Aoe{r=3,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=3,t=damageable}, CURE:REGENERATION @Aoe{r=3,t=damageable}, CURE:SPEED @Aoe{r=3,t=damageable}, CURE:ABSORPTION @Aoe{r=3,t=damageable}, CURE:HASTE @Aoe{r=3,t=damageable}, MESSAGE:ยงeยงl*** ยงeDesctruction ยงeยงl*** ยง7(%victim name%) @Aoe{r=3,t=damageable}</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 10s, Effects: DO_HARM:1 @Aoe{r=4,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=4,t=damageable}, CURE:REGENERATION @Aoe{r=4,t=damageable}, CURE:SPEED @Aoe{r=4,t=damageable}, CURE:ABSORPTION @Aoe{r=4,t=damageable}, CURE:HASTE @Aoe{r=4,t=damageable}, MESSAGE:ยงeยงl*** ยงeDesctruction ยงeยงl*** ยง7(%victim name%) @Aoe{r=4,t=damageable}</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 11s, Effects: DO_HARM:1 @Aoe{r=5,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=5,t=damageable}, CURE:REGENERATION @Aoe{r=5,t=damageable}, CURE:SPEED @Aoe{r=5,t=damageable}, CURE:ABSORPTION @Aoe{r=5,t=damageable}, CURE:HASTE @Aoe{r=5,t=damageable}, MESSAGE:ยงeยงl*** ยงeDesctruction ยงeยงl*** ยง7(%victim name%) @Aoe{r=5,t=damageable}</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 12s, Effects: DO_HARM:2 @Aoe{r=5,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=5,t=damageable}, CURE:REGENERATION @Aoe{r=5,t=damageable}, CURE:SPEED @Aoe{r=5,t=damageable}, CURE:ABSORPTION @Aoe{r=5,t=damageable}, CURE:HASTE @Aoe{r=5,t=damageable}, MESSAGE:ยงeยงl*** ยงeDesctruction ยงeยงl*** ยง7(%victim name%) @Aoe{r=5,t=damageable}</li>
<li><strong>Level 5:</strong> Chance: 15%, Cooldown: 15s, Effects: DO_HARM:2 @Aoe{r=5,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=5,t=damageable}, CURE:REGENERATION @Aoe{r=5,t=damageable}, CURE:SPEED @Aoe{r=5,t=damageable}, CURE:ABSORPTION @Aoe{r=5,t=damageable}, CURE:HASTE @Aoe{r=5,t=damageable}, MESSAGE:ยงeยงl*** ยงeDesctruction ยงeยงl*** ยง7(%victim name%) @Aoe{r=5,t=damageable}</li></ul>

<h3>Blacksmith</h3>
<p><strong>Description:</strong> Repair your weapon in exchange
for dealing less damage.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-3, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-3, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li>
<li><strong>Level 3:</strong> Chance: 23%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-3, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li>
<li><strong>Level 4:</strong> Chance: 31%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-4, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li>
<li><strong>Level 5:</strong> Chance: 39%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-4, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li></ul>

<h3>Wolves</h3>
<p><strong>Description:</strong> Chance to summon wolves to defend you in fight.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 5:</strong> Chance: 14%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 6:</strong> Chance: 16%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li>
<li><strong>Level 7:</strong> Chance: 18%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li>
<li><strong>Level 8:</strong> Chance: 22%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li>
<li><strong>Level 9:</strong> Chance: 24%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li>
<li><strong>Level 10:</strong> Chance: 30%, Cooldown: 20s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li></ul>

<h3>Grindstone</h3>
<p><strong>Description:</strong> Drastically Increases XP and Mob Drops!</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 180s, Effects: EXP:150 @Victim, MORE_DROPS:15 @Victim</li>
<li><strong>Level 2:</strong> Chance: 100%, Cooldown: 120s, Effects: EXP:250 @Victim, MORE_DROPS:30 @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Cooldown: 30s, Effects: EXP:1000 @Victim, MORE_DROPS:64 @Victim</li></ul>

<h2>FABLED Enchantments</h2>
<h3>Trench</h3>
<p><strong>Description:</strong> Chance to break in 3x3 area.</p>
<p><strong>Applies to:</strong> Pickaxes, Shovels</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 2:</strong> Chance: 26%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 3:</strong> Chance: 36%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 4:</strong> Chance: 49%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 5:</strong> Chance: 59%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 6:</strong> Chance: 62%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 7:</strong> Chance: 70%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 8:</strong> Chance: 87%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 9:</strong> Chance: 100%, Effects: BREAK_BLOCK @Trench{r=3}</li></ul>

<h3>Unbreakable</h3>
<p><strong>Description:</strong> Tools with this enchant become unbreakable</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> MINING;ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_TOOLS</p>
<ul><li><strong>Level 1:</strong>, Effects: REPAIR</li></ul>

<h3>Disarm</h3>
<p><strong>Description:</strong> Chance to disarm opponent.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 2%, Cooldown: 20s, Effects: DISARM @Victim</li>
<li><strong>Level 2:</strong> Chance: 4%, Cooldown: 20s, Effects: DISARM @Victim</li>
<li><strong>Level 3:</strong> Chance: 5%, Cooldown: 20s, Effects: DISARM @Victim</li></ul>

<h3>Phoenix</h3>
<p><strong>Description:</strong> Chance to revive yourself when killed.</p>
<p><strong>Applies to:</strong> Chestplates</p>
<p><strong>Type:</strong> DEATH</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 20s, Effects: REVIVE @Victim</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 20s, Effects: REVIVE @Victim</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 20s, Effects: REVIVE @Victim</li></ul>

<h3>Scare</h3>
<p><strong>Description:</strong> Chance to replace your opponents helmet
to a pumpkin for a short time.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 1.8%, Cooldown: 20s, Effects: PUMPKIN:40 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li>
<li><strong>Level 2:</strong> Chance: 3.6%, Cooldown: 20s, Effects: PUMPKIN:40 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li>
<li><strong>Level 3:</strong> Chance: 4.4%, Cooldown: 20s, Effects: PUMPKIN:60 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li>
<li><strong>Level 4:</strong> Chance: 5.2%, Cooldown: 20s, Effects: PUMPKIN:60 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li>
<li><strong>Level 5:</strong> Chance: 6%, Cooldown: 20s, Effects: PUMPKIN:80 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li></ul>

<h3>Nullify</h3>
<p><strong>Description:</strong> Chance to deal double damage
while leaving enemy blind.
Costs 40 souls / activation.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 10s, Effects: REMOVE_SOULS:40 @Attacker, INCREASE_DAMAGE:100, POTION:BLINDNESS:0:80 @Victim, PARTICLE:FLASH:1:0 @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: REMOVE_SOULS:40 @Attacker, POTION:BLINDNESS:1:80 @Victim, PARTICLE:FLASH:2:0 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Souls: 40, Effects: INCREASE_DAMAGE:100, POTION:BLINDNESS:2:80 @Victim, PARTICLE:FLASH:3:0 @Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 10s, Effects: REMOVE_SOULS:40 @Attacker, POTION:BLINDNESS:3:80 @Victim, PARTICLE:FLASH:4:0 @Victim</li></ul>

<h3>Rush</h3>
<p><strong>Description:</strong> Chance of speed boost when
taking off with elytra.
Costs 10 souls / activation.</p>
<p><strong>Applies to:</strong> Elytra</p>
<p><strong>Type:</strong> ELYTRA_FLY</p>
<p><strong>Applies:</strong> ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: REMOVE_SOULS:10, POTION:SPEED:3:60</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 5s, Effects: REMOVE_SOULS:10, POTION:SPEED:4:60</li>
<li><strong>Level 3:</strong> Chance: 26%, Cooldown: 5s, Effects: REMOVE_SOULS:10, POTION:SPEED:5:60</li></ul>

<h3>Diploid</h3>
<p><strong>Description:</strong> Chance to multiply mob drops.
Costs 5 souls / activation.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Souls: 5, Effects: MORE_DROPS:1</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 5s, Souls: 5, Effects: MORE_DROPS:1</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 6s, Souls: 5, Effects: MORE_DROPS:1</