# Advanced Enchantments

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<h2>SIMPLE Enchantments</h2>
<h3>Smelting</h3>
<p><strong>Description:</strong> Chance to smelt mined blocks.</p>
<p><strong>Applies to:</strong> Pickaxes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SHOVEL</p>
<ul><li><strong>Level 1:</strong> Chance: 33%, Effects: SMELT</li>
<li><strong>Level 2:</strong> Chance: 66%, Effects: SMELT</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: SMELT</li></ul>

<h3>Hasten</h3>
<p><strong>Description:</strong> Chance to gain Haste after breaking blocks.</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 3s, Effects: POTION:FAST_DIGGING:0:40</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 3s, Effects: POTION:FAST_DIGGING:1:60</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 3s, Effects: POTION:FAST_DIGGING:2:80</li></ul>

<h3>Rebreather</h3>
<p><strong>Description:</strong> Chance to regain air
when mining under water.</p>
<p><strong>Applies to:</strong> Pickaxe</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 3s, Effects: AIR</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 3s, Effects: AIR</li>
<li><strong>Level 3:</strong> Chance: 75%, Cooldown: 2s, Effects: AIR</li>
<li><strong>Level 4:</strong> Chance: 100%, Cooldown: 2s, Effects: AIR</li></ul>

<h3>Forcefield</h3>
<p><strong>Description:</strong> Chance to push away your opponent.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 36%, Cooldown: 12s, Effects: PULL_AWAY:1.0 @Victim</li>
<li><strong>Level 2:</strong> Chance: 42%, Cooldown: 11s, Effects: PULL_AWAY:1.5 @Victim</li>
<li><strong>Level 3:</strong> Chance: 48%, Cooldown: 11s, Effects: PULL_AWAY:2.0 @Victim</li>
<li><strong>Level 4:</strong> Chance: 54%, Cooldown: 10s, Effects: PULL_AWAY:2.5 @Victim</li>
<li><strong>Level 5:</strong> Chance: 60%, Cooldown: 9s, Effects: PULL_AWAY:3.0 @Victim</li></ul>

<h3>Death Punch</h3>
<p><strong>Description:</strong> Increases damage dealt to Zombies.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 60%, Cooldown: 1s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 80%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Bone Crusher</h3>
<p><strong>Description:</strong> Increases damage dealt to Skeletons.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Cooldown: 1s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Strike</h3>
<p><strong>Description:</strong> A chance to strike lightning
at the opponent.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 24%, Cooldown: 3s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 3s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 4s, Effects: LIGHTNING @Victim</li></ul>

<h3>Shuffle</h3>
<p><strong>Description:</strong> Shuffles opponent's hotbar.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 20s, Effects: SHUFFLE_HOTBAR @Attacker</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 18s, Effects: SHUFFLE_HOTBAR @Attacker</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 15s, Effects: SHUFFLE_HOTBAR @Attacker</li></ul>

<h3>Aquatic</h3>
<p><strong>Description:</strong> Gives permanent water breathing.</p>
<p><strong>Applies to:</strong> Helmets</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:WATER_BREATHING:0</li></ul>

<h3>Auto Smelt</h3>
<p><strong>Description:</strong> Ores are automatically smelted
when mined.</p>
<p><strong>Applies to:</strong> Pickaxes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 41%, Effects: SMELT</li>
<li><strong>Level 2:</strong> Chance: 62%, Effects: SMELT</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: SMELT</li></ul>

<h3>Confusion</h3>
<p><strong>Description:</strong> A chance to deal nausea to
your victim.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 4s, Effects: POTION:CONFUSION:0:40 @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 5s, Effects: POTION:CONFUSION:0:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 6s, Effects: POTION:CONFUSION:0:120 @Victim</li></ul>

<h3>Ethereal</h3>
<p><strong>Description:</strong> Gain haste upon killing mobs</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:FAST_DIGGING:0:80</li>
<li><strong>Level 2:</strong>, Effects: POTION:FAST_DIGGING:1:80</li>
<li><strong>Level 3:</strong>, Effects: POTION:FAST_DIGGING:2:80</li></ul>

<h3>Haste</h3>
<p><strong>Description:</strong> Allows you to swing your tools faster.</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> HELD</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE, ALL_AXE</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:FAST_DIGGING:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:FAST_DIGGING:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:FAST_DIGGING:2</li></ul>

<h3>Insomnia</h3>
<p><strong>Description:</strong> Gives slowness, slow swinging
and confusion.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 10s, Effects: POTION:SLOW:0:40 @Victim, POTION:CONFUSION:0:40 @Victim, POTION:SLOW_DIGGING:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 10s, Effects: POTION:SLOW:0:80 @Victim, POTION:CONFUSION:0:80 @Victim, POTION:SLOW_DIGGING:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 10s, Effects: POTION:SLOW:1:100 @Victim, POTION:CONFUSION:1:100 @Victim, POTION:SLOW_DIGGING:1:120 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 9s, Effects: POTION:SLOW:1:120 @Victim, POTION:CONFUSION:1:120 @Victim, POTION:SLOW_DIGGING:1:140 @Victim</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 9s, Effects: POTION:SLOW:1:140 @Victim, POTION:CONFUSION:1:140 @Victim, POTION:SLOW_DIGGING:1:160 @Victim</li>
<li><strong>Level 6:</strong> Chance: 20%, Cooldown: 8s, Effects: POTION:SLOW:1:180 @Victim, POTION:CONFUSION:1:180 @Victim, POTION:SLOW_DIGGING:1:200 @Victim</li>
<li><strong>Level 7:</strong> Chance: 22%, Cooldown: 8s, Effects: POTION:SLOW:2:80 @Victim, POTION:CONFUSION:2:80 @Victim, POTION:SLOW_DIGGING:2:100 @Victim</li></ul>

<h3>Lightning</h3>
<p><strong>Description:</strong> A chance to strike lightning
at the opponent.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 24%, Cooldown: 3s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 3s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 3s, Effects: LIGHTNING @Victim</li></ul>

<h3>Oxygenate</h3>
<p><strong>Description:</strong> Refills oxygen levels when
breaking blocks under water.</p>
<p><strong>Applies to:</strong> Pickaxe</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: AIR</li></ul>

<h3>Thundering Blow</h3>
<p><strong>Description:</strong> Chance to strike your enemies with lightning.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 6s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 4s, Effects: LIGHTNING @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: LIGHTNING @Victim</li></ul>

<h3>Glowing</h3>
<p><strong>Description:</strong> Gives permanent night vision.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:NIGHT_VISION:0</li></ul>

<h3>Decapitation</h3>
<p><strong>Description:</strong> Victims have a chance of dropping
their head on death.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> KILL_PLAYER</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Effects: DROP_HEAD @Victim</li>
<li><strong>Level 2:</strong> Chance: 40%, Effects: DROP_HEAD @Victim</li>
<li><strong>Level 3:</strong> Chance: 60%, Effects: DROP_HEAD @Victim</li></ul>

<h3>Headless</h3>
<p><strong>Description:</strong> Victims have a chance of dropping
their head on death.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_PLAYER</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Effects: DROP_HEAD @Victim</li>
<li><strong>Level 2:</strong> Chance: 40%, Effects: DROP_HEAD @Victim</li>
<li><strong>Level 3:</strong> Chance: 60%, Effects: DROP_HEAD @Victim</li></ul>

<h3>Obliterate</h3>
<p><strong>Description:</strong> Extreme knockback.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Cooldown: 12s, Effects: PULL_AWAY:1.0 @Victim</li>
<li><strong>Level 2:</strong> Chance: 36%, Cooldown: 12s, Effects: PULL_AWAY:1.5 @Victim</li>
<li><strong>Level 3:</strong> Chance: 42%, Cooldown: 12s, Effects: PULL_AWAY:2.0 @Victim</li>
<li><strong>Level 4:</strong> Chance: 48%, Cooldown: 13s, Effects: PULL_AWAY:2.5 @Victim</li>
<li><strong>Level 5:</strong> Chance: 54%, Cooldown: 13s, Effects: PULL_AWAY:3.0 @Victim</li></ul>

<h3>Epicness</h3>
<p><strong>Description:</strong> Gives particles and sound effects.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 3s, Effects: PARTICLE:LARGE_SMOKE:50:1 @Victim, PLAY_SOUND:GHAST_SCREAM</li>
<li><strong>Level 2:</strong> Chance: 40%, Cooldown: 3s, Effects: PARTICLE:LARGE_SMOKE:50:1 @Victim, PLAY_SOUND:GHAST_SCREAM</li>
<li><strong>Level 3:</strong> Chance: 60%, Cooldown: 3s, Effects: PARTICLE:LARGE_SMOKE:50:1 @Victim, PLAY_SOUND:GHAST_SCREAM</li></ul>

<h2>UNIQUE Enchantments</h2>
<h3>Replanter</h3>
<p><strong>Description:</strong> Replants crops when you break them.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Effects: PLANT_SEEDS:0:%block drop type%</li></ul>

<h3>Reflect</h3>
<p><strong>Description:</strong> Absorb enemy damage and
reflect it back.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 3%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li>
<li><strong>Level 2:</strong> Chance: 4%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li>
<li><strong>Level 3:</strong> Chance: 5%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li>
<li><strong>Level 4:</strong> Chance: 6%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li>
<li><strong>Level 5:</strong> Chance: 7%, Cooldown: 5s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker, CACTUS @Victim</li></ul>

<h3>Frenzy</h3>
<p><strong>Description:</strong> Chance for arrows to explode.</p>
<p><strong>Applies to:</strong> Crossbow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 9s, Effects: TNT @Victim</li>
<li><strong>Level 2:</strong> Chance: 37%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 3:</strong> Chance: 49%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 4:</strong> Chance: 61%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 5:</strong> Chance: 73%, Cooldown: 7s, Effects: TNT @Victim</li></ul>

<h3>Telepathy</h3>
<p><strong>Description:</strong> Automatically places blocks broken
by tools in your inventory.</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_TOOLS</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: TP_DROPS @Block</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: TP_DROPS @Block</li>
<li><strong>Level 3:</strong> Chance: 80%, Effects: TP_DROPS @Block</li>
<li><strong>Level 4:</strong>, Effects: TP_DROPS @Block</li></ul>

<h3>Explosive Demise</h3>
<p><strong>Description:</strong> Summon creepers as your guards
when near death.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: GUARD:CREEPER:8:1:@Victim, POTION:BLINDNESS:0:40 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 3s, Effects: GUARD:CREEPER:8:1:@Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: GUARD:CREEPER:8:1:@Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 3s, Effects: GUARD:CREEPER:8:1:@Victim, POTION:BLINDNESS:1:40 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 38%, Cooldown: 3s, Effects: GUARD:CREEPER:8:2:@Victim, POTION:BLINDNESS:1:80 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 46%, Cooldown: 3s, Effects: GUARD:CREEPER:8:2:@Victim, POTION:BLINDNESS:1:120 @Attacker</li>
<li><strong>Level 7:</strong> Chance: 55%, Cooldown: 3s, Effects: GUARD:CREEPER:8:2:@Victim, POTION:BLINDNESS:2:60 @Attacker</li>
<li><strong>Level 8:</strong> Chance: 69%, Cooldown: 3s, Effects: GUARD:CREEPER:8:3:@Victim, POTION:BLINDNESS:2:100 @Attacker</li></ul>

<h3>Slayer</h3>
<p><strong>Description:</strong> Increases damage dealt to Passive Mobs.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong>, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Hunter</h3>
<p><strong>Description:</strong> Increases damage dealt to Passive Mobs.</p>
<p><strong>Applies to:</strong> Bow, Crossbow, Trident</p>
<p><strong>Type:</strong> SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong>, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Soulless</h3>
<p><strong>Description:</strong> Increases damage dealt to Hostile Mobs.</p>
<p><strong>Applies to:</strong> Bow, Crossbow, Trident</p>
<p><strong>Type:</strong> SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong>, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Famine</h3>
<p><strong>Description:</strong> A chance to give your opponent the hunger effect.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 8s, Effects: POTION:HUNGER:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 8s, Effects: POTION:HUNGER:0:120 @Victim</li>
<li><strong>Level 3:</strong> Chance: 18%, Cooldown: 8s, Effects: POTION:HUNGER:1:80 @Victim</li>
<li><strong>Level 4:</strong> Chance: 22%, Cooldown: 8s, Effects: POTION:HUNGER:1:120 @Victim</li></ul>

<h3>Obsidian Destroyer</h3>
<p><strong>Description:</strong> Chance to instantly break obsidian blocks.</p>
<p><strong>Applies to:</strong> Pickaxe</p>
<p><strong>Type:</strong> SWING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 8s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer I **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 6s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer II **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 5s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer III **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li>
<li><strong>Level 4:</strong> Chance: 35%, Cooldown: 4s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer IV **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li>
<li><strong>Level 5:</strong> Chance: 40%, Cooldown: 3s, Effects: BREAK_BLOCK @Block, MESSAGE:&a&l** Obsidian Destroyer V **, CONSOLE_COMMAND:addxp %attacker name% Mining 150</li></ul>

<h3>Berserk</h3>
<p><strong>Description:</strong> A chance of strength
and mining fatigue.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 8s, Effects: POTION:SLOW_DIGGING:0:60 @Attacker, POTION:INCREASE_DAMAGE:0:60 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:0:80 @Attacker, POTION:INCREASE_DAMAGE:0:80 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 6s, Effects: POTION:SLOW_DIGGING:0:100 @Attacker, POTION:INCREASE_DAMAGE:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 5s, Effects: POTION:SLOW_DIGGING:1:80 @Attacker, POTION:INCREASE_DAMAGE:1:80 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 20%, Cooldown: 4s, Effects: POTION:SLOW_DIGGING:1:100 @Attacker, POTION:INCREASE_DAMAGE:1:100 @Attacker</li></ul>

<h3>Ward</h3>
<p><strong>Description:</strong> A chance to absorb enemy
damage and heal you</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 3%, Cooldown: 5s, Effects: CANCEL_EVENT, POTION:ABSORPTION:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 5s, Effects: CANCEL_EVENT, POTION:ABSORPTION:0:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 5s, Effects: CANCEL_EVENT, POTION:ABSORPTION:0:80 @Victim</li>
<li><strong>Level 4:</strong> Chance: 15%, Cooldown: 5s, Effects: CANCEL_EVENT, POTION:ABSORPTION:0:80 @Victim</li></ul>

<h3>Curse</h3>
<p><strong>Description:</strong> Gives strength, slowness and resistance at low hp.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:0:100 @Attacker, POTION:INCREASE_DAMAGE:0:40 @Victim, POTION:DAMAGE_RESISTANCE:0:40 @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:0:120 @Attacker, POTION:INCREASE_DAMAGE:0:60 @Victim, POTION:DAMAGE_RESISTANCE:0:60 @Victim</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:1:80 @Attacker, POTION:INCREASE_DAMAGE:0:80 @Victim, POTION:DAMAGE_RESISTANCE:0:80 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:1:100 @Attacker, POTION:INCREASE_DAMAGE:1:60 @Victim, POTION:DAMAGE_RESISTANCE:1:60 @Victim</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 7s, Effects: POTION:SLOW_DIGGING:2:100 @Attacker, POTION:INCREASE_DAMAGE:1:80 @Victim, POTION:DAMAGE_RESISTANCE:1:80 @Victim</li></ul>

<h3>EnderShift</h3>
<p><strong>Description:</strong> Gives speed/health boost at low hp.</p>
<p><strong>Applies to:</strong> Helmet, Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD, ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 6s, Effects: POTION:SPEED:1:120 @Victim, MESSAGE:§dYou were about to die, so you have entered the Ender Dimension!, POTION:ABSORPTION:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 8s, Effects: POTION:SPEED:1:120 @Victim, MESSAGE:§dYou were about to die, so you have entered the Ender Dimension!, POTION:ABSORPTION:1:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 18%, Cooldown: 12s, Effects: POTION:SPEED:1:120 @Victim, MESSAGE:§dYou were about to die, so you have entered the Ender Dimension!, POTION:ABSORPTION:2:80 @Victim</li></ul>

<h3>Explosive</h3>
<p><strong>Description:</strong> Explosive arrows.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 7s, Effects: TNT @Victim</li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 4:</strong> Chance: 50%, Cooldown: 8s, Effects: TNT @Victim</li>
<li><strong>Level 5:</strong> Chance: 60%, Cooldown: 9s, Effects: TNT @Victim</li></ul>

<h3>Featherweight</h3>
<p><strong>Description:</strong> A chance to give a burst of haste.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 35%, Cooldown: 2s, Effects: POTION:FAST_DIGGING:0:60</li>
<li><strong>Level 2:</strong> Chance: 55%, Cooldown: 2s, Effects: POTION:FAST_DIGGING:1:80</li>
<li><strong>Level 3:</strong> Chance: 75%, Cooldown: 2s, Effects: POTION:FAST_DIGGING:2:100</li></ul>

<h3>Molten</h3>
<p><strong>Description:</strong> Chance of setting your attacker ablaze.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 21%, Cooldown: 2s, Effects: BURN:2 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 2s, Effects: BURN:4 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 49%, Cooldown: 2s, Effects: BURN:6 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 63%, Cooldown: 2s, Effects: BURN:8 @Attacker</li></ul>

<h3>Ravenous</h3>
<p><strong>Description:</strong> Chance to regain hunger
whilst in combat.</p>
<p><strong>Applies to:</strong> Axes, Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 14%, Cooldown: 2s, Effects: ADD_FOOD:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 2s, Effects: ADD_FOOD:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 22%, Cooldown: 2s, Effects: ADD_FOOD:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 26%, Cooldown: 2s, Effects: ADD_FOOD:<random number>1-4</random number> @Attacker</li></ul>

<h3>Self Destruct</h3>
<p><strong>Description:</strong> When close to death,
tnt spawns around you to
end you and remove your dropped
items.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 23%, Cooldown: 4s, Effects: MESSAGE:§c§l*** SelfDestruct ***, TNT @Victim</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 4s, Effects: MESSAGE:§c§l*** SelfDestruct ***, TNT @Victim</li>
<li><strong>Level 3:</strong> Chance: 42%, Cooldown: 4s, Effects: MESSAGE:§c§l*** SelfDestruct ***, TNT @Victim</li></ul>

<h3>Sustain</h3>
<p><strong>Description:</strong> Chance to regain hunger when getting hit.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 8s, Effects: ADD_FOOD:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 8s, Effects: ADD_FOOD:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: ADD_FOOD:<random number>1-4</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 20%, Cooldown: 8s, Effects: ADD_FOOD:<random number>1-4</random number> @Victim</li></ul>

<h3>Skill Swipe</h3>
<p><strong>Description:</strong> A chance to steal some of your enemy's
EXP every time you damage them.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-125</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-175</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-225</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-275</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 23%, Cooldown: 5s, Effects: STEAL_EXP:<random number>25-350</random number> @Attacker</li></ul>

<h3>Plague Carrier</h3>
<p><strong>Description:</strong> When near death summons creepers
and debuffs to avenge you.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:40 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:40 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 38%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:80 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 46%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:120 @Attacker</li>
<li><strong>Level 7:</strong> Chance: 55%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:2:60 @Attacker</li>
<li><strong>Level 8:</strong> Chance: 69%, Cooldown: 3s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:2:100 @Attacker</li></ul>

<h3>Virus</h3>
<p><strong>Description:</strong> Multiplies all Wither and Poison effects on the
affected target.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 3s, Effects: POTION:WITHER:2:60 @Victim, POTION:POISON:2:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 16%, Cooldown: 3s, Effects: POTION:WITHER:2:60 @Victim, POTION:POISON:2:60 @Victim</li>
<li><strong>Level 3:</strong> Chance: 20%, Cooldown: 3s, Effects: POTION:WITHER:2:60 @Victim, POTION:POISON:2:60 @Victim</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 3s, Effects: POTION:WITHER:2:60 @Victim, POTION:POISON:2:60 @Victim</li></ul>

<h3>Devour</h3>
<p><strong>Description:</strong> Chance to restore food while killing mobs.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Effects: ADD_FOOD:1</li>
<li><strong>Level 2:</strong> Chance: 15%, Effects: ADD_FOOD:1</li>
<li><strong>Level 3:</strong> Chance: 20%, Effects: ADD_FOOD:1</li></ul>

<h2>ELITE Enchantments</h2>
<h3>Raid</h3>
<p><strong>Description:</strong> Increases damage dealt to Spiders.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Allure</h3>
<p><strong>Description:</strong> Your attack pulls mobs towards you.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: PULL_CLOSER:0.1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: PULL_CLOSER:0.2 @Victim</li>
<li><strong>Level 3:</strong>, Effects: PULL_CLOSER:0.3 @Victim</li></ul>

<h3>Extinguish</h3>
<p><strong>Description:</strong> Chance to extinguish yourself
when on fire.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB;FIRE</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Effects: WAIT:1, EXTINGUISH @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: WAIT:1, EXTINGUISH @Victim</li>
<li><strong>Level 3:</strong> Chance: 80%, Effects: WAIT:1, EXTINGUISH @Victim</li></ul>

<h3>Bowmaster</h3>
<p><strong>Description:</strong> Multiplies damage against players who are
wielding a Sword at the time they are hit.</p>
<p><strong>Applies to:</strong> Bow, Crossbow, Trident</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> TRIDENT, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>45-70</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>75-90</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>85-165</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 45%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>105-205</random number></li>
<li><strong>Level 5:</strong> Chance: 55%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>105-205</random number></li></ul>

<h3>Momentum</h3>
<p><strong>Description:</strong> Chance to gain speed boost
with fireworks.</p>
<p><strong>Applies to:</strong> Elytra</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 3s, Effects: POTION:SPEED:0:40</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 3s, Effects: POTION:SPEED:1:60</li>
<li><strong>Level 3:</strong> Chance: 65%, Cooldown: 3s, Effects: POTION:SPEED:2:80</li></ul>

<h3>Poseidon</h3>
<p><strong>Description:</strong> Increases damage dealt with Tridents.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 32%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li></ul>

<h3>Poisoned Hook</h3>
<p><strong>Description:</strong> Poisons the hook.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> HOOK_ENTITY</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 2s, Effects: POTION:POISON:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 22%, Cooldown: 2s, Effects: POTION:POISON:0:120 @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 2s, Effects: POTION:POISON:1:80 @Victim</li></ul>

<h3>Fire Hook</h3>
<p><strong>Description:</strong> The hook is on fire.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> HOOK_ENTITY</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 3s, Effects: BURN:40 @Victim</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 6s, Effects: BURN:40 @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Cooldown: 8s, Effects: BURN:40 @Victim</li></ul>

<h3>Replenish</h3>
<p><strong>Description:</strong> Chance to restore food while mining.</p>
<p><strong>Applies to:</strong> Pickaxes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: ADD_FOOD:1</li>
<li><strong>Level 2:</strong> Chance: 40%, Effects: ADD_FOOD:2</li>
<li><strong>Level 3:</strong> Chance: 60%, Effects: ADD_FOOD:3</li></ul>

<h3>Missile</h3>
<p><strong>Description:</strong> Arrows turn into fireballs.</p>
<p><strong>Applies to:</strong> Crossbow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 4:</strong> Chance: 50%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 5:</strong> Chance: 70%, Cooldown: 3s, Effects: FIREBALL @Victim</li></ul>

<h3>Critical</h3>
<p><strong>Description:</strong> Increase damage done with critical hit.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB;ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 5s, Effects: INCREASE_DAMAGE:10</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 5s, Effects: INCREASE_DAMAGE:15</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 5s, Effects: INCREASE_DAMAGE:20</li></ul>

<h3>Spark</h3>
<p><strong>Description:</strong> Light opponents on fire.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 3s, Effects: BURN:40</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 6s, Effects: BURN:40</li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 8s, Effects: BURN:40</li></ul>

<h3>Blunt Force</h3>
<p><strong>Description:</strong> Chance to strike with great force.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 5s, Effects: DO_HARM:1 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 5s, Effects: DO_HARM:2 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 10%, Cooldown: 5s, Effects: DO_HARM:3 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 5s, Effects: DO_HARM:4 @Attacker</li></ul>

<h3>Suspend</h3>
<p><strong>Description:</strong> Chance to cause no knockback to mobs.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: STOP_KNOCKBACK @Victim</li>
<li><strong>Level 2:</strong> Chance: 80%, Effects: STOP_KNOCKBACK @Victim</li>
<li><strong>Level 3:</strong>, Effects: STOP_KNOCKBACK @Victim</li></ul>

<h3>Nightwalker</h3>
<p><strong>Description:</strong> Freeze mobs at night.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: POTION:SLOW:10:400 @Victim</li>
<li><strong>Level 2:</strong> Chance: 70%, Effects: POTION:SLOW:10:400 @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: POTION:SLOW:10:400 @Victim</li></ul>

<h3>Magnet</h3>
<p><strong>Description:</strong> Your attack pulls players towards you.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: PULL_CLOSER:1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: PULL_CLOSER:2 @Victim</li>
<li><strong>Level 3:</strong>, Effects: PULL_CLOSER:3 @Victim</li></ul>

<h3>Impact</h3>
<p><strong>Description:</strong> Chance to double dealt damage.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: DOUBLE_DAMAGE @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 3s, Effects: DOUBLE_DAMAGE @Victim</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 5s, Effects: DOUBLE_DAMAGE @Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 6s, Effects: DOUBLE_DAMAGE @Victim</li></ul>

<h3>Anti Gravity</h3>
<p><strong>Description:</strong> Super jump.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:JUMP:2</li>
<li><strong>Level 2:</strong>, Effects: POTION:JUMP:3</li>
<li><strong>Level 3:</strong>, Effects: POTION:JUMP:4</li></ul>

<h3>Ender Slayer</h3>
<p><strong>Description:</strong> Increases damage dealt to Enderman and Ender dragons.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 21%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 29%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 34%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 41%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Reaper</h3>
<p><strong>Description:</strong> A chance to give your opponent the
Wither and Blindness effects
while dealing damage</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 16s, Effects: POTION:WITHER:0:120 @Victim, POTION:BLINDNESS:0:120 @Victim, MESSAGE:§c§l** REAPER ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 14s, Effects: POTION:WITHER:0:120 @Victim, POTION:BLINDNESS:0:120 @Victim, MESSAGE:§c§l** REAPER ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 12s, Effects: POTION:WITHER:0:120 @Victim, POTION:BLINDNESS:0:120 @Victim, MESSAGE:§c§l** REAPER ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 10s, Effects: POTION:WITHER:0:120 @Victim, POTION:BLINDNESS:0:120 @Victim, MESSAGE:§c§l** REAPER ** @Victim</li></ul>

<h3>Nether Slayer</h3>
<p><strong>Description:</strong> Increases damage dealt to Blazes and Zombie Pigmen.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 21%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 29%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 34%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 41%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Blind</h3>
<p><strong>Description:</strong> A chance of causing blindness
when attacking.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 17%, Cooldown: 3s, Effects: POTION:BLINDNESS:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 3s, Effects: POTION:BLINDNESS:1:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 33%, Cooldown: 3s, Effects: POTION:BLINDNESS:2:100 @Victim</li></ul>

<h3>Shackle</h3>
<p><strong>Description:</strong> Your attack pulls mob toward you.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: PULL_CLOSER:0.1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: PULL_CLOSER:0.1 @Victim</li>
<li><strong>Level 3:</strong>, Effects: PULL_CLOSER:0.1 @Victim</li></ul>

<h3>Cactus</h3>
<p><strong>Description:</strong> Injures your attacker but does not
affect your durability.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 18%, Cooldown: 7s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-2</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 7s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-3</random number> @Attacker</li></ul>

<h3>Execute</h3>
<p><strong>Description:</strong> Damage buff when your target is at
low HP.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:§b§l** EXECUTE ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:§b§l** EXECUTE ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:§b§l** EXECUTE ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:§b§l** EXECUTE ** @Attacker</li>
<li><strong>Level 5:</strong> Chance: 29%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:§b§l** EXECUTE ** @Attacker</li>
<li><strong>Level 6:</strong> Chance: 32%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:§b§l** EXECUTE ** @Attacker</li>
<li><strong>Level 7:</strong> Chance: 40%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-50</random number> @Attacker, MESSAGE:§b§l** EXECUTE ** @Attacker</li></ul>

<h3>Frozen</h3>
<p><strong>Description:</strong> Can cause slowness to attacker
when defending.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 19%, Cooldown: 6s, Effects: POTION:SLOW:0:100 @Attacker, MESSAGE:§b§l** FROZEN ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 6s, Effects: POTION:SLOW:1:100 @Attacker, MESSAGE:§b§l** FROZEN ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 26%, Cooldown: 6s, Effects: POTION:SLOW:1:100 @Attacker, MESSAGE:§b§l** FROZEN ** @Attacker</li></ul>

<h3>Paralyze</h3>
<p><strong>Description:</strong> Gives lightning effect and a chance
for slowness and slow swinging.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 3s, Effects: LIGHTNING @Victim, EXTINGUISH @Victim, MESSAGE:§b§l** PARALYZE ** @Victim, POTION:SLOW:0:60 @Victim, POTION:SLOW_DIGGING:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 3s, Effects: LIGHTNING @Victim, EXTINGUISH @Victim, MESSAGE:§b§l** PARALYZE ** @Victim, POTION:SLOW:0:100 @Victim, POTION:SLOW_DIGGING:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 13%, Cooldown: 3s, Effects: LIGHTNING @Victim, EXTINGUISH @Victim, MESSAGE:§b§l** PARALYZE ** @Victim, POTION:SLOW:1:60 @Victim, POTION:SLOW_DIGGING:1:60 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 3s, Effects: LIGHTNING @Victim, EXTINGUISH @Victim, MESSAGE:§b§l** PARALYZE ** @Victim, POTION:SLOW:1:100 @Victim, POTION:SLOW_DIGGING:1:100 @Victim</li></ul>

<h3>Poison</h3>
<p><strong>Description:</strong> A chance of giving poison effect.</p>
<p><strong>Applies to:</strong> Weapon</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 2s, Effects: POTION:POISON:0:80 @Victim, MESSAGE:§b§l** POISON ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 2s, Effects: POTION:POISON:0:120 @Victim, MESSAGE:§b§l** POISON ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 2s, Effects: POTION:POISON:1:80 @Victim, MESSAGE:§b§l** POISON ** @Victim</li></ul>

<h3>Poisoned</h3>
<p><strong>Description:</strong> Chance to give poison to your attacker.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB;DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 6s, Effects: POTION:POISON:0:60 @Attacker, MESSAGE:§b§l** POISONED ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 6s, Effects: POTION:POISON:0:120 @Attacker, MESSAGE:§b§l** POISONED ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 6s, Effects: POTION:POISON:1:60 @Attacker, MESSAGE:§b§l** POISONED ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 23%, Cooldown: 6s, Effects: POTION:POISON:1:120 @Attacker, MESSAGE:§b§l** POISONED ** @Attacker</li></ul>

<h3>Reforged</h3>
<p><strong>Description:</strong> Protects weapons and tools durability, items will be take
longer to break.</p>
<p><strong>Applies to:</strong> Weapons and tools</p>
<p><strong>Type:</strong> ATTACK_MOB;MINING</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD, ALL_PICKAXE, ALL_SPADE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 2:</strong> Chance: 20%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 3:</strong> Chance: 30%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 4:</strong> Chance: 40%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 5:</strong> Chance: 50%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 6:</strong> Chance: 60%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 7:</strong> Chance: 70%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 8:</strong> Chance: 80%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 9:</strong> Chance: 90%, Effects: ADD_DURABILITY_ITEM:-1</li>
<li><strong>Level 10:</strong>, Effects: ADD_DURABILITY_ITEM:-1</li></ul>

<h3>Snare</h3>
<p><strong>Description:</strong> Chance to slow and fatigue
enemies with projectiles.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 3s, Effects: POTION:SLOW:0:80 @Victim, POTION:SLOW_DIGGING:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: POTION:SLOW:0:120 @Victim, POTION:SLOW_DIGGING:0:120 @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: POTION:SLOW:1:80 @Victim, POTION:SLOW_DIGGING:1:80 @Victim</li>
<li><strong>Level 4:</strong> Chance: 29%, Cooldown: 3s, Effects: POTION:SLOW:1:120 @Victim, POTION:SLOW_DIGGING:1:120 @Victim</li></ul>

<h3>Springs</h3>
<p><strong>Description:</strong> Gives jump boost.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:JUMP:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:JUMP:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:JUMP:2</li>
<li><strong>Level 4:</strong>, Effects: POTION:JUMP:3</li>
<li><strong>Level 5:</strong>, Effects: POTION:JUMP:4</li></ul>

<h3>Stormcaller</h3>
<p><strong>Description:</strong> Strikes lightning on attacking players.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 17%, Cooldown: 4s, Effects: LIGHTNING @Attacker, EXTINGUISH @Attacker</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 5s, Effects: LIGHTNING @Attacker, EXTINGUISH @Attacker</li>
<li><strong>Level 3:</strong> Chance: 31%, Cooldown: 5s, Effects: LIGHTNING @Attacker, EXTINGUISH @Attacker</li>
<li><strong>Level 4:</strong> Chance: 41%, Cooldown: 5s, Effects: LIGHTNING @Attacker, EXTINGUISH @Attacker</li></ul>

<h3>Demonforged</h3>
<p><strong>Description:</strong> Increases durability loss on
your enemy''s armor.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 6s, Effects: DAMAGE_ARMOR:<random number>1-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 6s, Effects: DAMAGE_ARMOR:<random number>1-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 6s, Effects: DAMAGE_ARMOR:<random number>1-3</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 17%, Cooldown: 6s, Effects: DAMAGE_ARMOR:<random number>1-3</random number> @Victim</li></ul>

<h3>Trap</h3>
<p><strong>Description:</strong> Chance to give buffed slowness effect.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 3s, Effects: POTION:SLOW:2:60 @Victim, MESSAGE:§b§l** TRAP ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 21%, Cooldown: 3s, Effects: POTION:SLOW:2:120 @Victim, MESSAGE:§b§l** TRAP ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 27%, Cooldown: 3s, Effects: POTION:SLOW:2:180 @Victim, MESSAGE:§b§l** TRAP ** @Victim</li></ul>

<h3>Undead Ruse</h3>
<p><strong>Description:</strong> When hit you have a chance to spawn zombie
hordes to distract and disorient your opponents.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 3%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 2:</strong> Chance: 3%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 3:</strong> Chance: 5%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 4:</strong> Chance: 6%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 5:</strong> Chance: 7%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 6:</strong> Chance: 8%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 7:</strong> Chance: 10%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 8:</strong> Chance: 14%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 9:</strong> Chance: 18%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li>
<li><strong>Level 10:</strong> Chance: 22%, Cooldown: 6s, Effects: GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim, GUARD:ZOMBIE:@Victim</li></ul>

<h3>Venom</h3>
<p><strong>Description:</strong> A chance of dealing poison.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 2s, Effects: POTION:POISON:0:80 @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 2s, Effects: POTION:POISON:0:120 @Victim</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 2s, Effects: POTION:POISON:1:80 @Victim</li></ul>

<h3>Voodoo</h3>
<p><strong>Description:</strong> Gives a chance to deal weakness.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 2s, Effects: POTION:WEAKNESS:0:60 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 2s, Effects: POTION:WEAKNESS:0:100 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 2s, Effects: POTION:WEAKNESS:0:140 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 13%, Cooldown: 2s, Effects: POTION:WEAKNESS:1:60 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 2s, Effects: POTION:WEAKNESS:1:100 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 21%, Cooldown: 2s, Effects: POTION:WEAKNESS:1:120 @Attacker</li></ul>

<h3>Wither</h3>
<p><strong>Description:</strong> A chance to give the wither effect.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 3s, Effects: POTION:WITHER:0:60 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 11%, Cooldown: 3s, Effects: POTION:WITHER:0:100 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 3s, Effects: POTION:WITHER:0:140 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 17%, Cooldown: 3s, Effects: POTION:WITHER:1:60 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 21%, Cooldown: 3s, Effects: POTION:WITHER:1:100 @Attacker</li></ul>

<h3>Smoke Bomb</h3>
<p><strong>Description:</strong> When you are near death, you will spawn
a smoke bomb to distract your enemies.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 23%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 28%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 30%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:1:60 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 34%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:1:100 @Attacker</li>
<li><strong>Level 7:</strong> Chance: 36%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:1:140 @Attacker</li>
<li><strong>Level 8:</strong> Chance: 38%, Cooldown: 2s, Effects: PARTICLE:CLOUD:200:3 @Victim, POTION:BLINDNESS:2:120 @Attacker</li></ul>

<h3>Infernal</h3>
<p><strong>Description:</strong> Explosive fire effect.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 2s, Effects: PARTICLE:BURN:2:20, BURN:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 2s, Effects: PARTICLE:BURN:2:40, BURN:4 @Victim</li>
<li><strong>Level 3:</strong> Chance: 50%, Cooldown: 2s, Effects: PARTICLE:BURN:3:20, BURN:6 @Victim</li></ul>

<h3>Pummel</h3>
<p><strong>Description:</strong> Chance to slow nearby enemy
players for a short period.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 17%, Cooldown: 4s, Effects: POTION:SLOW:0:100 @Victim, MESSAGE:§b§l** PUMMEL ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 24%, Cooldown: 4s, Effects: POTION:SLOW:1:100 @Victim, MESSAGE:§b§l** PUMMEL ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 31%, Cooldown: 4s, Effects: POTION:SLOW:2:100 @Victim, MESSAGE:§b§l** PUMMEL ** @Victim</li></ul>

<h3>Shockwave</h3>
<p><strong>Description:</strong> Chance to push back your attacker
when your health is low.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 4s, Effects: PULL_AWAY:0.5 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 4s, Effects: PULL_AWAY:1.0 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 4s, Effects: PULL_AWAY:1.5 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 40%, Cooldown: 4s, Effects: PULL_AWAY:2.0 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 50%, Cooldown: 4s, Effects: PULL_AWAY:2.5 @Attacker</li></ul>

<h3>Vampire</h3>
<p><strong>Description:</strong> A chance to heal you for up to
3hp a few seconds after you strike.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 4s, Effects: WAIT:40, ADD_HEALTH:<random number>1-6</random number></li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 4s, Effects: WAIT:40, ADD_HEALTH:<random number>1-6</random number></li>
<li><strong>Level 3:</strong> Chance: 23%, Cooldown: 4s, Effects: WAIT:40, ADD_HEALTH:<random number>1-6</random number></li></ul>

<h3>Farcast</h3>
<p><strong>Description:</strong> Chance to knockback melee attackers
by a couple of blocks when they hit you.
Increased chance of proccing when your health is low.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Effects: PULL_AWAY:1.0 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 20%, Effects: PULL_AWAY:1.0 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 25%, Effects: PULL_AWAY:2.0 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Effects: PULL_AWAY:2.0 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 35%, Effects: PULL_AWAY:2.0 @Attacker</li></ul>

<h3>Greatsword</h3>
<p><strong>Description:</strong> Multiplies damage against players who are
wielding a BOW at the time they are hit.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>45-70</random number> @Attacker, MESSAGE:§b§l** GREATSWORD ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>75-90</random number> @Attacker, MESSAGE:§b§l** GREATSWORD ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>85-165</random number> @Attacker, MESSAGE:§b§l** GREATSWORD ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 45%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>105-205</random number>, MESSAGE:§b§l** GREATSWORD ** @Attacker</li>
<li><strong>Level 5:</strong> Chance: 55%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>105-205</random number>, MESSAGE:§b§l** GREATSWORD ** @Attacker</li></ul>

<h3>Rocket Escape</h3>
<p><strong>Description:</strong> Blast off into the air at low HP.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 8s, Effects: BOOST:30 @Victim</li>
<li><strong>Level 2:</strong> Chance: 34%, Cooldown: 8s, Effects: BOOST:45 @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 8s, Effects: BOOST:50 @Victim</li></ul>

<h3>Trickster</h3>
<p><strong>Description:</strong> When hit you have a chance to teleport directly
behind your opponent and take them by surprise.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 5:</strong> Chance: 29%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 6:</strong> Chance: 37%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 7:</strong> Chance: 46%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 8:</strong> Chance: 51%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li></ul>

<h3>Hijack</h3>
<p><strong>Description:</strong> Chance to convert summoned enemy
Guardians into your own when they
are shot with an arrow.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 5s, Effects: STEAL_GUARD</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 5s, Effects: STEAL_GUARD</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 5s, Effects: STEAL_GUARD</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 5s, Effects: STEAL_GUARD</li></ul>

<h3>Shattering</h3>
<p><strong>Description:</strong> Instantly breaks glass, glowstone and sea lanterns.</p>
<p><strong>Applies to:</strong> Pickaxes</p>
<p><strong>Type:</strong> SWING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 0s, Effects: BREAK_BLOCK</li></ul>

<h2>ULTIMATE Enchantments</h2>
<h3>Beetroot Planter</h3>
<p><strong>Description:</strong> Plant beetroots in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:BEETROOT</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:BEETROOT</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:BEETROOT</li></ul>

<h3>Potato Planter</h3>
<p><strong>Description:</strong> Plant potatoes in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:POTATO</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:POTATO</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:POTATO</li></ul>

<h3>Carrot Planter</h3>
<p><strong>Description:</strong> Plant carrots in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:CARROT</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:CARROT</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:CARROT</li></ul>

<h3>Snap</h3>
<p><strong>Description:</strong> Pull hit entity towards you.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> CATCH_FISH</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 9s, Effects: PULL_CLOSER:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 38%, Cooldown: 9s, Effects: PULL_CLOSER:3 @Victim</li>
<li><strong>Level 3:</strong> Chance: 50%, Cooldown: 8s, Effects: PULL_CLOSER:3 @Victim</li>
<li><strong>Level 4:</strong> Chance: 65%, Cooldown: 7s, Effects: PULL_CLOSER:5 @Victim</li></ul>

<h3>Permafrost</h3>
<p><strong>Description:</strong> Chance slow and bleed opponents.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 12s, Effects: DO_HARM:1 @Victim, BLOOD @Victim, POTION:SLOW:0:20 @Victim, WAIT:20, DO_HARM:1 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:1 @Victim, BLOOD @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 12s, Effects: DO_HARM:2 @Victim, BLOOD @Victim, POTION:SLOW:0:40 @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:1 @Victim, BLOOD @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 12s, Effects: DO_HARM:3 @Victim, BLOOD @Victim, POTION:SLOW:0:50 @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:1 @Victim, BLOOD @Victim</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 13s, Effects: DO_HARM:3 @Victim, BLOOD @Victim, POTION:SLOW:0:60 @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim</li>
<li><strong>Level 5:</strong> Chance: 25%, Cooldown: 13s, Effects: DO_HARM:3 @Victim, BLOOD @Victim, POTION:SLOW:1:60 @Victim, WAIT:20, DO_HARM:3 @Victim, BLOOD @Victim, WAIT:20, DO_HARM:2 @Victim, BLOOD @Victim, PARTICLE:CHERRY_LEAVES:15:1 @Victim</li></ul>

<h3>Perish</h3>
<p><strong>Description:</strong> A chance to give the wither effect.</p>
<p><strong>Applies to:</strong> Bow, Crossbow, Trident</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 3s, Effects: POTION:WITHER:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 11%, Cooldown: 3s, Effects: POTION:WITHER:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 14%, Cooldown: 3s, Effects: POTION:WITHER:0:140 @Victim</li>
<li><strong>Level 4:</strong> Chance: 17%, Cooldown: 3s, Effects: POTION:WITHER:1:60 @Victim</li>
<li><strong>Level 5:</strong> Chance: 21%, Cooldown: 3s, Effects: POTION:WITHER:1:100 @Victim</li></ul>

<h3>Ambit</h3>
<p><strong>Description:</strong> Damages mobs within a radius
that increases with the level of enchant.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 8s, Effects: DO_HARM:<random number>1-2</random number> @Aoe{radius=7,target=mobs}</li>
<li><strong>Level 2:</strong> Chance: 5%, Cooldown: 8s, Effects: DO_HARM:<random number>1-2</random number> @Aoe{radius=2,target=mobs}</li>
<li><strong>Level 3:</strong> Chance: 6%, Cooldown: 9s, Effects: DO_HARM:<random number>1-3</random number> @Aoe{radius=3,target=mobs}</li>
<li><strong>Level 4:</strong> Chance: 7%, Cooldown: 9s, Effects: DO_HARM:<random number>1-3</random number> @Aoe{radius=4,target=mobs}</li>
<li><strong>Level 5:</strong> Chance: 9%, Cooldown: 10s, Effects: DO_HARM:<random number>2-3</random number> @Aoe{radius=5,target=mobs}</li>
<li><strong>Level 6:</strong> Chance: 12%, Cooldown: 12s, Effects: DO_HARM:<random number>2-3</random number> @Aoe{radius=6,target=mobs}</li>
<li><strong>Level 7:</strong> Chance: 15%, Cooldown: 14s, Effects: DO_HARM:<random number>2-3</random number> @Aoe{radius=7,target=mobs}</li></ul>

<h3>Interrupt</h3>
<p><strong>Description:</strong> Chance to give your enemy mining fatigue.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Effects: POTION:SLOW_DIGGING:0:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 15s, Effects: POTION:SLOW_DIGGING:1:100 @Victim</li></ul>

<h3>Exalted</h3>
<p><strong>Description:</strong> A chance of removing
bad potion effects.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 8s, Effects: CURE:SLOW @Attacker, CURE:CONFUSION @Attacker, CURE:BLINDNESS @Attacker, CURE:POISON @Attacker, CURE:WITHER @Attacker, CURE:HUNGER @Attacker, CURE:WEAKNESS @Attacker, CURE:SLOW_DIGGING @Attacker</li>
<li><strong>Level 2:</strong> Chance: 16%, Cooldown: 8s, Effects: CURE:SLOW @Attacker, CURE:CONFUSION @Attacker, CURE:BLINDNESS @Attacker, CURE:POISON @Attacker, CURE:WITHER @Attacker, CURE:HUNGER @Attacker, CURE:WEAKNESS @Attacker, CURE:SLOW_DIGGING @Attacker</li>
<li><strong>Level 3:</strong> Chance: 22%, Cooldown: 8s, Effects: CURE:SLOW @Attacker, CURE:CONFUSION @Attacker, CURE:BLINDNESS @Attacker, CURE:POISON @Attacker, CURE:WITHER @Attacker, CURE:HUNGER @Attacker, CURE:WEAKNESS @Attacker, CURE:SLOW_DIGGING @Attacker</li>
<li><strong>Level 4:</strong> Chance: 36%, Cooldown: 8s, Effects: CURE:SLOW @Attacker, CURE:CONFUSION @Attacker, CURE:BLINDNESS @Attacker, CURE:POISON @Attacker, CURE:WITHER @Attacker, CURE:HUNGER @Attacker, CURE:WEAKNESS @Attacker, CURE:SLOW_DIGGING @Attacker</li></ul>

<h3>Archer</h3>
<p><strong>Description:</strong> Increases damage dealt with bows.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 32%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li></ul>

<h3>Safeguard</h3>
<p><strong>Description:</strong> Chance to gain Damage Resistance
when defending.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 5s, Effects: POTION:DAMAGE_RESISTANCE:0:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 5s, Effects: POTION:DAMAGE_RESISTANCE:1:60 @Victim</li></ul>

<h3>Confuse</h3>
<p><strong>Description:</strong> Chance to give nausea effect.</p>
<p><strong>Applies to:</strong> Axes, Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXES</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 6s, Effects: POTION:CONFUSION:0:60</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 7s, Effects: POTION:CONFUSION:1:60</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: POTION:CONFUSION:2:60</li>
<li><strong>Level 4:</strong> Chance: 18%, Cooldown: 8s, Effects: POTION:CONFUSION:3:60</li></ul>

<h3>Sharpness Hook</h3>
<p><strong>Description:</strong> Deal damage with the hook.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> HOOK_ENTITY</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong>, Effects: DO_HARM:2 @Victim</li>
<li><strong>Level 2:</strong>, Effects: DO_HARM:4 @Victim</li>
<li><strong>Level 3:</strong>, Effects: DO_HARM:6 @Victim</li>
<li><strong>Level 4:</strong>, Effects: DO_HARM:9 @Victim</li>
<li><strong>Level 5:</strong>, Effects: DO_HARM:12 @Victim</li>
<li><strong>Level 6:</strong>, Effects: DO_HARM:15 @Victim</li>
<li><strong>Level 7:</strong>, Effects: DO_HARM:19 @Victim</li>
<li><strong>Level 8:</strong>, Effects: DO_HARM:23 @Victim</li>
<li><strong>Level 9:</strong>, Effects: DO_HARM:27 @Victim</li></ul>

<h3>Auto Reel</h3>
<p><strong>Description:</strong> Automatically reels in the fishing rod when it gets a bite.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> BITE_HOOK</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: AUTO_REEL</li>
<li><strong>Level 2:</strong> Chance: 50%, Effects: AUTO_REEL</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: AUTO_REEL</li>
<li><strong>Level 4:</strong>, Effects: AUTO_REEL</li></ul>

<h3>Shatter</h3>
<p><strong>Description:</strong> Chance to deal extra durability damage to
all enemy armor with every attack.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 3:</strong> Chance: 39%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 4:</strong> Chance: 46%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li></ul>

<h3>Netherling</h3>
<p><strong>Description:</strong> Double damage to mobs in Nether.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: INCREASE_DAMAGE:50</li>
<li><strong>Level 2:</strong> Chance: 50%, Effects: INCREASE_DAMAGE:50</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:50</li></ul>

<h3>Endmaster</h3>
<p><strong>Description:</strong> Double damage to mobs in End.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: INCREASE_DAMAGE:50</li>
<li><strong>Level 2:</strong> Chance: 50%, Effects: INCREASE_DAMAGE:50</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:50</li></ul>

<h3>Immolation</h3>
<p><strong>Description:</strong> Set all mobs in radius on fire.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 4s, Effects: PARTICLE:FALLING_LAVA:5:0 @Aoe{r=5,t=damageable}, BURN:40 @Aoe{r=2,t=mobs}</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 5s, Effects: PARTICLE:FALLING_LAVA:5:0 @Aoe{r=4,t=damageable}, BURN:50 @Aoe{r=6,t=mobs}</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 5s, Effects: PARTICLE:FALLING_LAVA:5:0 @Aoe{r=4,t=damageable}, BURN:60 @Aoe{r=4,t=mobs}</li></ul>

<h3>Striker</h3>
<p><strong>Description:</strong> Rain arrows over opponent.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 8s, Effects: SPAWN_ARROWS @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 8s, Effects: SPAWN_ARROWS @Victim</li>
<li><strong>Level 3:</strong> Chance: 22%, Cooldown: 8s, Effects: SPAWN_ARROWS @Victim</li></ul>

<h3>Aegis</h3>
<p><strong>Description:</strong> Chance to gain speed when taking fall damage.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> FALL_DAMAGE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Cooldown: 3s, Effects: POTION:SPEED:0:60</li>
<li><strong>Level 2:</strong> Chance: 60%, Cooldown: 3s, Effects: POTION:SPEED:1:60</li>
<li><strong>Level 3:</strong> Chance: 70%, Cooldown: 3s, Effects: POTION:SPEED:2:60</li></ul>

<h3>Plummet</h3>
<p><strong>Description:</strong> Deal damage to nearby mobs
when taking fall damage.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> FALL_DAMAGE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: DO_HARM:2 @Aoe{r=3,t=mobs}</li>
<li><strong>Level 2:</strong> Chance: 80%, Effects: DO_HARM:3 @Aoe{r=5,t=mobs}</li>
<li><strong>Level 3:</strong>, Effects: DO_HARM:5 @Aoe{r=8,t=mobs}</li></ul>

<h3>Night Owl</h3>
<p><strong>Description:</strong> Deal more damage to mobs at night.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: INCREASE_DAMAGE:25</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: INCREASE_DAMAGE:35</li>
<li><strong>Level 3:</strong> Chance: 80%, Effects: INCREASE_DAMAGE:45</li></ul>

<h3>Fuddle</h3>
<p><strong>Description:</strong> Disorganize opponent's hotbar.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 15s, Effects: SHUFFLE_HOTBAR @Victim</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 15s, Effects: SHUFFLE_HOTBAR @Victim</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 15s, Effects: SHUFFLE_HOTBAR @Victim</li></ul>

<h3>Planter</h3>
<p><strong>Description:</strong> Plant seeds in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:3</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:3</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:3</li></ul>

<h3>Jelly Legs</h3>
<p><strong>Description:</strong> Chance to negate fall damage.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> FALL_DAMAGE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: CANCEL_EVENT, MESSAGE:§b§l*** §f§lNegated Fall Damage §b§l***</li>
<li><strong>Level 2:</strong> Chance: 80%, Effects: CANCEL_EVENT, MESSAGE:§b§l*** §f§lNegated Fall Damage §b§l***</li>
<li><strong>Level 3:</strong>, Effects: CANCEL_EVENT, MESSAGE:§b§l*** §f§lNegated Fall Damage §b§l***</li></ul>

<h3>Restore</h3>
<p><strong>Description:</strong> Upon breaking, item has a chance
to lose this enchantment and repair
half of its durability</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> ITEM_BREAK</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 40%, Effects: REMOVE_ENCHANT:restore, ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>, MESSAGE:§6§l*** §e§lItem Restored §6§l***</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: REMOVE_ENCHANT:restore, ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>, MESSAGE:§6§l*** §e§lItem Restored §6§l***</li>
<li><strong>Level 3:</strong> Chance: 80%, Effects: REMOVE_ENCHANT:restore, ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>, MESSAGE:§6§l*** §e§lItem Restored §6§l***</li>
<li><strong>Level 4:</strong> Chance: 100%, Effects: REMOVE_ENCHANT:restore, ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>, MESSAGE:§6§l*** §e§lItem Restored §6§l***</li></ul>

<h3>Pickpocket</h3>
<p><strong>Description:</strong> Chance to steal in-game money whilst fighting.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 3%, Cooldown: 80s, Effects: STEAL_MONEY:<random number>200-1000</random number> @Attacker, PLAY_SOUND_OUTLOUD:NOTE_STICKS:10, MESSAGE:§a§l** PICKPOCKET ** §7(§a+$%random%§7) @Attacker, MESSAGE:§c§l** PICKPOCKETED ** §7(§c-$%random%§7) @Victim</li>
<li><strong>Level 2:</strong> Chance: 5%, Cooldown: 80s, Effects: STEAL_MONEY:<random number>200-1200</random number> @Attacker, PLAY_SOUND_OUTLOUD:NOTE_STICKS:10, MESSAGE:§a§l** PICKPOCKET ** §7(§a+$%random%§7) @Attacker, MESSAGE:§c§l** PICKPOCKETED ** §7(§c-$%random%§7) @Victim</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 80s, Effects: STEAL_MONEY:<random number>200-1500</random number> @Attacker, PLAY_SOUND_OUTLOUD:NOTE_STICKS:10, MESSAGE:§a§l** PICKPOCKET ** §7(§a+$%random%§7) @Attacker, MESSAGE:§c§l** PICKPOCKETED ** §7(§c-$%random%§7) @Victim</li></ul>

<h3>Distance</h3>
<p><strong>Description:</strong> Chance to distance yourself from your enemies
and gain regeneration.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 6s, Effects: PULL_AWAY:3.0 @Victim, POTION:REGENERATION:0:20 @Attacker, MESSAGE:§a§l** DISTANCE ** §7(§o%attacker name%§7) @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 6s, Effects: PULL_AWAY:4.5 @Victim, POTION:REGENERATION:0:20 @Attacker, MESSAGE:§a§l** DISTANCE ** §7(§o%attacker name%§7) @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 6s, Effects: PULL_AWAY:5.0 @Victim, POTION:REGENERATION:1:20 @Attacker, MESSAGE:§a§l** DISTANCE ** §7(§o%attacker name%§7) @Victim</li>
<li><strong>Level 4:</strong> Chance: 28%, Cooldown: 6s, Effects: PULL_AWAY:6.5 @Victim, POTION:REGENERATION:1:40 @Attacker, MESSAGE:§a§l** DISTANCE ** §7(§o%attacker name%§7) @Victim</li></ul>

<h3>Reinforced</h3>
<p><strong>Description:</strong> Take less damage when being hit from behind.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 3s, Effects: NEGATE_DAMAGE:<random number>1-35</random number></li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 3s, Effects: NEGATE_DAMAGE:<random number>1-35</random number></li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 3s, Effects: NEGATE_DAMAGE:<random number>1-35</random number></li>
<li><strong>Level 4:</strong> Chance: 18%, Cooldown: 3s, Effects: NEGATE_DAMAGE:<random number>1-35</random number></li></ul>

<h3>Cleave</h3>
<p><strong>Description:</strong> Damages players within a radius
that increases with the level of enchant.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 8s, Effects: DO_HARM:<random number>1-3</random number> <aoe> radius=1 target=damageable </aoe>, MESSAGE:§e§l** CLEAVE §7(%attacker name%)§e§l ** <aoe> radius=1 target=damageable </aoe></li>
<li><strong>Level 2:</strong> Chance: 5%, Cooldown: 8s, Effects: DO_HARM:<random number>1-3</random number> <aoe> radius=2 target=damageable </aoe>, MESSAGE:§e§l** CLEAVE §7(%attacker name%)§e§l ** <aoe> radius=2 target=damageable </aoe></li>
<li><strong>Level 3:</strong> Chance: 6%, Cooldown: 9s, Effects: DO_HARM:<random number>1-3</random number> <aoe> radius=3 target=damageable </aoe>, MESSAGE:§e§l** CLEAVE §7(%attacker name%)§e§l ** <aoe> radius=3 target=damageable </aoe></li>
<li><strong>Level 4:</strong> Chance: 7%, Cooldown: 9s, Effects: DO_HARM:<random number>1-3</random number> <aoe> radius=4 target=damageable </aoe>, MESSAGE:§e§l** CLEAVE §7(%attacker name%)§e§l ** <aoe> radius=4 target=damageable </aoe></li>
<li><strong>Level 5:</strong> Chance: 9%, Cooldown: 10s, Effects: DO_HARM:<random number>2-3</random number> <aoe> radius=5 target=damageable </aoe>, MESSAGE:§e§l** CLEAVE §7(%attacker name%)§e§l ** <aoe> radius=5 target=damageable </aoe></li>
<li><strong>Level 6:</strong> Chance: 12%, Cooldown: 12s, Effects: DO_HARM:<random number>2-3</random number> <aoe> radius=6 target=damageable </aoe>, MESSAGE:§e§l** CLEAVE §7(%attacker name%)§e§l ** <aoe> radius=6 target=damageable </aoe></li>
<li><strong>Level 7:</strong> Chance: 15%, Cooldown: 14s, Effects: DO_HARM:<random number>2-3</random number> <aoe> radius=7 target=damageable </aoe>, MESSAGE:§e§l** CLEAVE §7(%attacker name%)§e§l ** <aoe> radius=7 target=damageable </aoe></li></ul>

<h3>Angelic</h3>
<p><strong>Description:</strong> Heals health when damaged.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 7s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim, MESSAGE:§e§l** ANGELIC ** §7(§c+ %random%HP§7) @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 9s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim, MESSAGE:§e§l** ANGELIC ** §7(§c+ %random%HP§7) @Victim</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 11s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim, MESSAGE:§e§l** ANGELIC ** §7(§c+ %random%HP§7) @Victim</li>
<li><strong>Level 4:</strong> Chance: 26%, Cooldown: 13s, Effects: ADD_HEALTH:<random number>1-4</random number> @Victim, MESSAGE:§e§l** ANGELIC ** §7(§c+ %random%HP§7) @Victim</li>
<li><strong>Level 5:</strong> Chance: 34%, Cooldown: 15s, Effects: ADD_HEALTH:<random number>1-4</random number> @Victim, MESSAGE:§e§l** ANGELIC ** §7(§c+ %random%HP§7) @Victim</li></ul>

<h3>Arrow Lifesteal</h3>
<p><strong>Description:</strong> Chance to steal health from opponent.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li>
<li><strong>Level 4:</strong> Chance: 22%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li>
<li><strong>Level 5:</strong> Chance: 27%, Cooldown: 2s, Effects: STEAL_HEALTH:<random number>1-4</random number></li></ul>

<h3>Arrow Deflect</h3>
<p><strong>Description:</strong> Chance to prevent enemy arrow from dealing damage.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 6s, Effects: CANCEL_EVENT, MESSAGE:§e§l* ARROW DEFLECT * @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 6s, Effects: CANCEL_EVENT, MESSAGE:§e§l* ARROW DEFLECT * @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 6s, Effects: CANCEL_EVENT, MESSAGE:§e§l* ARROW DEFLECT * @Victim</li>
<li><strong>Level 4:</strong> Chance: 45%, Cooldown: 6s, Effects: MESSAGE:§e§l* ARROW DEFLECT * @Victim, CANCEL_EVENT</li></ul>

<h3>Arrow Break</h3>
<p><strong>Description:</strong> Chance for arrows to bounce off
and do no damage to you whenever
you are wielding an axe with this
enchantment on it.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:§e§l** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:§e§l** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:§e§l** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 4:</strong> Chance: 45%, Cooldown: 9s, Effects: CANCEL_EVENT, MESSAGE:§e§l** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 5:</strong> Chance: 55%, Cooldown: 9s, Effects: CANCEL_EVENT, MESSAGE:§e§l** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li>
<li><strong>Level 6:</strong> Chance: 65%, Cooldown: 10s, Effects: CANCEL_EVENT, MESSAGE:§e§l** ARROW BREAK ** @Victim, PLAY_SOUND:ITEM_BREAK:2 @Victim</li></ul>

<h3>Assassin</h3>
<p><strong>Description:</strong> The closer you are to your enemy,
 the moredamage you deal (up to 1.25x).
 However, ifyou are more than 2
 blocks away, you will deal LESS
damage than normal.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 7s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 8s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 8s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 8s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 29%, Cooldown: 8s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:3:1 @Attacker</li></ul>

<h3>Blessed</h3>
<p><strong>Description:</strong> A chance of removing debuffs.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 8s, Effects: CURE_PERMANENT:SLOW @Attacker, CURE_PERMANENT:CONFUSION @Attacker, CURE_PERMANENT:BLINDNESS @Attacker, CURE_PERMANENT:POISON @Attacker, CURE_PERMANENT:WITHER @Attacker, CURE_PERMANENT:HUNGER @Attacker, CURE_PERMANENT:WEAKNESS @Attacker, CURE_PERMANENT:SLOW_DIGGING @Attacker, MESSAGE:§e§l** BLESSED ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 16%, Cooldown: 8s, Effects: CURE_PERMANENT:SLOW @Attacker, CURE_PERMANENT:CONFUSION @Attacker, CURE_PERMANENT:BLINDNESS @Attacker, CURE_PERMANENT:POISON @Attacker, CURE_PERMANENT:WITHER @Attacker, CURE_PERMANENT:HUNGER @Attacker, CURE_PERMANENT:WEAKNESS @Attacker, CURE_PERMANENT:SLOW_DIGGING @Attacker, MESSAGE:§e§l** BLESSED ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 22%, Cooldown: 8s, Effects: CURE_PERMANENT:SLOW @Attacker, CURE_PERMANENT:CONFUSION @Attacker, CURE_PERMANENT:BLINDNESS @Attacker, CURE_PERMANENT:POISON @Attacker, CURE_PERMANENT:WITHER @Attacker, CURE_PERMANENT:HUNGER @Attacker, CURE_PERMANENT:WEAKNESS @Attacker, CURE_PERMANENT:SLOW_DIGGING @Attacker, MESSAGE:§e§l** BLESSED ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 36%, Cooldown: 8s, Effects: CURE_PERMANENT:SLOW @Attacker, CURE_PERMANENT:CONFUSION @Attacker, CURE_PERMANENT:BLINDNESS @Attacker, CURE_PERMANENT:POISON @Attacker, CURE_PERMANENT:WITHER @Attacker, CURE_PERMANENT:HUNGER @Attacker, CURE_PERMANENT:WEAKNESS @Attacker, CURE_PERMANENT:SLOW_DIGGING @Attacker, MESSAGE:§e§l** BLESSED ** @Attacker</li></ul>

<h3>Corrupt</h3>
<p><strong>Description:</strong> Deals damage over time.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 4s, Effects: DO_HARM:<random number>2-3</random number> @Victim, WAIT:20, DO_HARM:<random number>2-3</random number> @Victim, WAIT:40, DO_HARM:<random number>2-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 4s, Effects: DO_HARM:<random number>2-3</random number> @Victim, WAIT:20, DO_HARM:<random number>2-3</random number> @Victim, WAIT:40, DO_HARM:<random number>2-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 4s, Effects: DO_HARM:<random number>2-3</random number> @Victim, WAIT:20, DO_HARM:<random number>2-3</random number> @Victim, WAIT:40, DO_HARM:<random number>2-3</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 31%, Cooldown: 4s, Effects: DO_HARM:<random number>2-3</random number> @Victim, WAIT:20, DO_HARM:<random number>2-3</random number> @Victim, WAIT:40, DO_HARM:<random number>2-3</random number> @Victim</li></ul>

<h3>Ragdoll</h3>
<p><strong>Description:</strong> Chance to be pushed
back when getting hit.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 4s, Effects: PULL_AWAY:0.1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 4s, Effects: PULL_AWAY:0.2 @Victim</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 4s, Effects: PULL_AWAY:0.3 @Victim</li>
<li><strong>Level 4:</strong> Chance: 50%, Cooldown: 4s, Effects: PULL_AWAY:0.4 @Victim</li></ul>

<h3>Block</h3>
<p><strong>Description:</strong> A chance to negate an attack
and deal up to 4 damage back.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 4s, Effects: NEGATE_DAMAGE:50 @Victim, DO_HARM:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 22%, Cooldown: 4s, Effects: NEGATE_DAMAGE:50 @Victim, DO_HARM:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 4s, Effects: NEGATE_DAMAGE:50 @Victim, DO_HARM:<random number>1-4</random number> @Attacker</li></ul>

<h3>Dodge</h3>
<p><strong>Description:</strong> Chance to dodge physical enemy
attacks, increased chance if
sneaking.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:§e§l*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:§e§l*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:§e§l*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li>
<li><strong>Level 4:</strong> Chance: 22%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:§e§l*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li>
<li><strong>Level 5:</strong> Chance: 27%, Cooldown: 8s, Effects: CANCEL_EVENT, MESSAGE:§e§l*DODGE* @Victim, PLAY_SOUND:BAT_TAKEOFF:0.7 @Victim</li></ul>

<h3>Enrage</h3>
<p><strong>Description:</strong> Deal more damage on low HP.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 21%, Cooldown: 5s, Effects: DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 27%, Cooldown: 5s, Effects: DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 33%, Cooldown: 5s, Effects: DO_HARM:<random number>1-4</random number> @Victim</li></ul>

<h3>Guardians</h3>
<p><strong>Description:</strong> A chance to spawn iron golems to
assist you and watch over you.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 8s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 8s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 3:</strong> Chance: 13%, Cooldown: 8s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 8s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 9s, Effects: GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 6:</strong> Chance: 17%, Cooldown: 10s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 7:</strong> Chance: 18%, Cooldown: 12s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 8:</strong> Chance: 20%, Cooldown: 12s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 9:</strong> Chance: 22%, Cooldown: 15s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li>
<li><strong>Level 10:</strong> Chance: 24%, Cooldown: 15s, Effects: GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim, GUARD:IRON_GOLEM:@Victim</li></ul>

<h3>Ice Aspect</h3>
<p><strong>Description:</strong> A chance of causing the slowness
effect on your enemy.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 2s, Effects: POTION:SLOW:1:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 2s, Effects: POTION:SLOW:1:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 31%, Cooldown: 2s, Effects: POTION:SLOW:1:100 @Victim</li></ul>

<h3>Implants</h3>
<p><strong>Description:</strong> Chance to passively heal +1 health
and restore +1 hunger every few seconds.</p>
<p><strong>Applies to:</strong> Helmets</p>
<p><strong>Type:</strong> REPEATING</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li>
<li><strong>Level 2:</strong> Chance: 35%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li>
<li><strong>Level 3:</strong> Chance: 40%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li>
<li><strong>Level 4:</strong> Chance: 55%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li>
<li><strong>Level 5:</strong> Chance: 70%, Effects: ADD_HEALTH:1, ADD_FOOD:1</li></ul>

<h3>Obsidianshield</h3>
<p><strong>Description:</strong> Gives permanent fire resistance.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:FIRE_RESISTANCE:0</li></ul>

<h3>Demonic</h3>
<p><strong>Description:</strong> A chance to remove fire resistance from your enemy.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 2s, Effects: CURE:FIRE_RESISTANCE @Victim, CURE_PERMANENT:FIRE_RESISTANCE @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 2s, Effects: CURE:FIRE_RESISTANCE @Victim, CURE_PERMANENT:FIRE_RESISTANCE @Victim</li>
<li><strong>Level 3:</strong> Chance: 20%, Cooldown: 2s, Effects: CURE:FIRE_RESISTANCE @Victim, CURE_PERMANENT:FIRE_RESISTANCE @Victim</li></ul>

<h3>Piercing</h3>
<p><strong>Description:</strong> Inflicts more damage.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 32%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 37%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li></ul>

<h3>Marksman</h3>
<p><strong>Description:</strong> Increases damage dealt with bows.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 19%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 32%, Cooldown: 3s, Effects: INCREASE_DAMAGE:<random number>50-150</random number> @Victim</li></ul>

<h3>Disappear</h3>
<p><strong>Description:</strong> Chance to become invisible when
low on health.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 20s, Effects: POTION:INVISIBILITY:2:60 @Victim</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 20s, Effects: POTION:INVISIBILITY:2:80 @Victim</li>
<li><strong>Level 3:</strong> Chance: 26%, Cooldown: 20s, Effects: POTION:INVISIBILITY:2:100 @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 20s, Effects: POTION:INVISIBILITY:2:120 @Victim</li></ul>

<h3>Disintegrate</h3>
<p><strong>Description:</strong> Chance to deal extra durability damage to
all enemy armor with every attack.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 3:</strong> Chance: 39%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 4:</strong> Chance: 46%, Cooldown: 2s, Effects: DAMAGE_ARMOR:2 @Victim</li></ul>

<h3>Dominate</h3>
<p><strong>Description:</strong> Chance to weaken enemy players when attacked,
causing them to deal less damage.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 3s, Effects: POTION:WEAKNESS:0:80 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 22%, Cooldown: 3s, Effects: POTION:WEAKNESS:0:80 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 28%, Cooldown: 3s, Effects: POTION:WEAKNESS:0:80 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 35%, Cooldown: 3s, Effects: POTION:WEAKNESS:0:80 @Attacker</li></ul>

<h3>Arsonist</h3>
<p><strong>Description:</strong> Chance to deal more damage
whilst on fire</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 5s, Effects: DO_HARM:<random number>1-2</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 5s, Effects: DO_HARM:<random number>2-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: DO_HARM:3 @Victim</li></ul>

<h3>Ender Walker</h3>
<p><strong>Description:</strong> Chance to cure Wither and Poison when attacked
nand heal at high levels.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 8s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 8s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim</li>
<li><strong>Level 3:</strong> Chance: 21%, Cooldown: 10s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim</li>
<li><strong>Level 4:</strong> Chance: 28%, Cooldown: 13s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim, ADD_HEALTH:<random number>1-4</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 35%, Cooldown: 14s, Effects: CURE:WITHER @Victim, CURE:POISON @Victim, ADD_HEALTH:<random number>1-4</random number> @Victim</li></ul>

<h3>Eagle Eye</h3>
<p><strong>Description:</strong> Chance to deal 1-4 durability damage to
ALL armor pieces of enemy player.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 26%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 37%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 44%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 56%, Cooldown: 4s, Effects: DAMAGE_ARMOR:<random number>1-4</random number> @Victim</li></ul>

<h3>Annihilate</h3>
<p><strong>Description:</strong> Demolish your opponent's armour quicker!</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 10s, Effects: DAMAGE_ARMOR:1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 12s, Effects: DAMAGE_ARMOR:1 @Victim</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 15s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 4:</strong> Chance: 40%, Cooldown: 18s, Effects: DAMAGE_ARMOR:2 @Victim</li>
<li><strong>Level 5:</strong> Chance: 50%, Cooldown: 20s, Effects: DAMAGE_ARMOR:3 @Victim</li>
<li><strong>Level 6:</strong> Chance: 55%, Cooldown: 28s, Effects: DAMAGE_ARMOR:4 @Victim</li></ul>

<h3>Heavy</h3>
<p><strong>Description:</strong> Decreases damage from enemy bows
by 2% per level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 4s, Effects: DECREASE_DAMAGE:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 4s, Effects: DECREASE_DAMAGE:4 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 4s, Effects: DECREASE_DAMAGE:6 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 4s, Effects: DECREASE_DAMAGE:8 @Victim</li>
<li><strong>Level 5:</strong> Chance: 21%, Cooldown: 4s, Effects: DECREASE_DAMAGE:10 @Victim</li></ul>

<h3>Hellfire</h3>
<p><strong>Description:</strong> All arrows shot by you turn
into explosive fireballs when
 in contact with the enemy.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 4:</strong> Chance: 50%, Cooldown: 3s, Effects: FIREBALL @Victim</li>
<li><strong>Level 5:</strong> Chance: 70%, Cooldown: 3s, Effects: FIREBALL @Victim</li></ul>

<h3>Longbow</h3>
<p><strong>Description:</strong> Greatly increases damage dealt
to enemy players that have
a bow in their hands.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>25-50</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>25-50</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>50-100</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 33%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>50-100</random number> @Attacker</li></ul>

<h3>Tank</h3>
<p><strong>Description:</strong> Chance to decreases damage from enemy
axes by 2% per level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: DECREASE_DAMAGE:2 @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 3s, Effects: DECREASE_DAMAGE:4 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 3s, Effects: DECREASE_DAMAGE:6 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 3s, Effects: DECREASE_DAMAGE:8 @Victim</li></ul>

<h3>Unfocus</h3>
<p><strong>Description:</strong> Chance to Unfocus target player,
reducing their out going bow damage
by 50% for up to 10 seconds.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 4s, Effects: POTION:CONFUSION:0:40 @Victim, HALF_DAMAGE, MESSAGE:§e§l** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:45, MESSAGE:§a§l** YOU'VE REGAINED FOCUS ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 4s, Effects: POTION:CONFUSION:0:80 @Victim, HALF_DAMAGE, MESSAGE:§e§l** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:85, MESSAGE:§a§l** YOU'VE REGAINED FOCUS ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 4s, Effects: POTION:CONFUSION:0:120 @Victim, HALF_DAMAGE, MESSAGE:§e§l** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:125, MESSAGE:§a§l** YOU'VE REGAINED FOCUS ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 25%, Cooldown: 4s, Effects: POTION:CONFUSION:1:60 @Victim, HALF_DAMAGE, MESSAGE:§e§l** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:65, MESSAGE:§a§l** YOU'VE REGAINED FOCUS ** @Victim</li>
<li><strong>Level 5:</strong> Chance: 32%, Cooldown: 4s, Effects: POTION:CONFUSION:1:100 @Victim, HALF_DAMAGE, MESSAGE:§e§l** YOU'VE BEEN UNFOCUSED ** @Victim, WAIT:105, MESSAGE:§a§l** YOU'VE REGAINED FOCUS ** @Victim</li></ul>

<h3>Valor</h3>
<p><strong>Description:</strong> Chance to reduces incoming mob damage by up to 20% at max level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>5-8</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 13%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>9-12</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>13-16</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 21%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>17-20</random number> @Victim</li></ul>

<h3>Pacify</h3>
<p><strong>Description:</strong> A chance to pacify your target,
dealing 1-4 damage and
stopping their next attack on you.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>1-4</random number> @Victim</li></ul>

<h3>Metaphysical</h3>
<p><strong>Description:</strong> A chance to be cured of
Slowness when attacked.
At max level, you will only be
affected approx. 10% of the time.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 4:</strong> Chance: 90%, Effects: CURE:SLOW @Victim</li></ul>

<h3>Creeper Armor</h3>
<p><strong>Description:</strong> Chance to be immune to explosive damage, at
higher levels you have a chance to heal.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> EXPLOSION</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Effects: CANCEL_EVENT</li>
<li><strong>Level 2:</strong> Chance: 50%, Effects: CANCEL_EVENT</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-2</random number></li></ul>

<h3>Bleed</h3>
<p><strong>Description:</strong> Applies bleed stacks to enemies
that decrease their movement speed.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 23%, Effects: POTION:SLOW:1:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Effects: POTION:SLOW:1:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 44%, Effects: POTION:SLOW:1:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 6:</strong> Chance: 60%, Effects: POTION:SLOW:2:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li></ul>

<h3>Pitcher Pod Planter</h3>
<p><strong>Description:</strong> Plant pitcher pods in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:PITCHER_PLANT</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:PITCHER_PLANT</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:PITCHER_PLANT</li></ul>

<h3>Torchflower Planter</h3>
<p><strong>Description:</strong> Plant torchflowers in a 3x3 area
by shift+right-clicking.</p>
<p><strong>Applies to:</strong> Hoes</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_HOE</p>
<ul><li><strong>Level 1:</strong>, Cooldown: 3s, Effects: PLANT_SEEDS:1:TORCHFLOWER_SEEDS</li>
<li><strong>Level 2:</strong>, Cooldown: 2s, Effects: PLANT_SEEDS:1:TORCHFLOWER_SEEDS</li>
<li><strong>Level 3:</strong>, Effects: PLANT_SEEDS:1:TORCHFLOWER_SEEDS</li></ul>

<h2>LEGENDARY Enchantments</h2>
<h3>Beastslayer</h3>
<p><strong>Description:</strong> Increases damage dealt to Hostile Mobs.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li>
<li><strong>Level 4:</strong>, Effects: INCREASE_DAMAGE:<random number>10-40</random number> @Attacker</li></ul>

<h3>Hook</h3>
<p><strong>Description:</strong> Get more exp from fishing.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> CATCH_FISH</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 12s, Effects: EXP:%exp%</li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 11s, Effects: EXP:%exp%</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 10s, Effects: EXP:%exp%</li>
<li><strong>Level 4:</strong> Chance: 60%, Cooldown: 10s, Effects: EXP:%exp%</li>
<li><strong>Level 5:</strong> Chance: 75%, Cooldown: 9s, Effects: EXP:%exp%</li></ul>

<h3>Bait</h3>
<p><strong>Description:</strong> Chance to receive double fishing drops.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> CATCH_FISH</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 10s, Effects: MORE_DROPS:1</li>
<li><strong>Level 2:</strong> Chance: 28%, Cooldown: 15s, Effects: MORE_DROPS:1</li>
<li><strong>Level 3:</strong> Chance: 34%, Cooldown: 20s, Effects: MORE_DROPS:1</li></ul>

<h3>Lucky</h3>
<p><strong>Description:</strong> Chance to increase luck while fishing.</p>
<p><strong>Applies to:</strong> Fishing Rod</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> FISHING_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 75%, Cooldown: 12s, Effects: POTION:LUCK:1:200</li>
<li><strong>Level 2:</strong> Chance: 85%, Cooldown: 9s, Effects: POTION:LUCK:2:200</li>
<li><strong>Level 3:</strong> Chance: 95%, Cooldown: 7s, Effects: POTION:LUCK:3:200</li>
<li><strong>Level 4:</strong> Chance: 100%, Cooldown: 6s, Effects: POTION:LUCK:3:200</li></ul>

<h3>Patch</h3>
<p><strong>Description:</strong> Chance to recover durability when damaged by mobs.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-1 @Victim</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-2 @Victim</li></ul>

<h3>Fumble</h3>
<p><strong>Description:</strong> Chance to explode enemy
when hit by their arrows.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 8s, Effects: TNT:1 @Attacker, PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 8s, Effects: TNT:1 @Attacker, PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 8s, Effects: TNT:1 @Attacker, PLAY_SOUND:ENCHANT_THORNS_HIT:1:1 @Victim</li></ul>

<h3>Turmoil</h3>
<p><strong>Description:</strong> Chance to prevent opponents
guards from spawning.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 8s, Effects: DISABLE_ACTIVATION:guardians:4, DISABLE_ACTIVATION:spirits:4, DISABLE_ACTIVATION:explosivedemise:4, DISABLE_ACTIVATION:undeadruse:4</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 8s, Effects: DISABLE_ACTIVATION:guardians:4, DISABLE_ACTIVATION:spirits:4, DISABLE_ACTIVATION:explosivedemise:4, DISABLE_ACTIVATION:undeadruse:4</li>
<li><strong>Level 3:</strong> Chance: 18%, Cooldown: 8s, Effects: DISABLE_ACTIVATION:guardians:4, DISABLE_ACTIVATION:spirits:4, DISABLE_ACTIVATION:explosivedemise:4, DISABLE_ACTIVATION:undeadruse:4</li></ul>

<h3>Swordsman</h3>
<p><strong>Description:</strong> Chance to reduces incoming damage while
wielding a sword by up to 25% at max level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>1-5</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>6-10</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>11-15</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>16-20</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 36%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>21-25</random number> @Victim</li></ul>

<h3>Rebound</h3>
<p><strong>Description:</strong> Gain some health back after kills.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> KILL_PLAYER;KILL_MOB</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 5s, Effects: ADD_HEALTH:2 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 5s, Effects: ADD_HEALTH:4 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 5s, Effects: ADD_HEALTH:6 @Attacker</li></ul>

<h3>Thunderlord</h3>
<p><strong>Description:</strong> Strike monsters with lightning
every 3 consecutive hits.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 2s, Effects: LIGHTNING @Victim, RESET_COMBO @Attacker</li>
<li><strong>Level 2:</strong> Chance: 45%, Cooldown: 2s, Effects: LIGHTNING @Victim, RESET_COMBO @Attacker</li>
<li><strong>Level 3:</strong> Chance: 75%, Cooldown: 2s, Effects: LIGHTNING @Victim, RESET_COMBO @Attacker</li></ul>

<h3>Water Walker</h3>
<p><strong>Description:</strong> Walk on Water.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: WATER_WALKER</li></ul>

<h3>Aqua</h3>
<p><strong>Description:</strong> Deal double damage while in water.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 3s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 3s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 5s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 4:</strong> Chance: 23%, Cooldown: 5s, Effects: DOUBLE_DAMAGE</li></ul>

<h3>Divert</h3>
<p><strong>Description:</strong> Chance of poisoning opponent and
gaining regeneration.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 10%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:1:60 @Victim</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 25s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:1:100 @Victim</li></ul>

<h3>Chaos</h3>
<p><strong>Description:</strong> Deal weakness and wither effects.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 2%, Cooldown: 40s, Effects: POTION:WITHER:0:60 @Victim, POTION:WEAKNESS:0:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 4%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Victim, POTION:WEAKNESS:0:5 @Victim</li>
<li><strong>Level 3:</strong> Chance: 6%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Victim, POTION:WEAKNESS:0:100 @Victim</li>
<li><strong>Level 4:</strong> Chance: 8%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Victim, POTION:WEAKNESS:0:100 @Victim</li>
<li><strong>Level 5:</strong> Chance: 10%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Victim, POTION:WEAKNESS:0:100 @Victim</li></ul>

<h3>Convulse</h3>
<p><strong>Description:</strong> Chance to throw your
attackers into the air.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 10s, Effects: BOOST:UP:5 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: BOOST:UP:6 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Effects: BOOST:UP:7 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 10s, Effects: BOOST:UP:8 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 10s, Effects: BOOST:UP:9 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 18%, Cooldown: 10s, Effects: BOOST:UP:10 @Attacker</li></ul>

<h3>Chunky</h3>
<p><strong>Description:</strong> Chance to receive less damage.</p>
<p><strong>Applies to:</strong> Chestplates</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 10s, Effects: NEGATE_DAMAGE:10 @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: NEGATE_DAMAGE:20 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Effects: NEGATE_DAMAGE:30 @Victim</li>
<li><strong>Level 4:</strong> Chance: 15%, Cooldown: 10s, Effects: NEGATE_DAMAGE:40 @Victim</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 10s, Effects: NEGATE_DAMAGE:50 @Victim</li>
<li><strong>Level 6:</strong> Chance: 20%, Cooldown: 10s, Effects: NEGATE_DAMAGE:60 @Victim</li></ul>

<h3>Lucid</h3>
<p><strong>Description:</strong> Chance to cure blindness and
gain night vision when hit.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 22%, Cooldown: 5s, Effects: CURE:BLINDNESS @Victim, POTION:NIGHT_VISION:0:40 @Victim</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 5s, Effects: CURE:BLINDNESS @Victim, POTION:NIGHT_VISION:0:60 @Victim</li>
<li><strong>Level 3:</strong> Chance: 42%, Cooldown: 5s, Effects: CURE:BLINDNESS @Victim, POTION:NIGHT_VISION:0:80 @Victim</li></ul>

<h3>Deadshot</h3>
<p><strong>Description:</strong> Headshots with tridents
deal double damage.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 35%, Cooldown: 5s, Effects: INCREASE_DAMAGE:100 @Attacker</li></ul>

<h3>Strife</h3>
<p><strong>Description:</strong> Increases Trident melee damage.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: INCREASE_DAMAGE:15</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 6s, Effects: INCREASE_DAMAGE:25</li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 8s, Effects: INCREASE_DAMAGE:30</li></ul>

<h3>Launch</h3>
<p><strong>Description:</strong> Launch yourself by right-clicking.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 15s, Effects: BOOST:UP:8, PARTICLE:CLOUD:20:2</li>
<li><strong>Level 2:</strong> Chance: 27%, Cooldown: 15s, Effects: BOOST:UP:9, PARTICLE:CLOUD:20:2</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 10s, Effects: BOOST:UP:10, PARTICLE:CLOUD:20:2</li></ul>

<h3>Slingshot</h3>
<p><strong>Description:</strong> Boost yourself into flight by right-clicking.</p>
<p><strong>Applies to:</strong> Elytra</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 20%, Cooldown: 15s, Effects: BOOST:UP:10</li>
<li><strong>Level 2:</strong> Chance: 40%, Cooldown: 10s, Effects: BOOST:UP:12</li>
<li><strong>Level 3:</strong> Chance: 50%, Cooldown: 5s, Effects: BOOST:UP:16</li></ul>

<h3>Deranged</h3>
<p><strong>Description:</strong> Strike lightning at nearby players.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 10s, Effects: LIGHTNING@Aoe{r=5,t=damageable}</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 12s, Effects: LIGHTNING@Aoe{r=6,t=damageable}</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 14s, Effects: LIGHTNING@Aoe{r=7,t=damageable}</li></ul>

<h3>Twinge</h3>
<p><strong>Description:</strong> Make your enemy bleed, if
hit using melee attack.</p>
<p><strong>Applies to:</strong> Trident</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 3s, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 5s, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 6s, Effects: POTION:SLOW:0:100 @Victim, DO_HARM:<random number>1-3</random number> @Victim, MESSAGE:§4You're bleeding! @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim</li></ul>

<h3>Experience</h3>
<p><strong>Description:</strong> Chance to get experience from mining.</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li>
<li><strong>Level 4:</strong> Chance: 60%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li>
<li><strong>Level 5:</strong> Chance: 75%, Cooldown: 1s, Effects: EXP:<random number>2-5</random number></li></ul>

<h3>Hardened</h3>
<p><strong>Description:</strong> Chance to recover durability when damaged by players.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-1 @Victim</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-1 @Victim</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 7s, Effects: ADD_DURABILITY_CURRENT_ITEM:-2 @Victim</li></ul>

<h3>Lava Walker</h3>
<p><strong>Description:</strong> Walk on Lava.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: LAVA_WALKER</li></ul>

<h3>Impale</h3>
<p><strong>Description:</strong> Chance to deal HUGE amounts of damage to your opponent, causing
Slowness V for some time</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 26s, Effects: DOUBLE_DAMAGE, POTION:SLOW:4:20 @Victim</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 24s, Effects: DOUBLE_DAMAGE, POTION:SLOW:4:40 @Victim</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 22s, Effects: DOUBLE_DAMAGE, POTION:SLOW:4:60 @Victim</li>
<li><strong>Level 4:</strong> Chance: 10%, Cooldown: 20s, Effects: DOUBLE_DAMAGE, POTION:SLOW:4:80 @Victim</li></ul>

<h3>Torrent</h3>
<p><strong>Description:</strong> Deal increased damage while in water.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 3s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 3s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 5s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 4:</strong> Chance: 23%, Cooldown: 5s, Effects: DOUBLE_DAMAGE</li></ul>

<h3>Judgement</h3>
<p><strong>Description:</strong> Chance of dealing poison damage to
your target and adding regeneration to yourself.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 3:</strong> Chance: 10%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:0:100 @Victim</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 20s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:1:60 @Victim</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 25s, Effects: POTION:POISON:0:100 @Attacker, POTION:REGENERATION:1:100 @Victim</li></ul>

<h3>Surprise</h3>
<p><strong>Description:</strong> Chance to teleport behind your opponent
and take them by surprise.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 2:</strong> Chance: 14%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 5s, Effects: TELEPORT_BEHIND @Victim</li></ul>

<h3>Stun</h3>
<p><strong>Description:</strong> Chance to slow opponent, make them
feel weak, and remove slowness from you.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 6s, Effects: POTION:SLOW:0:120 @Victim, CURE:SLOW @Attacker, CURE_PERMANENT:SLOW @Attacker, POTION:WEAKNESS:0:80 @Victim, MESSAGE:§c§l** STUNNED ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 6s, Effects: POTION:SLOW:0:120 @Victim, CURE:SLOW @Attacker, CURE_PERMANENT:SLOW @Attacker, POTION:WEAKNESS:0:80 @Victim, MESSAGE:§c§l** STUNNED ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 6s, Effects: POTION:SLOW:1:120 @Victim, CURE:SLOW @Attacker, CURE_PERMANENT:SLOW @Attacker, POTION:WEAKNESS:0:80 @Victim, MESSAGE:§c§l** STUNNED ** @Victim</li></ul>

<h3>Unholy</h3>
<p><strong>Description:</strong> Chance to give weakness and wither to your attacker.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 2%, Cooldown: 40s, Effects: POTION:WITHER:0:60 @Attacker, POTION:WEAKNESS:0:100 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 4%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Attacker, POTION:WEAKNESS:0:5 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 6%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Attacker, POTION:WEAKNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 8%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Attacker, POTION:WEAKNESS:0:100 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 10%, Cooldown: 40s, Effects: POTION:WITHER:1:60 @Attacker, POTION:WEAKNESS:0:100 @Attacker</li></ul>

<h3>Quiver</h3>
<p><strong>Description:</strong> Chance to fling your attackers into the air.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 10s, Effects: PULL_AWAY:1</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: PULL_AWAY:1.5</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Effects: PULL_AWAY:2</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 10s, Effects: PULL_AWAY:2.5</li>
<li><strong>Level 5:</strong> Chance: 16%, Cooldown: 10s, Effects: PULL_AWAY:3</li>
<li><strong>Level 6:</strong> Chance: 18%, Cooldown: 10s, Effects: PULL_AWAY:3.5</li></ul>

<h3>Fat</h3>
<p><strong>Description:</strong> Chance to receives increased damage negation
when damaged, as well as absorption at higher levels.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 10s, Effects: NEGATE_DAMAGE:10 @Victim, MESSAGE:§6§l** FAT ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: NEGATE_DAMAGE:20 @Victim, MESSAGE:§6§l** FAT ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Effects: NEGATE_DAMAGE:30 @Victim, MESSAGE:§6§l** FAT ** @Victim, POTION:ABSORPTION:3:60 @Victim</li>
<li><strong>Level 4:</strong> Chance: 15%, Cooldown: 10s, Effects: NEGATE_DAMAGE:40 @Victim, MESSAGE:§6§l** FAT ** @Victim, POTION:ABSORPTION:4:80 @Victim</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 10s, Effects: NEGATE_DAMAGE:50 @Victim, MESSAGE:§6§l** FAT ** @Victim, POTION:ABSORPTION:4:80 @Victim</li>
<li><strong>Level 6:</strong> Chance: 20%, Cooldown: 10s, Effects: NEGATE_DAMAGE:60 @Victim, MESSAGE:§6§l** FAT ** @Victim, POTION:ABSORPTION:5:100 @Victim</li></ul>

<h3>Hex</h3>
<p><strong>Description:</strong> Once a target is affected by Hex,
a portion of all their outgoing damage is decreased.
3-7 damage is reflected back to them.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>10-50</random number> @Attacker, DO_HARM:<random number>3-7</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>10-50</random number> @Attacker, DO_HARM:<random number>3-7</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>10-50</random number> @Attacker, DO_HARM:<random number>3-7</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 25%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>10-50</random number> @Attacker, DO_HARM:<random number>3-7</random number> @Victim</li></ul>

<h3>Barbarian</h3>
<p><strong>Description:</strong> Chance to inflicts more axe damage.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 25%, Cooldown: 2s, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Victim</li></ul>

<h3>Clarity</h3>
<p><strong>Description:</strong> Cure blindness when attacked.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong>, Effects: CURE:BLINDNESS @Victim</li>
<li><strong>Level 2:</strong>, Effects: CURE:BLINDNESS @Victim</li>
<li><strong>Level 3:</strong>, Effects: CURE:BLINDNESS @Victim</li></ul>

<h3>Deathbringer</h3>
<p><strong>Description:</strong> Chance to deal double damage.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 15.8%, Cooldown: 45s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 22.1%, Cooldown: 45s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 28%, Cooldown: 45s, Effects: DOUBLE_DAMAGE</li></ul>

<h3>Double Strike</h3>
<p><strong>Description:</strong> A chance to strike twice.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 15s, Effects: WAIT:20, DO_HARM:%damage% @Victim, MESSAGE:§6§l** DOUBLE STRIKE ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 15s, Effects: WAIT:20, DO_HARM:%damage% @Victim, MESSAGE:§6§l** DOUBLE STRIKE ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 15s, Effects: WAIT:20, DO_HARM:%damage% @Victim, MESSAGE:§6§l** DOUBLE STRIKE ** @Victim</li></ul>

<h3>Drunk</h3>
<p><strong>Description:</strong> Slowness and slow swinging with
a chance to get strength.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:SLOW_DIGGING:0, POTION:INCREASE_DAMAGE:0, POTION:SLOW:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:SLOW_DIGGING:0, POTION:INCREASE_DAMAGE:0, POTION:SLOW:0</li>
<li><strong>Level 3:</strong>, Effects: POTION:SLOW_DIGGING:1, POTION:INCREASE_DAMAGE:1, POTION:SLOW:1</li>
<li><strong>Level 4:</strong>, Effects: POTION:SLOW_DIGGING:2, POTION:INCREASE_DAMAGE:2, POTION:SLOW:2</li></ul>

<h3>Enlightened</h3>
<p><strong>Description:</strong> Can heal hearts while taking damage.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 30s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 30s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 30s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim</li></ul>

<h3>Gears</h3>
<p><strong>Description:</strong> Added speed when equipped.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:SPEED:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:SPEED:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:SPEED:2</li>
<li><strong>Level 4:</strong>, Effects: POTION:SPEED:3</li></ul>

<h3>Inquisitive</h3>
<p><strong>Description:</strong> Increase EXP drops from mobs.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li>
<li><strong>Level 2:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li>
<li><strong>Level 4:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li>
<li><strong>Level 5:</strong> Chance: 100%, Effects: EXP:<math>%exp% * (1.0 + 1.0 * %level%)</math> @Victim</li></ul>

<h3>Inversion</h3>
<p><strong>Description:</strong> Damage dealt to you has a chance to be
blocked and heal you for 1-5 HP.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 4s, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-5</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 4s, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-5</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 4s, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-5</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 4s, Effects: CANCEL_EVENT, ADD_HEALTH:<random number>1-5</random number> @Victim</li></ul>

<h3>Lifesteal</h3>
<p><strong>Description:</strong> A chance to steal health when
attacking.</p>
<p><strong>Applies to:</strong> Swords, Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-3</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-3</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-4</random number> @Attacker</li>
<li><strong>Level 4:</strong> Chance: 21%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-5</random number> @Attacker</li>
<li><strong>Level 5:</strong> Chance: 25%, Cooldown: 15s, Effects: STEAL_HEALTH:<random number>1-5</random number> @Attacker</li></ul>

<h3>Overload</h3>
<p><strong>Description:</strong> Permanent increase in hearts.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:HEALTH_BOOST:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:HEALTH_BOOST:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:HEALTH_BOOST:2</li>
<li><strong>Level 4:</strong>, Effects: POTION:HEALTH_BOOST:3</li>
<li><strong>Level 5:</strong>, Effects: POTION:HEALTH_BOOST:4</li>
<li><strong>Level 6:</strong>, Effects: POTION:HEALTH_BOOST:5</li></ul>

<h3>Rage</h3>
<p><strong>Description:</strong> For every combo hit you land,
chance to do 0.5 heart damage per combo
to your opponent.
Up to 5 max combo hits.</p>
<p><strong>Applies to:</strong> Weapon</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 2:</strong> Chance: 30%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 3:</strong> Chance: 35%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 4:</strong> Chance: 40%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 5:</strong> Chance: 45%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li>
<li><strong>Level 6:</strong> Chance: 50%, Cooldown: 10s, Effects: DO_HARM:%combo% @Victim, BLOOD @Victim</li></ul>

<h3>Silence</h3>
<p><strong>Description:</strong> Chance to stop activation of your enemy's custom armor enchants.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 1.8%, Cooldown: 5s, Effects: DISABLE_ACTIVATION:endershift:3 @Victim, DISABLE_ACTIVATION:molten:3 @Victim, DISABLE_ACTIVATION:selfdestruct:3 @Victim, DISABLE_ACTIVATION:plaguecarrier:3 @Victim, DISABLE_ACTIVATION:ragdoll:3 @Victim, DISABLE_ACTIVATION:trickster:3 @Victim, DISABLE_ACTIVATION:smokebomb:3 @Victim, DISABLE_ACTIVATION:undeadruse:3 @Victim, DISABLE_ACTIVATION:voodoo:3 @Victim, DISABLE_ACTIVATION:cactus:3 @Victim, DISABLE_ACTIVATION:shockwave:3 @Victim, DISABLE_ACTIVATION:hardened:3 @Victim, DISABLE_ACTIVATION:wither:3 @Victim, DISABLE_ACTIVATION:tank:3 @Victim, DISABLE_ACTIVATION:valor:3 @Victim, DISABLE_ACTIVATION:dodge:3 @Victim, DISABLE_ACTIVATION:guardians:3 @Victim, DISABLE_ACTIVATION:heavy:3 @Victim, DISABLE_ACTIVATION:marksman:3 @Victim, DISABLE_ACTIVATION:diminish:3 @Victim, DISABLE_ACTIVATION:deathbringer:3 @Victim, DISABLE_ACTIVATION:armored:3 @Victim, DISABLE_ACTIVATION:enlightened:3 @Victim, DISABLE_ACTIVATION:deathgod:3 @Victim, DISABLE_ACTIVATION:planetarydeathbringer:3 @Victim, DISABLE_ACTIVATION:divineenlightened:3 @Victim, DISABLE_ACTIVATION:vengefuldiminish:3 @Victim, DISABLE_ACTIVATION:etherealdodge:3 @Victim, DISABLE_ACTIVATION:paladinarmored:3 @Victim, MESSAGE:§5§l* SILENCED§r §7[3s] §5§l* @Victim</li>
<li><strong>Level 2:</strong> Chance: 2.5%, Cooldown: 5s, Effects: DISABLE_ACTIVATION:endershift:3 @Victim, DISABLE_ACTIVATION:molten:3 @Victim, DISABLE_ACTIVATION:selfdestruct:3 @Victim, DISABLE_ACTIVATION:plaguecarrier:3 @Victim, DISABLE_ACTIVATION:ragdoll:3 @Victim, DISABLE_ACTIVATION:trickster:3 @Victim, DISABLE_ACTIVATION:arrowdeflect:3 @Victim, DISABLE_ACTIVATION:arrowbreak:3 @Victim, DISABLE_ACTIVATION:metaphysical:3 @Victim, DISABLE_ACTIVATION:tank:3 @Victim, DISABLE_ACTIVATION:valor:3 @Victim, DISABLE_ACTIVATION:dodge:3 @Victim, DISABLE_ACTIVATION:guardians:3 @Victim, DISABLE_ACTIVATION:heavy:3 @Victim, DISABLE_ACTIVATION:marksman:3 @Victim, DISABLE_ACTIVATION:diminish:3 @Victim, DISABLE_ACTIVATION:deathbringer:3 @Victim, DISABLE_ACTIVATION:armored:3 @Victim, DISABLE_ACTIVATION:enlightened:3 @Victim, DISABLE_ACTIVATION:deathgod:3 @Victim, DISABLE_ACTIVATION:planetarydeathbringer:3 @Victim, DISABLE_ACTIVATION:divineenlightened:3 @Victim, DISABLE_ACTIVATION:vengefuldiminish:3 @Victim, DISABLE_ACTIVATION:etherealdodge:3 @Victim, DISABLE_ACTIVATION:paladinarmored:3 @Victim, MESSAGE:§5§l* SILENCED§r §7[3s] §5§l* @Victim</li>
<li><strong>Level 3:</strong> Chance: 2.9%, Cooldown: 5s, Effects: DISABLE_ACTIVATION:endershift:5 @Victim, DISABLE_ACTIVATION:molten:5 @Victim, DISABLE_ACTIVATION:selfdestruct:5 @Victim, DISABLE_ACTIVATION:plaguecarrier:5 @Victim, DISABLE_ACTIVATION:angelic:5 @Victim, DISABLE_ACTIVATION:spirits:5 @Victim, DISABLE_ACTIVATION:arrowdeflect:5 @Victim, DISABLE_ACTIVATION:arrowbreak:5 @Victim, DISABLE_ACTIVATION:metaphysical:5 @Victim, DISABLE_ACTIVATION:tank:5 @Victim, DISABLE_ACTIVATION:valor:5 @Victim, DISABLE_ACTIVATION:dodge:5 @Victim, DISABLE_ACTIVATION:guardians:5 @Victim, DISABLE_ACTIVATION:heavy:5 @Victim, DISABLE_ACTIVATION:marksman:5 @Victim, DISABLE_ACTIVATION:diminish:5 @Victim, DISABLE_ACTIVATION:deathbringer:5 @Victim, DISABLE_ACTIVATION:armored:5 @Victim, DISABLE_ACTIVATION:enlightened:5 @Victim, DISABLE_ACTIVATION:deathgod:5 @Victim, DISABLE_ACTIVATION:planetarydeathbringer:5 @Victim, DISABLE_ACTIVATION:divineenlightened:5 @Victim, DISABLE_ACTIVATION:vengefuldiminish:5 @Victim, DISABLE_ACTIVATION:etherealdodge:5 @Victim, DISABLE_ACTIVATION:paladinarmored:5 @Victim, MESSAGE:§5§l* SILENCED§r §7[5s] §5§l* @Victim</li>
<li><strong>Level 4:</strong> Chance: 3.1%, Cooldown: 5s, Effects: DISABLE_ACTIVATION:endershift:7 @Victim, DISABLE_ACTIVATION:molten:7 @Victim, DISABLE_ACTIVATION:selfdestruct:7 @Victim, DISABLE_ACTIVATION:plaguecarrier:7 @Victim, DISABLE_ACTIVATION:ragdoll:7 @Victim, DISABLE_ACTIVATION:spirits:7 @Victim, DISABLE_ACTIVATION:arrowdeflect:7 @Victim, DISABLE_ACTIVATION:arrowbreak:7 @Victim, DISABLE_ACTIVATION:metaphysical:7 @Victim, DISABLE_ACTIVATION:tank:7 @Victim, DISABLE_ACTIVATION:valor:7 @Victim, DISABLE_ACTIVATION:dodge:7 @Victim, DISABLE_ACTIVATION:guardians:7 @Victim, DISABLE_ACTIVATION:heavy:7 @Victim, DISABLE_ACTIVATION:marksman:7 @Victim, DISABLE_ACTIVATION:diminish:7 @Victim, DISABLE_ACTIVATION:deathbringer:7 @Victim, DISABLE_ACTIVATION:armored:7 @Victim, DISABLE_ACTIVATION:enlightened:7 @Victim, DISABLE_ACTIVATION:deathgod:7 @Victim, DISABLE_ACTIVATION:planetarydeathbringer:7 @Victim, DISABLE_ACTIVATION:divineenlightened:7 @Victim, DISABLE_ACTIVATION:vengefuldiminish:7 @Victim, DISABLE_ACTIVATION:etherealdodge:7 @Victim, DISABLE_ACTIVATION:paladinarmored:7 @Victim, MESSAGE:§5§l* SILENCED§r §7[7s] §5§l* @Victim</li></ul>

<h3>Armored</h3>
<p><strong>Description:</strong> Decreases damage from enemy
swords by 2% per level.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 8s, Effects: DECREASE_DAMAGE:2 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 8s, Effects: DECREASE_DAMAGE:4 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 16%, Cooldown: 8s, Effects: DECREASE_DAMAGE:6 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 20%, Cooldown: 8s, Effects: DECREASE_DAMAGE:8 @Attacker</li></ul>

<h3>Exterminator</h3>
<p><strong>Description:</strong> When attacked, chance to temporarily disables
enemy ability to use Undead Ruse, Gaurdians,
and Spirits.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 13s, Effects: DISABLE_ACTIVATION:undeadruse:4 @Attacker, DISABLE_ACTIVATION:guardians:4 @Attacker, DISABLE_ACTIVATION:spirits:4 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 13s, Effects: DISABLE_ACTIVATION:undeadruse:6 @Attacker, DISABLE_ACTIVATION:guardians:6 @Attacker, DISABLE_ACTIVATION:spirits:6 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 18%, Cooldown: 13s, Effects: DISABLE_ACTIVATION:undeadruse:8 @Attacker, DISABLE_ACTIVATION:guardians:8 @Attacker, DISABLE_ACTIVATION:spirits:8 @Attacker</li></ul>

<h3>Abiding</h3>
<p><strong>Description:</strong> Weapons with this enchant become unbreakable</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD, BOW</p>
<ul><li><strong>Level 1:</strong>, Effects: REPAIR @Attacker</li></ul>

<h3>Diminish</h3>
<p><strong>Description:</strong> When this effect procs, the next attack
dealt to you cannot deal more than
the (total amount of damage / 2)
you took from the previous attack.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 4:</strong> Chance: 15%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 5:</strong> Chance: 18%, Cooldown: 8s, Effects: HALF_DAMAGE</li>
<li><strong>Level 6:</strong> Chance: 23%, Cooldown: 8s, Effects: HALF_DAMAGE</li></ul>

<h3>Disarmor</h3>
<p><strong>Description:</strong> Chance of unequipping random
armor piece from your opponent.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 0.4%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 0.8%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 1.0%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 1.2%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 5:</strong> Chance: 1.4%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 6:</strong> Chance: 1.6%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 7:</strong> Chance: 1.8%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim</li>
<li><strong>Level 8:</strong> Chance: 2%, Cooldown: 6s, Effects: REMOVE_RANDOM_ARMOR @Victim, MESSAGE:§6§l** YOU HAVE BEEN DISARMORED ** @Victim</li></ul>

<h3>Death God</h3>
<p><strong>Description:</strong> Attacks that bring your HP to
(level+4) hearts or lower have a chance
to heal you for (level+5) hearts instead.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 2%, Cooldown: 7s, Effects: ADD_HEALTH:11 @Victim, MESSAGE:§6§l* DEATH GOD * @Victim</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 10s, Effects: ADD_HEALTH:12 @Victim, MESSAGE:§6§l* DEATH GOD * @Victim</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 15s, Effects: ADD_HEALTH:13 @Victim, MESSAGE:§6§l* DEATH GOD * @Victim</li></ul>

<h3>Insanity</h3>
<p><strong>Description:</strong> You swing your axe like a maniac.
 Chance to multiplies damage against players
who are wielding a SWORD at
the time they are hit.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 17%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 3:</strong> Chance: 29%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 4:</strong> Chance: 35%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 5:</strong> Chance: 41%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 6:</strong> Chance: 49%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 7:</strong> Chance: 52%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li>
<li><strong>Level 8:</strong> Chance: 56%, Cooldown: 1s, Effects: DOUBLE_DAMAGE</li></ul>

<h3>Sniper</h3>
<p><strong>Description:</strong> Headshots with projectile
deal up to 3.5x damage.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:§6§l** HEADSHOT ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:§6§l** HEADSHOT ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:§6§l** HEADSHOT ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:§6§l** HEADSHOT ** @Victim</li>
<li><strong>Level 5:</strong> Chance: 35%, Cooldown: 5s, Effects: INCREASE_DAMAGE:<random number>100-350</random number> @Attacker, MESSAGE:§6§l** HEADSHOT ** @Victim</li></ul>

<h3>Destruction</h3>
<p><strong>Description:</strong> Chance to damages and debuffs
all nearby enemies when attacked.</p>
<p><strong>Applies to:</strong> Helmet</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 10s, Effects: DO_HARM:1 @Aoe{r=3,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=3,t=damageable}, CURE:REGENERATION @Aoe{r=3,t=damageable}, CURE:SPEED @Aoe{r=3,t=damageable}, CURE:ABSORPTION @Aoe{r=3,t=damageable}, CURE:HASTE @Aoe{r=3,t=damageable}, MESSAGE:§e§l*** §eDesctruction §e§l*** §7(%victim name%) @Aoe{r=3,t=damageable}</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 10s, Effects: DO_HARM:1 @Aoe{r=4,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=4,t=damageable}, CURE:REGENERATION @Aoe{r=4,t=damageable}, CURE:SPEED @Aoe{r=4,t=damageable}, CURE:ABSORPTION @Aoe{r=4,t=damageable}, CURE:HASTE @Aoe{r=4,t=damageable}, MESSAGE:§e§l*** §eDesctruction §e§l*** §7(%victim name%) @Aoe{r=4,t=damageable}</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 11s, Effects: DO_HARM:1 @Aoe{r=5,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=5,t=damageable}, CURE:REGENERATION @Aoe{r=5,t=damageable}, CURE:SPEED @Aoe{r=5,t=damageable}, CURE:ABSORPTION @Aoe{r=5,t=damageable}, CURE:HASTE @Aoe{r=5,t=damageable}, MESSAGE:§e§l*** §eDesctruction §e§l*** §7(%victim name%) @Aoe{r=5,t=damageable}</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 12s, Effects: DO_HARM:2 @Aoe{r=5,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=5,t=damageable}, CURE:REGENERATION @Aoe{r=5,t=damageable}, CURE:SPEED @Aoe{r=5,t=damageable}, CURE:ABSORPTION @Aoe{r=5,t=damageable}, CURE:HASTE @Aoe{r=5,t=damageable}, MESSAGE:§e§l*** §eDesctruction §e§l*** §7(%victim name%) @Aoe{r=5,t=damageable}</li>
<li><strong>Level 5:</strong> Chance: 15%, Cooldown: 15s, Effects: DO_HARM:2 @Aoe{r=5,t=damageable}, CURE:INCREASE_DAMAGE @Aoe{r=5,t=damageable}, CURE:REGENERATION @Aoe{r=5,t=damageable}, CURE:SPEED @Aoe{r=5,t=damageable}, CURE:ABSORPTION @Aoe{r=5,t=damageable}, CURE:HASTE @Aoe{r=5,t=damageable}, MESSAGE:§e§l*** §eDesctruction §e§l*** §7(%victim name%) @Aoe{r=5,t=damageable}</li></ul>

<h3>Blacksmith</h3>
<p><strong>Description:</strong> Repair your weapon in exchange
for dealing less damage.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 9%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-3, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-3, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li>
<li><strong>Level 3:</strong> Chance: 23%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-3, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li>
<li><strong>Level 4:</strong> Chance: 31%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-4, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li>
<li><strong>Level 5:</strong> Chance: 39%, Cooldown: 3s, Effects: ADD_DURABILITY_CURRENT_ITEM:-4, HALF_DAMAGE, PARTICLE:BLOCK_DUST:20:1</li></ul>

<h3>Wolves</h3>
<p><strong>Description:</strong> Chance to summon wolves to defend you in fight.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 4:</strong> Chance: 12%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 5:</strong> Chance: 14%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim</li>
<li><strong>Level 6:</strong> Chance: 16%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li>
<li><strong>Level 7:</strong> Chance: 18%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li>
<li><strong>Level 8:</strong> Chance: 22%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li>
<li><strong>Level 9:</strong> Chance: 24%, Cooldown: 10s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li>
<li><strong>Level 10:</strong> Chance: 30%, Cooldown: 20s, Effects: GUARD:WOLF:@Victim, GUARD:WOLF:@Victim, GUARD:WOLF:@Victim</li></ul>

<h3>Grindstone</h3>
<p><strong>Description:</strong> Drastically Increases XP and Mob Drops!</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 180s, Effects: EXP:150 @Victim, MORE_DROPS:15 @Victim</li>
<li><strong>Level 2:</strong> Chance: 100%, Cooldown: 120s, Effects: EXP:250 @Victim, MORE_DROPS:30 @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Cooldown: 30s, Effects: EXP:1000 @Victim, MORE_DROPS:64 @Victim</li></ul>

<h2>FABLED Enchantments</h2>
<h3>Trench</h3>
<p><strong>Description:</strong> Chance to break in 3x3 area.</p>
<p><strong>Applies to:</strong> Pickaxes, Shovels</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE, ALL_SPADE</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 2:</strong> Chance: 26%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 3:</strong> Chance: 36%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 4:</strong> Chance: 49%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 5:</strong> Chance: 59%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 6:</strong> Chance: 62%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 7:</strong> Chance: 70%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 8:</strong> Chance: 87%, Effects: BREAK_BLOCK @Trench{r=3}</li>
<li><strong>Level 9:</strong> Chance: 100%, Effects: BREAK_BLOCK @Trench{r=3}</li></ul>

<h3>Unbreakable</h3>
<p><strong>Description:</strong> Tools with this enchant become unbreakable</p>
<p><strong>Applies to:</strong> Tools</p>
<p><strong>Type:</strong> MINING;ATTACK;ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_TOOLS</p>
<ul><li><strong>Level 1:</strong>, Effects: REPAIR</li></ul>

<h3>Disarm</h3>
<p><strong>Description:</strong> Chance to disarm opponent.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 2%, Cooldown: 20s, Effects: DISARM @Victim</li>
<li><strong>Level 2:</strong> Chance: 4%, Cooldown: 20s, Effects: DISARM @Victim</li>
<li><strong>Level 3:</strong> Chance: 5%, Cooldown: 20s, Effects: DISARM @Victim</li></ul>

<h3>Phoenix</h3>
<p><strong>Description:</strong> Chance to revive yourself when killed.</p>
<p><strong>Applies to:</strong> Chestplates</p>
<p><strong>Type:</strong> DEATH</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 20s, Effects: REVIVE @Victim</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 20s, Effects: REVIVE @Victim</li>
<li><strong>Level 3:</strong> Chance: 9%, Cooldown: 20s, Effects: REVIVE @Victim</li></ul>

<h3>Scare</h3>
<p><strong>Description:</strong> Chance to replace your opponents helmet
to a pumpkin for a short time.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 1.8%, Cooldown: 20s, Effects: PUMPKIN:40 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li>
<li><strong>Level 2:</strong> Chance: 3.6%, Cooldown: 20s, Effects: PUMPKIN:40 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li>
<li><strong>Level 3:</strong> Chance: 4.4%, Cooldown: 20s, Effects: PUMPKIN:60 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li>
<li><strong>Level 4:</strong> Chance: 5.2%, Cooldown: 20s, Effects: PUMPKIN:60 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li>
<li><strong>Level 5:</strong> Chance: 6%, Cooldown: 20s, Effects: PUMPKIN:80 @Victim, PLAY_SOUND_OUTLOUD:BLOCK_ANVIL_LAND</li></ul>

<h3>Nullify</h3>
<p><strong>Description:</strong> Chance to deal double damage
while leaving enemy blind.
Costs 40 souls / activation.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 10s, Effects: REMOVE_SOULS:40 @Attacker, INCREASE_DAMAGE:100, POTION:BLINDNESS:0:80 @Victim, PARTICLE:FLASH:1:0 @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 10s, Effects: REMOVE_SOULS:40 @Attacker, POTION:BLINDNESS:1:80 @Victim, PARTICLE:FLASH:2:0 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 10s, Souls: 40, Effects: INCREASE_DAMAGE:100, POTION:BLINDNESS:2:80 @Victim, PARTICLE:FLASH:3:0 @Victim</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 10s, Effects: REMOVE_SOULS:40 @Attacker, POTION:BLINDNESS:3:80 @Victim, PARTICLE:FLASH:4:0 @Victim</li></ul>

<h3>Rush</h3>
<p><strong>Description:</strong> Chance of speed boost when
taking off with elytra.
Costs 10 souls / activation.</p>
<p><strong>Applies to:</strong> Elytra</p>
<p><strong>Type:</strong> ELYTRA_FLY</p>
<p><strong>Applies:</strong> ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: REMOVE_SOULS:10, POTION:SPEED:3:60</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 5s, Effects: REMOVE_SOULS:10, POTION:SPEED:4:60</li>
<li><strong>Level 3:</strong> Chance: 26%, Cooldown: 5s, Effects: REMOVE_SOULS:10, POTION:SPEED:5:60</li></ul>

<h3>Diploid</h3>
<p><strong>Description:</strong> Chance to multiply mob drops.
Costs 5 souls / activation.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Souls: 5, Effects: MORE_DROPS:1</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 5s, Souls: 5, Effects: MORE_DROPS:1</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 6s, Souls: 5, Effects: MORE_DROPS:1</li>
<li><strong>Level 4:</strong> Chance: 28%, Cooldown: 7s, Souls: 5, Effects: MORE_DROPS:1</li>
<li><strong>Level 5:</strong> Chance: 30%, Cooldown: 8s, Souls: 5, Effects: MORE_DROPS:1</li></ul>

<h3>Multiplication</h3>
<p><strong>Description:</strong> Chance to multiply ore drops.
Costs 5 souls / activation.</p>
<p><strong>Applies to:</strong> Pickaxe</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: MORE_DROPS:1, REMOVE_SOULS:5</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 5s, Effects: MORE_DROPS:1, REMOVE_SOULS:5</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 6s, Effects: MORE_DROPS:1, REMOVE_SOULS:5</li>
<li><strong>Level 4:</strong> Chance: 28%, Cooldown: 7s, Effects: MORE_DROPS:1, REMOVE_SOULS:5</li>
<li><strong>Level 5:</strong> Chance: 30%, Cooldown: 8s, Effects: MORE_DROPS:1, REMOVE_SOULS:5</li></ul>

<h3>Spiritmaster</h3>
<p><strong>Description:</strong> Chance to get more souls
from killing players.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_PLAYER</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 35%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li>
<li><strong>Level 2:</strong> Chance: 45%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li>
<li><strong>Level 3:</strong> Chance: 55%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li></ul>

<h3>Axe of Spirits</h3>
<p><strong>Description:</strong> Chance to get more souls
from killing players.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> KILL_PLAYER</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 45%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li>
<li><strong>Level 2:</strong> Chance: 65%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li></ul>

<h3>Soulminer</h3>
<p><strong>Description:</strong> Chance to get souls by mining.</p>
<p><strong>Applies to:</strong> Pickaxe</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_PICKAXE</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li>
<li><strong>Level 2:</strong> Chance: 10%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li>
<li><strong>Level 3:</strong> Chance: 15%, Effects: ADD_SOULS:1, PARTICLE:HEART:1:0</li></ul>

<h3>Timber</h3>
<p><strong>Description:</strong> Chance to break a tree in one hit</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> MINING</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 15%, Cooldown: 5s, Effects: BREAK_TREE</li>
<li><strong>Level 2:</strong> Chance: 25%, Cooldown: 5s, Effects: BREAK_TREE</li>
<li><strong>Level 3:</strong> Chance: 45%, Cooldown: 6s, Effects: BREAK_TREE</li></ul>

<h3>Withering Haze</h3>
<p><strong>Description:</strong> Chance for nearby mobs to wither away.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 15s, Effects: POTION:WITHER:0:200 @Aoe{r=2,t=damageable}</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 18s, Effects: POTION:WITHER:0:240 @Aoe{r=2,t=damageable}</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 21s, Effects: POTION:WITHER:1:280 @Aoe{r=3,t=damageable}</li>
<li><strong>Level 4:</strong> Chance: 10%, Cooldown: 25s, Effects: POTION:WITHER:1:340 @Aoe{r=4,t=damageable}</li>
<li><strong>Level 5:</strong> Chance: 12%, Cooldown: 25s, Effects: POTION:WITHER:1:400 @Aoe{r=5,t=damageable}</li></ul>

<h3>Immortal</h3>
<p><strong>Description:</strong> Chance to prevents your armor
from taking durability damage.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 40s, Effects: ADD_DURABILITY_ARMOR:-10 @Victim</li>
<li><strong>Level 2:</strong> Chance: 18%, Cooldown: 40s, Effects: ADD_DURABILITY_ARMOR:-10 @Victim</li>
<li><strong>Level 3:</strong> Chance: 25%, Cooldown: 40s, Effects: ADD_DURABILITY_ARMOR:-10 @Victim</li>
<li><strong>Level 4:</strong> Chance: 31%, Cooldown: 40s, Effects: ADD_DURABILITY_ARMOR:-10 @Victim</li></ul>

<h3>Neutralize</h3>
<p><strong>Description:</strong> Chance to disarm opponent.</p>
<p><strong>Applies to:</strong> Bow, Crossbow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 20s, Effects: DISARM @Victim</li>
<li><strong>Level 2:</strong> Chance: 10%, Cooldown: 20s, Effects: DISARM @Victim</li></ul>

<h3>Natural Regeneration</h3>
<p><strong>Description:</strong> Gives permanent Regeneration.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:REGENERATION:0</li>
<li><strong>Level 2:</strong>, Effects: POTION:REGENERATION:1</li>
<li><strong>Level 3:</strong>, Effects: POTION:REGENERATION:2</li></ul>

<h2>MASTERY Enchantments</h2>
<h3>SoulGrind</h3>
<p><strong>Description:</strong> Random chance to get a souls for killing mobs.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 80s, Effects: CONSOLE_COMMAND:ae giveitem %attacker name% soulgem 1 4</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 65s, Effects: CONSOLE_COMMAND:ae giveitem %attacker name% soulgem 1 6</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 55s, Effects: CONSOLE_COMMAND:ae giveitem %attacker name% soulgem 1 10</li></ul>

<h3>Halloweenify</h3>
<p><strong>Description:</strong> Chance to replace your opponents helmet to a pumpkin for a short time.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 1.8%, Cooldown: 20s, Effects: PUMPKIN:40 @Victim, MESSAGE:§e§l** HALLOWEENIFY ** @Victim, PLAY_SOUND_OUTLOUD:ANVIL_DROP</li>
<li><strong>Level 2:</strong> Chance: 3.6%, Cooldown: 20s, Effects: PUMPKIN:40 @Victim, MESSAGE:§e§l** HALLOWEENIFY ** @Victim, PLAY_SOUND_OUTLOUD:ANVIL_DROP</li>
<li><strong>Level 3:</strong> Chance: 4.4%, Cooldown: 20s, Effects: PUMPKIN:60 @Victim, MESSAGE:§e§l** HALLOWEENIFY ** @Victim, PLAY_SOUND_OUTLOUD:ANVIL_DROP</li>
<li><strong>Level 4:</strong> Chance: 5.2%, Cooldown: 20s, Effects: PUMPKIN:60 @Victim, MESSAGE:§e§l** HALLOWEENIFY ** @Victim, PLAY_SOUND_OUTLOUD:ANVIL_DROP</li>
<li><strong>Level 5:</strong> Chance: 6%, Cooldown: 20s, Effects: PUMPKIN:80 @Victim, MESSAGE:§e§l** HALLOWEENIFY ** @Victim, PLAY_SOUND_OUTLOUD:ANVIL_DROP</li></ul>

<h3>Mark of the Beast</h3>
<p><strong>Description:</strong> Once an enemy is afflicted with the mark
all incoming damage is increased by 2x for
up to 5 seconds</p>
<p><strong>Applies to:</strong> Armor</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 600s, Effects: MESSAGE:§c§l* MARK OF THE BEAST [§72s§c§l] * @Victim, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 500s, Effects: MESSAGE:§c§l* MARK OF THE BEAST [§72s§c§l] * @Victim, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attackser, WAIT:20</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 400s, Effects: MESSAGE:§c§l* MARK OF THE BEAST [§72s§c§l] * @Victim, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20</li>
<li><strong>Level 4:</strong> Chance: 10%, Cooldown: 300s, Effects: MESSAGE:§c§l* MARK OF THE BEAST [§73s§c§l] * @Victim, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20</li>
<li><strong>Level 5:</strong> Chance: 13%, Cooldown: 200s, Effects: MESSAGE:§c§l* MARK OF THE BEAST [§74s§c§l] * @Victim, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20</li>
<li><strong>Level 6:</strong> Chance: 16%, Cooldown: 100s, Effects: MESSAGE:§c§l* MARK OF THE BEAST [§74s§c§l] * @Victim, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20, INCREASE_DAMAGE:50 @Attacker, WAIT:20</li></ul>

<h3>Horrify</h3>
<p><strong>Description:</strong> Chance to inflict enemies within a 32x32 radius with &6Horror&r.</p>
<p><strong>Applies to:</strong> Armor</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 1.5%, Cooldown: 120s, Effects: POTION:CONFUSION:23:40 @Aoe{r=32,t=damageable}, POTION:SLOW:23:40 @Aoe{r=32,t=damageable}, POTION:SLOW_DIGGING:23:40 @Aoe{r=32,t=damageable}, MESSAGE:§4§l** HORRIFY ** <aeo> radius=32 target=damageable </aoe></li>
<li><strong>Level 2:</strong> Chance: 3.1%, Cooldown: 120s, Effects: POTION:CONFUSION:23:40 @Aoe{r=32,t=damageable}, POTION:SLOW:23:40 @Aoe{r=32,t=damageable}, POTION:SLOW_DIGGING:23:40 @Aoe{r=32,t=damageable}, MESSAGE:§4§l** HORRIFY ** <aeo> radius=32 target=damageable </aoe></li>
<li><strong>Level 3:</strong> Chance: 4.1%, Cooldown: 120s, Effects: POTION:CONFUSION:23:60 @Aoe{r=32,t=damageable}, POTION:SLOW:23:60 @Aoe{r=32,t=damageable}, POTION:SLOW_DIGGING:23:60 @Aoe{r=32,t=damageable}, MESSAGE:§4§l** HORRIFY ** <aeo> radius=32 target=damageable </aoe></li>
<li><strong>Level 4:</strong> Chance: 5.3%, Cooldown: 120s, Effects: POTION:CONFUSION:23:80 @Aoe{r=32,t=damageable}, POTION:SLOW:23:80 @Aoe{r=32,t=damageable}, POTION:SLOW_DIGGING:23:80 @Aoe{r=32,t=damageable}, MESSAGE:§4§l** HORRIFY ** <aeo> radius=32 target=damageable </aoe></li></ul>

<h3>Chain Lifesteal</h3>
<p><strong>Description:</strong> A chance to regain health from multiple\nenemies near your damaged target based on level</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 1.8%, Cooldown: 120s, Effects: STEAL_HEALTH:<random number>1-3</random number> @Aoe{r=6,t=damageable}, MESSAGE:§4§l** CHAIN LIFESTEAL ** §7(-5 §cHP§7) @Aoe{r=6,t=damageable}</li>
<li><strong>Level 2:</strong> Chance: 3.9%, Cooldown: 120s, Effects: STEAL_HEALTH:<random number>1-3</random number> @Aoe{r=6,t=damageable}, MESSAGE:§4§l** CHAIN LIFESTEAL ** §7(-5 §cHP§7) @Aoe{r=6,t=damageable}</li></ul>

<h3>Soul Harvest</h3>
<p><strong>Description:</strong> Proc'ing on outgoing damage events this enchant siphons souls
and durability from enemies in large quantities!.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 6.1%, Cooldown: 60s, Effects: DAMAGE_ARMOR:10 @Attacker, REMOVE_SOULS:200 @Attacker, MESSAGE:§4§l** SOUL HARVEST ** §7(%victim name%)</li>
<li><strong>Level 2:</strong> Chance: 8.1%, Cooldown: 60s, Effects: DAMAGE_ARMOR:15 @Attacker, REMOVE_SOULS:200 @Attacker, MESSAGE:§4§l** SOUL HARVEST ** §7(%victim name%)</li>
<li><strong>Level 3:</strong> Chance: 10.4%, Cooldown: 60s, Effects: DAMAGE_ARMOR:20 @Attacker, REMOVE_SOULS:200 @Attacker, MESSAGE:§4§l** SOUL HARVEST ** §7(%victim name%)</li>
<li><strong>Level 4:</strong> Chance: 13.5%, Cooldown: 60s, Effects: DAMAGE_ARMOR:30 @Attacker, REMOVE_SOULS:200 @Attacker, MESSAGE:§4§l** SOUL HARVEST ** §7(%victim name%)</li></ul>

<h2>HEROIC Enchantments</h2>
<h3>Mega Heavy</h3>
<p><strong>Description:</strong> Chance to decrease Damage from enemy bows
by 10% plus an additional 2%
per level. Requires Heavy V to apply.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE_PROJECTILE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 6s, Effects: DECREASE_DAMAGE:12</li>
<li><strong>Level 2:</strong> Chance: 7%, Cooldown: 7s, Effects: DECREASE_DAMAGE:14</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 7s, Effects: DECREASE_DAMAGE:16</li>
<li><strong>Level 4:</strong> Chance: 10%, Cooldown: 7s, Effects: DECREASE_DAMAGE:18</li>
<li><strong>Level 5:</strong> Chance: 12%, Cooldown: 9s, Effects: DECREASE_DAMAGE:20</li></ul>

<h3>Bewitched Hex</h3>
<p><strong>Description:</strong> Once a target is affected with Hobble,
a portion of all their outgoing damage is
reduced. When attacked, they receives extra damage.
Requires Hex IV to apply.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>20-75</random number> @Victim, DO_HARM:<random number>5-10</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>20-75</random number> @Victim, DO_HARM:<random number>5-10</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 13%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>20-75</random number> @Victim, DO_HARM:<random number>5-10</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 4s, Effects: DECREASE_DAMAGE:<random number>20-75</random number> @Victim, DO_HARM:<random number>5-10</random number> @Victim</li></ul>

<h3>Mighty Cleave</h3>
<p><strong>Description:</strong> Chance to deals up to 8 damage in up to a 4 block radius.
Requires Cleave VII to apply.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 12s, Effects: DO_HARM:<random number>1-8</random number> @Aoe{r=1,t=damageable}, MESSAGE:§d§l** MIGHTY CLEAVE §7(%attacker name%)§d§l ** @Aoe{r=1,t=damageable}</li>
<li><strong>Level 2:</strong> Chance: 5%, Cooldown: 13s, Effects: DO_HARM:<random number>2-8</random number> @Aoe{r=2,t=damageable}, MESSAGE:§d§l** MIGHTY CLEAVE §7(%attacker name%)§d§l ** @Aoe{r=2,t=damageable}</li>
<li><strong>Level 3:</strong> Chance: 7%, Cooldown: 14s, Effects: DO_HARM:<random number>3-8</random number> @Aoe{r=3,t=damageable}, MESSAGE:§d§l** MIGHTY CLEAVE §7(%attacker name%)§d§l ** @Aoe{r=3,t=damageable}</li>
<li><strong>Level 4:</strong> Chance: 9%, Cooldown: 15s, Effects: DO_HARM:<random number>5-8</random number> @Aoe{r=4,t=damageable}, MESSAGE:§d§l** MIGHTY CLEAVE §7(%attacker name%)§d§l ** @Aoe{r=4,t=damageable}</li>
<li><strong>Level 5:</strong> Chance: 9%, Cooldown: 10s, Effects: DO_HARM:<random number>6-8</random number> @Aoe{r=5,t=damageable}, MESSAGE:§d§l** MIGHTY CLEAVE §7(%attacker name%)§d§l ** @Aoe{r=5,t=damageable}</li></ul>

<h3>Mighty Cactus</h3>
<p><strong>Description:</strong> Heroic Enchantment. Chance to stop enemy
attack and injures your attacker but does not
affect your durability. Requires Cactus II to apply.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 8%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>2-5</random number> @Attacker, MESSAGE:§d§l** MIGHTY CACTUS ** §7(%victim name%)</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 3s, Effects: CANCEL_EVENT, DO_HARM:<random number>2-5</random number> @Attacker, MESSAGE:§d§l** MIGHTY CACTUS ** §7(%victim name%)</li></ul>

<h3>Guided Rocket Escape</h3>
<p><strong>Description:</strong> Chance to blast off into the air at low health
and briefly gain flight for (level x 1s).
Requires Rocket Escape III to apply.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Cooldown: 5s, Effects: BOOST:20 @Victim, MESSAGE:§d§l** GUIDED ROCKET ESCAPE **@Victim</li>
<li><strong>Level 2:</strong> Chance: 50%, Cooldown: 5s, Effects: BOOST:40 @Victim, MESSAGE:§d§l** GUIDED ROCKET ESCAPE **@Victim</li>
<li><strong>Level 3:</strong> Chance: 70%, Cooldown: 5s, Effects: BOOST:60 @Victim, MESSAGE:§d§l** GUIDED ROCKET ESCAPE **@Victim</li></ul>

<h3>Polymorphic Metaphysical</h3>
<p><strong>Description:</strong> A chance to be cured of Slowness when attacked.
At max level, you will only be
affected approx. 10% of the time.
Requires Metaphysical IV to apply.</p>
<p><strong>Applies to:</strong> Boots</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_BOOTS</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 2:</strong> Chance: 60%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 3:</strong> Chance: 75%, Effects: CURE:SLOW @Victim</li>
<li><strong>Level 4:</strong> Chance: 90%, Effects: CURE:SLOW @Victim</li></ul>

<h3>Soulbound</h3>
<p><strong>Description:</strong> A chance to keep item on death.</p>
<p><strong>Applies to:</strong> Weapons + Tools + Bows</p>
<p><strong>Type:</strong> DEATH;PASSIVE_DEATH</p>
<p><strong>Applies:</strong> ALL_SWORD, ALL_AXE, ALL_PICKAXE, ALL_SPADE, BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 4%, Cooldown: 300s, Effects: KEEP_ON_DEATH</li>
<li><strong>Level 2:</strong> Chance: 6%, Cooldown: 300s, Effects: KEEP_ON_DEATH</li>
<li><strong>Level 3:</strong> Chance: 8%, Cooldown: 300s, Effects: KEEP_ON_DEATH</li></ul>

<h3>Reinforced Tank</h3>
<p><strong>Description:</strong> Decreases damage from enemy
axes by 6% + 2% per level.
Requires Tank IV to apply.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 3s, Effects: DECREASE_DAMAGE:8 @Victim</li>
<li><strong>Level 2:</strong> Chance: 8%, Cooldown: 5s, Effects: DECREASE_DAMAGE:10 @Victim</li>
<li><strong>Level 3:</strong> Chance: 12%, Cooldown: 6s, Effects: DECREASE_DAMAGE:12 @Victim</li>
<li><strong>Level 4:</strong> Chance: 16%, Cooldown: 8s, Effects: DECREASE_DAMAGE:14 @Victim</li></ul>

<h3>Epidemic Carrier</h3>
<p><strong>Description:</strong> When near death, chance to summons creepers
and debuffs to avenge you. Requires Plague Carrier VIII to apply.</p>
<p><strong>Applies to:</strong> Leggings</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_LEGGINGS</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 15s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:40 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 17%, Cooldown: 15s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:60 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 24%, Cooldown: 15s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:0:100 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 15s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:40 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 38%, Cooldown: 15s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:80 @Attacker</li>
<li><strong>Level 6:</strong> Chance: 46%, Cooldown: 15s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:1:120 @Attacker</li>
<li><strong>Level 7:</strong> Chance: 55%, Cooldown: 15s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:2:60 @Attacker</li>
<li><strong>Level 8:</strong> Chance: 69%, Cooldown: 15s, Effects: GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, GUARD:CREEPER:@Victim, POTION:BLINDNESS:2:100 @Attacker</li></ul>

<h3>Godly Over Load</h3>
<p><strong>Description:</strong> Heroic Enchantment. A very large
permanent increase in hearts. Requires
Overload VI enchant on item to apply.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> EFFECT_STATIC</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong>, Effects: POTION:HEALTH_BOOST:2</li>
<li><strong>Level 2:</strong>, Effects: POTION:HEALTH_BOOST:3</li>
<li><strong>Level 3:</strong>, Effects: POTION:HEALTH_BOOST:4</li>
<li><strong>Level 4:</strong>, Effects: POTION:HEALTH_BOOST:5</li>
<li><strong>Level 5:</strong>, Effects: POTION:HEALTH_BOOST:6</li>
<li><strong>Level 6:</strong>, Effects: POTION:HEALTH_BOOST:7</li></ul>

<h3>Reflective Block</h3>
<p><strong>Description:</strong> Heroic Enchantment.
A chance to greatly or completely negate
incoming damage while blocking, and
to reflect an incoming attack back
on the attacker whether you are blocking
or not. Requires Block III to apply.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 7s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker</li>
<li><strong>Level 2:</strong> Chance: 22%, Cooldown: 7s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 7s, Effects: CANCEL_EVENT, DO_HARM:%damage% @Attacker</li></ul>

<h3>Master Inquisitive</h3>
<p><strong>Description:</strong> Massively increase EXP drops from mobs.
Requires Inquisitive V enchant
on item to apply.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> KILL_MOB</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Effects: EXP:<math>(%exp% * (6.0 + .75 * %level%))</math> @Victim</li>
<li><strong>Level 2:</strong> Chance: 100%, Effects: EXP:<math>(%exp% * (6.0 + .75 * %level%))</math> @Victim</li>
<li><strong>Level 3:</strong> Chance: 100%, Effects: EXP:<math>(%exp% * (6.0 + .75 * %level%))</math> @Victim</li>
<li><strong>Level 4:</strong> Chance: 100%, Effects: EXP:<math>(%exp% * (6.0 + .75 * %level%))</math> @Victim</li></ul>

<h3>Planetary Death Bringer</h3>
<p><strong>Description:</strong> Heroic Enchantment. An increased
chance to deal 1.5x damage. Requires
Deathbringer III enchant on item to apply.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 20s, Effects: INCREASE_DAMAGE:50 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 15s, Effects: INCREASE_DAMAGE:50 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 15s, Effects: INCREASE_DAMAGE:50 @Attacker</li></ul>

<h3>Divine Enlightened</h3>
<p><strong>Description:</strong> Heroic Enchantment. High chance of
healing lots of HP while taking damage. Requires
enlightened III enchant on item to apply.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 5s, Effects: ADD_HEALTH:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 20%, Cooldown: 7s, Effects: ADD_HEALTH:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 30%, Cooldown: 9s, Effects: ADD_HEALTH:<random number>1-4</random number> @Victim</li></ul>

<h3>Lethal Sniper</h3>
<p><strong>Description:</strong> Heroic Enchantment. Increased
headshot chance and multiplied damage
up to 4.5x. Requires Sniper V
enchant on item to apply.</p>
<p><strong>Applies to:</strong> Bow</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 22%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>100-450</random number> @Attacker, MESSAGE:§d§l** LETHAL HEADSHOT ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 27%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>100-450</random number> @Attacker, MESSAGE:§d§l** LETHAL HEADSHOT ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 33%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>100-450</random number> @Attacker, MESSAGE:§d§l** LETHAL HEADSHOT ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 39%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>100-450</random number> @Attacker, MESSAGE:§d§l** LETHAL HEADSHOT ** @Victim</li>
<li><strong>Level 5:</strong> Chance: 43%, Cooldown: 4s, Effects: INCREASE_DAMAGE:<random number>100-450</random number> @Attacker, MESSAGE:§d§l** LETHAL HEADSHOT ** @Victim</li></ul>

<h3>Titan Trap</h3>
<p><strong>Description:</strong> A chance to give a longer lasting
 buffed slowness effect. 
Requires Trap III to apply.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 16%, Cooldown: 40s, Effects: POTION:SLOW:40:60 @Victim, MESSAGE:§c§l** TITAN TRAP [§73s§c§l**</li>
<li><strong>Level 2:</strong> Chance: 21%, Cooldown: 40s, Effects: POTION:SLOW:40:80 @Victim, MESSAGE:§c§l** TITAN TRAP [§74s§c§l**</li>
<li><strong>Level 3:</strong> Chance: 27%, Cooldown: 40s, Effects: POTION:SLOW:40:120 @Victim, MESSAGE:§c§l** TITAN TRAP [§76s§c§l**</li></ul>

<h3>Bidirectional Teleportation</h3>
<p><strong>Description:</strong> Heroic Enchantment. Chance to grapple an enemy towards you.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Cooldown: 4s, Effects: PULL_CLOSER:2.0 @Victim</li>
<li><strong>Level 2:</strong> Chance: 23%, Cooldown: 5s, Effects: PULL_CLOSER:2.0 @Victim</li>
<li><strong>Level 3:</strong> Chance: 32%, Cooldown: 5s, Effects: PULL_CLOSER:3.0 @Victim</li>
<li><strong>Level 4:</strong> Chance: 44%, Cooldown: 5s, Effects: PULL_CLOSER:3.0 @Victim</li></ul>

<h3>Vengeful Diminish</h3>
<p><strong>Description:</strong> Ensures that the next strike against you
only deals 50% of the damage inflicted and
any extra above that will be returned
to the attacker. Requires Diminish VI
enchant on item to apply.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 14s, Effects: HALF_DAMAGE, DO_HARM:%damage% @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 14s, Effects: HALF_DAMAGE, DO_HARM:%damage% @Attacker</li>
<li><strong>Level 3:</strong> Chance: 17%, Cooldown: 14s, Effects: HALF_DAMAGE, DO_HARM:%damage% @Attacker</li>
<li><strong>Level 4:</strong> Chance: 23%, Cooldown: 14s, Effects: HALF_DAMAGE, DO_HARM:%damage% @Attacker</li>
<li><strong>Level 5:</strong> Chance: 28%, Cooldown: 14s, Effects: HALF_DAMAGE, DO_HARM:%damage% @Attacker</li>
<li><strong>Level 6:</strong> Chance: 33%, Cooldown: 14s, Effects: HALF_DAMAGE, DO_HARM:%damage% @Attacker</li></ul>

<h3>Alien Implants</h3>
<p><strong>Description:</strong> Restore more health and food.
 Max level disables hunger. Requires Implants V.</p>
<p><strong>Applies to:</strong> Helmets</p>
<p><strong>Type:</strong> REPEATING</p>
<p><strong>Applies:</strong> ALL_HELMET, PLAYER_HEAD</p>
<ul><li><strong>Level 1:</strong> Chance: 25%, Cooldown: 5s, Effects: ADD_HEALTH:2, ADD_FOOD:2</li>
<li><strong>Level 2:</strong> Chance: 35%, Cooldown: 5s, Effects: ADD_HEALTH:2, ADD_FOOD:2</li>
<li><strong>Level 3:</strong> Chance: 50%, Cooldown: 5s, Effects: ADD_HEALTH:2, ADD_FOOD:3</li>
<li><strong>Level 4:</strong> Chance: 65%, Cooldown: 5s, Effects: ADD_HEALTH:2, ADD_FOOD:3</li>
<li><strong>Level 5:</strong> Chance: 95%, Cooldown: 4s, Effects: ADD_HEALTH:2, ADD_FOOD:10</li></ul>

<h3>Etheral Dodge</h3>
<p><strong>Description:</strong> Increased proc rate over Dodge,
with a small chance to gain Speed V
for a few seconds on successful
dodge. Requires Dodge V.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 30%, Cooldown: 45s, Effects: CANCEL_EVENT, MESSAGE:§d§l** ETHEREAL DODGE* * @Victim, POTION:SPEED:4:80 @Victim</li></ul>

<h3>Palad Inarmored</h3>
<p><strong>Description:</strong> Negates 10 + 5 per level of enemy sword damage. A chance
to be Blessed every time you
are struck by an enemy sword.
Requires Armored IV.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 5s, Effects: NEGATE_DAMAGE:15 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 6s, Effects: NEGATE_DAMAGE:20 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 11%, Cooldown: 8s, Effects: NEGATE_DAMAGE:25 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 14%, Cooldown: 8s, Effects: NEGATE_DAMAGE:30 @Attacker</li></ul>

<h3>Demonic Lifesteal</h3>
<p><strong>Description:</strong> Heals much more HP at a greatly
increased rate compared to 
Lifesteal. Requires Lifesteal V.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 5.9%, Cooldown: 25s, Effects: ADD_HEALTH:<random number>2-3</random number> @Attacker, MESSAGE:§d§l** DEMONIC LIFESTEAL ** §7(§c- %random%HP§7) @Attacker</li>
<li><strong>Level 2:</strong> Chance: 9.3%, Cooldown: 25s, Effects: ADD_HEALTH:<random number>2-3</random number> @Attacker, MESSAGE:§d§l** DEMONIC LIFESTEAL ** §7(§c- %random%HP§7) @Attacker</li>
<li><strong>Level 3:</strong> Chance: 11.4%, Cooldown: 25s, Effects: ADD_HEALTH:<random number>3-4</random number> @Attacker, MESSAGE:§d§l** DEMONIC LIFESTEAL ** §7(§c- %random%HP§7) @Attacker</li>
<li><strong>Level 4:</strong> Chance: 13.9%, Cooldown: 25s, Effects: ADD_HEALTH:<random number>3-4</random number> @Attacker, MESSAGE:§d§l** DEMONIC LIFESTEAL ** §7(§c- %random%HP§7) @Attacker</li>
<li><strong>Level 5:</strong> Chance: 15%, Cooldown: 25s, Effects: ADD_HEALTH:<random number>5-6</random number> @Attacker, MESSAGE:§d§l** DEMONIC LIFESTEAL ** §7(§c- %random%HP§7) @Attacker</li></ul>

<h3>Deep Bleed</h3>
<p><strong>Description:</strong> Heroic Enchantment. A chance
to affect foes with increased
slowness and inflict more damage.
Requires Bleed VI.</p>
<p><strong>Applies to:</strong> Axe</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 10%, Cooldown: 4s, Effects: POTION:SLOW:2:100 @Victim, DO_HARM:<random number>2-6</random number> @Victim, MESSAGE:§d§l** DEEP BLEED ** @Victim, WAIT:20, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 2:</strong> Chance: 15%, Cooldown: 4s, Effects: POTION:SLOW:2:100 @Victim, DO_HARM:<random number>2-6</random number> @Victim, MESSAGE:§d§l** DEEP BLEED ** @Victim, WAIT:20, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 3:</strong> Chance: 23%, Cooldown: 4s, Effects: POTION:SLOW:3:100 @Victim, DO_HARM:<random number>2-6</random number> @Victim, MESSAGE:§d§l** DEEP BLEED ** @Victim, WAIT:20, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 4:</strong> Chance: 30%, Cooldown: 4s, Effects: POTION:SLOW:3:100 @Victim, DO_HARM:<random number>2-6</random number> @Victim, MESSAGE:§d§l** DEEP BLEED ** @Victim, WAIT:20, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 5:</strong> Chance: 44%, Cooldown: 4s, Effects: POTION:SLOW:3:100 @Victim, DO_HARM:<random number>2-6</random number> @Victim, MESSAGE:§d§l** DEEP BLEED ** @Victim, WAIT:20, DO_HARM:<random number>1-4</random number> @Victim</li>
<li><strong>Level 6:</strong> Chance: 57%, Cooldown: 4s, Effects: POTION:SLOW:4:100 @Victim, DO_HARM:<random number>2-6</random number> @Victim, MESSAGE:§d§l** DEEP BLEED ** @Victim, WAIT:20, DO_HARM:<random number>1-3</random number> @Victim, WAIT:20, DO_HARM:<random number>1-4</random number> @Victim</li></ul>

<h3>Shadow Assassin</h3>
<p><strong>Description:</strong> Heroic Enchantment. The
closer you are to your enemy,
the more damage you deal
(up to 1.875x). However, if you
are more than 2 blocks away, you
will deal LESS damage than normal.
Requires Assassin V.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 3s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:5:1 @Attacker</li>
<li><strong>Level 2:</strong> Chance: 12%, Cooldown: 3s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:5:1 @Attacker</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 3s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:5:1 @Attacker</li>
<li><strong>Level 4:</strong> Chance: 24%, Cooldown: 3s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:5:1 @Attacker</li>
<li><strong>Level 5:</strong> Chance: 29%, Cooldown: 3s, Effects: MESSAGE:&c(Removed) DISTANCE_DAMAGE:5:1 @Attacker</li></ul>

<h2>SOUL Enchantments</h2>
<h3>Rogue</h3>
<p><strong>Description:</strong> Active soul enchant. Chance to deal up to 2.0x damage.</p>
<p><strong>Applies to:</strong> Axes</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE</p>
<ul><li><strong>Level 1:</strong> Chance: 13%, Cooldown: 3s, Souls: 100, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Attacker</li>
<li><strong>Level 2:</strong> Chance: 16%, Cooldown: 3s, Souls: 100, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Attacker</li>
<li><strong>Level 3:</strong> Chance: 19%, Cooldown: 3s, Souls: 100, Effects: INCREASE_DAMAGE:<random number>25-100</random number> @Attacker</li></ul>

<h3>Sabotage</h3>
<p><strong>Description:</strong> An active soul enchantment that gives a chance to block
an enemy players Rocket Escape and Guided Rocket Escape from activating.</p>
<p><strong>Applies to:</strong> Swords</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 12%, Souls: 4, Effects: DISABLE_ACTIVATION:rocketescape:3 @Victim, DISABLE_ACTIVATION:guidedrocketescape:3 @Victim</li>
<li><strong>Level 2:</strong> Chance: 16%, Souls: 4, Effects: DISABLE_ACTIVATION:rocketescape:3 @Victim, DISABLE_ACTIVATION:guidedrocketescape:3 @Victim</li>
<li><strong>Level 3:</strong> Chance: 20%, Souls: 4, Effects: DISABLE_ACTIVATION:rocketescape:3 @Victim, DISABLE_ACTIVATION:guidedrocketescape:3 @Victim</li>
<li><strong>Level 4:</strong> Chance: 24%, Souls: 4, Effects: DISABLE_ACTIVATION:rocketescape:3 @Victim, DISABLE_ACTIVATION:guidedrocketescape:3 @Victim</li>
<li><strong>Level 5:</strong> Chance: 28%, Souls: 4, Effects: DISABLE_ACTIVATION:rocketescape:3 @Victim, DISABLE_ACTIVATION:guidedrocketescape:3 @Victim</li></ul>

<h3>Natures Wrath</h3>
<p><strong>Description:</strong> Temporarily freeze all enemies in
a massive area around you, pushing
them back and dealing massive nature
damage. 75 souls per use.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 5%, Cooldown: 30s, Souls: 75, Effects: POTION:SLOW:10:60 @Attacker, LIGHTNING @Attacker, MESSAGE:§2§l** NATURES WRATH ** @Attacker, WAIT:20, LIGHTNING @Attacker, MESSAGE:§2§l** NATURES WRATH ** @Attacker</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 30s, Souls: 75, Effects: POTION:SLOW:10:60 @Attacker, LIGHTNING @Attacker, MESSAGE:§2§l** NATURES WRATH ** @Attacker, WAIT:20, LIGHTNING @Attacker, MESSAGE:§2§l** NATURES WRATH ** @Attacker</li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 30s, Souls: 75, Effects: POTION:SLOW:10:60 @Attacker, LIGHTNING @Attacker, MESSAGE:§2§l** NATURES WRATH ** @Attacker, WAIT:20, LIGHTNING @Attacker, MESSAGE:§2§l** NATURES WRATH ** @Attacker</li>
<li><strong>Level 4:</strong> Chance: 23%, Cooldown: 30s, Souls: 75, Effects: POTION:SLOW:10:60 @Attacker, LIGHTNING @Attacker, MESSAGE:§2§l** NATURES WRATH ** @Attacker, WAIT:20, LIGHTNING @Attacker, MESSAGE:§2§l** NATURES WRATH ** @Attacker</li></ul>

<h3>Rise</h3>
<p><strong>Description:</strong> An attack that would normally
kill you will instead heal you to
full HP. Can only be activated once every
couple minutes. 500 souls per use.</p>
<p><strong>Applies to:</strong> Armor and Elytra</p>
<p><strong>Type:</strong> DEFENSE</p>
<p><strong>Applies:</strong> ALL_ARMOR, ELYTRA</p>
<ul><li><strong>Level 1:</strong> Chance: 6%, Cooldown: 120s, Souls: 500, Effects: ADD_HEALTH:40 @Victim, MESSAGE:§c§l** RISE ** @Victim, PLAY_SOUND:ITEM_BREAK:4 @Victim</li>
<li><strong>Level 2:</strong> Chance: 9%, Cooldown: 120s, Souls: 500, Effects: ADD_HEALTH:40 @Victim, MESSAGE:§c§l** RISE ** @Victim, PLAY_SOUND:ITEM_BREAK:4 @Victim</li>
<li><strong>Level 3:</strong> Chance: 15%, Cooldown: 120s, Souls: 500, Effects: ADD_HEALTH:40 @Victim, MESSAGE:§c§l** RISE ** @Victim, PLAY_SOUND:ITEM_BREAK:4 @Victim</li></ul>

<h3>Soul Trap</h3>
<p><strong>Description:</strong> Active soul enchant. Your weapon
is imbued with sealing magic, and
has a chance to disable/negate all
soul enchantments of your enemies
on hit for (level x 4) seconds.
2 souls per second.</p>
<p><strong>Applies to:</strong> Weapons</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_AXE, ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 19%, Souls: 2, Effects: DISABLE_ACTIVATION:divineimmolation:4, DISABLE_ACTIVATION:naturewrath:4, DISABLE_ACTIVATION:phoenix:4, DISABLE_ACTIVATION:immortal:4, MESSAGE:§c§l** SOUL TRAP ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 27%, Souls: 2, Effects: DISABLE_ACTIVATION:divineimmolation:8, DISABLE_ACTIVATION:naturewrath:8, DISABLE_ACTIVATION:phoenix:8, DISABLE_ACTIVATION:immortal:8, MESSAGE:§c§l** SOUL TRAP ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 32%, Souls: 2, Effects: DISABLE_ACTIVATION:divineimmolation:12, DISABLE_ACTIVATION:naturewrath:12, DISABLE_ACTIVATION:phoenix:12, DISABLE_ACTIVATION:immortal:12, MESSAGE:§c§l** SOUL TRAP ** @Victim</li></ul>

<h3>Divine Immolation</h3>
<p><strong>Description:</strong> Active soul enchant. Chance for your sword
to be imbued with divine fire, turning
all your physical attacks into Area of
Effect spells and igniting divine fire
upon all nearby enemies.
75 souls per use.</p>
<p><strong>Applies to:</strong> Sword</p>
<p><strong>Type:</strong> ATTACK</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 7%, Cooldown: 15s, Souls: 75, Effects: PARTICLE:BURN:20:2 @Aoe{r=5,t=damageable}, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}, WAIT:20, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}, WAIT:20, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}</li>
<li><strong>Level 2:</strong> Chance: 13%, Cooldown: 15s, Souls: 75, Effects: PARTICLE:BURN:20:2 @Aoe{r=5,t=damageable}, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}, WAIT:20, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}, WAIT:20, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}</li>
<li><strong>Level 3:</strong> Chance: 23%, Cooldown: 15s, Souls: 75, Effects: PARTICLE:BURN:20:2 @Aoe{r=5,t=damageable}, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}, WAIT:20, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}, WAIT:20, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}</li>
<li><strong>Level 4:</strong> Chance: 26%, Cooldown: 15s, Souls: 75, Effects: PARTICLE:BURN:20:2@Aoe{r=5,t=damageable}, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}, WAIT:20, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}, WAIT:20, BURN:2 @Aoe{r=5,t=damageable}, DO_HARM:2 @Aoe{r=5,t=damageable}, MESSAGE:§c§l** DIVINE IMMOLATION ** @Aoe{r=5,t=damageable}</li></ul>

<h3>Teleblock</h3>
<p><strong>Description:</strong> Active soul enchant. Your bow is enchanted with enderpearl blocking magic.
A chance that damaged players will be unable to use enderpearls for up to 20 seconds
and will lose up to 15 enderpearls from their inventory.</p>
<p><strong>Applies to:</strong> Bows</p>
<p><strong>Type:</strong> SHOOT</p>
<p><strong>Applies:</strong> BOW, CROSSBOW</p>
<ul><li><strong>Level 1:</strong> Chance: 24%, Cooldown: 3s, Souls: 40, Effects: CANCEL_USE:ENDER_PEARL:150 @Victim, TAKE_AWAY:ENDER_PEARL:3 @Victim, MESSAGE:§c§l** TELEBLOCK ** @Victim</li>
<li><strong>Level 2:</strong> Chance: 32%, Cooldown: 3s, Souls: 40, Effects: CANCEL_USE:ENDER_PEARL:150 @Victim, TAKE_AWAY:ENDER_PEARL:3 @Victim, MESSAGE:§c§l** TELEBLOCK ** @Victim</li>
<li><strong>Level 3:</strong> Chance: 40%, Cooldown: 3s, Souls: 40, Effects: CANCEL_USE:ENDER_PEARL:150 @Victim, TAKE_AWAY:ENDER_PEARL:3 @Victim, MESSAGE:§c§l** TELEBLOCK ** @Victim</li>
<li><strong>Level 4:</strong> Chance: 48%, Cooldown: 3s, Souls: 40, Effects: CANCEL_USE:ENDER_PEARL:150 @Victim, TAKE_AWAY:ENDERPEARL:3 @Victim, MESSAGE:§c§l** TELEBLOCK ** @Victim</li>
<li><strong>Level 5:</strong> Chance: 60%, Cooldown: 3s, Souls: 40, Effects: CANCEL_USE:ENDER_PEARL:150 @Victim, TAKE_AWAY:ENDERPEARL:3 @Victim, MESSAGE:§c§l** TELEBLOCK ** @Victim</li></ul>

<h2>SPECIAL Enchantments</h2>
<h3>Spooky Effect</h3>
<p><strong>Description:</strong> Spooky</p>
<p><strong>Applies to:</strong> MUHAHAHAAAA</p>
<p><strong>Type:</strong> REPEATING</p>
<p><strong>Applies:</strong> carved_pumpkin</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 0s, Effects: PARTICLE:FLAME:20:1</li></ul>

<h3>Fall Effect</h3>
<p><strong>Description:</strong> Applies a Cherry leaf effect around you!</p>
<p><strong>Applies to:</strong> Armor</p>
<p><strong>Type:</strong> REPEATING</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 0s, Effects: PARTICLE:CHERRY_LEAVES:15:1</li></ul>

<h3>Candy Cane</h3>
<p><strong>Description:</strong> Gives you +1 food!</p>
<p><strong>Applies to:</strong> Who knows?</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> BLAZE_ROD</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 5s, Effects: ADD_FOOD:1</li></ul>

<h3>Mistletoe</h3>
<p><strong>Description:</strong> Heals in 5 block radius!</p>
<p><strong>Applies to:</strong> Who knows?</p>
<p><strong>Type:</strong> RIGHT_CLICK</p>
<p><strong>Applies:</strong> SPRUCE_SAPLING</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 5s, Effects: ADD_HEALTH:<random number>1-3</random number> @Victim, MESSAGE:§e§l*** &cYou have been kissed under the Mistletoe! §e§l*** §7(%victim name%) @Aoe{r=10,t=undamageable}</li></ul>

<h3>Jack Frost</h3>
<p><strong>Description:</strong> Chance slow and bleed opponents.</p>
<p><strong>Applies to:</strong> Who knows?</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB;SHOOT;SHOOT_MOB</p>
<p><strong>Applies:</strong> TRIDENT</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 1s, Effects: PARTICLE:SNOWFLAKE:50:3 @Victim, DO_HARM:1 @Victim, POTION:SLOW:0:20 @Victim, WAIT:20, PARTICLE:SNOWFLAKE:50:2 @Victim, DO_HARM:1 @Victim, WAIT:20, PARTICLE:SNOWFLAKE:50:1 @Victim, DO_HARM:1 @Victim</li></ul>

<h3>Jingle Jangle</h3>
<p><strong>Description:</strong> Plays a jingling sound when striking an enemy.</p>
<p><strong>Applies to:</strong> Who knows?</p>
<p><strong>Type:</strong> ATTACK;ATTACK_MOB;SWING</p>
<p><strong>Applies:</strong> ALL_SWORD</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 5s, Effects: CONSOLE_COMMAND:cmi sound entity_illusioner_prepare_mirror -p: %attacker name%, CONSOLE_COMMAND:cmi actionbarmsg %attacker name% &fA melodic sound soothes your ears...</li></ul>

<h3>Jingle Jangle Armor</h3>
<p><strong>Description:</strong> Plays a jingling sound when you get hit.</p>
<p><strong>Applies to:</strong> Who knows?</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_ARMOR</p>
<ul><li><strong>Level 1:</strong> Chance: 100%, Cooldown: 5s, Effects: CONSOLE_COMMAND:cmi sound entity_illusioner_prepare_mirror -p: %victim name%, CONSOLE_COMMAND:cmi actionbarmsg %victim name% &fA melodic sound soothes your ears...</li></ul>

<h3>Bailey's Warmth</h3>
<p><strong>Description:</strong> Bailey's overwhelming care is on you now.</p>
<p><strong>Applies to:</strong> Chestplate</p>
<p><strong>Type:</strong> DEFENSE;DEFENSE_MOB</p>
<p><strong>Applies:</strong> ALL_CHESTPLATE</p>
<ul><li><strong>Level 1:</strong>, Effects: PARTICLE:HEART:15:1, POTION:SLOW_FALLING:0, POTION:HEALTH_BOOST:0, POTION:REGENERATION:0</li></ul>

```
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{% endcode %}


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